wisp's Issues
Y door and key broken.
so in the tutorial level I made a second door and key and everything. and it all appears to work but after the key goes in the keyhole it never goes down and the door never opens despite by all appearances everything being set up correctly. if you could take a look at it and see what's wrong that would be epic.
Test Issue
E
Robot Turret functionality
I added the rigged evil robot to the game.
It has 3 bones. "Root -> mainBody -> Turret
Turret is for up/down rotation of the gun
MainBody is for left/right rotation of the body
Root is for actual movement of the character though you could also use the overall gameObject to make that work. We can finally make that part of the game whooooo.
wisp floating sound, no danger
a floating sound for the wisp when it's not in danger
Moving vertical platforms. and hazards.
We need platforms that Move around and cause possible obstruction to the player. The more control we have over the platforms outside the code the better.
it would also be preferable if there was a way to have some walls that always damage the player upon being touched and other walls that switch on and off between being damaging and normal walls.
camera is weird on respawn
We need a win condition
so like a box that when you touch it it loads the next level or whatever.
it; probably work with UI integration like. "Level complete" pops up on screen with an option to go to the next level.
if you click yes then it loads the next level.
Enemy.
We need an enemy that can detect when the player is within their sight and attack the player. Having variables that determine how accurate the enemy is and how long the player has to be in their sight before attacking them would be preferable.
Y door broken 2
same problem different door. (only door in Level1 currently)
Can Zip through floor
So if you zip at the floor after going into a Zip point you sometimes Zip through the floor and end up underneath the map.
wisp idle sound
An idle sound for the wisp when it's not moving and not in danger
Hurtboxes for the Killzone behavior kill well outside the collision box.
For some reason the player gets killed by Killzone behavior objects well before they touch their collider Box. pls fix.
player Movement.
Player needs to be able to float in all directions (2D) and have a dash move that has a cooldown during "combat".
we need something collectable.
This one is simple. Just add an object that when you touch it, it disappears and a score goes up by 1.
Lets have two objects. one makes score go up by 1 and the other amkes score go up by 5.
we don't need the score to do anything other than go up.
make the camera Zoom out to maximum zoom when Zipped.
The camera zooms in as much as possible once the character is Zippe. This makes Zip points much harder to use and feels terrible. Make it so the camera Zooms out to max once Zipped.
Bro I'm super tired
man I know there's more I could come up with but I'm about to pass out. just worked an 11 hour shift. going to sleep. Looking forward to your progress.
Player Health
The player needs health that can be lowered upon being hit and upon taking enough damage killed.
We need a key that can open a door.
Simple puzzle mechanics. We need a way to pick up a "key" that we can then use to open a door.
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