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Wisp

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wisp's Issues

Robot Turret functionality

I added the rigged evil robot to the game.

It has 3 bones. "Root -> mainBody -> Turret

Turret is for up/down rotation of the gun

MainBody is for left/right rotation of the body

Root is for actual movement of the character though you could also use the overall gameObject to make that work. We can finally make that part of the game whooooo.

wisp idle sound

An idle sound for the wisp when it's not moving and not in danger

we need something collectable.

This one is simple. Just add an object that when you touch it, it disappears and a score goes up by 1.

Lets have two objects. one makes score go up by 1 and the other amkes score go up by 5.

we don't need the score to do anything other than go up.

Enemy.

We need an enemy that can detect when the player is within their sight and attack the player. Having variables that determine how accurate the enemy is and how long the player has to be in their sight before attacking them would be preferable.

We need a win condition

so like a box that when you touch it it loads the next level or whatever.

it; probably work with UI integration like. "Level complete" pops up on screen with an option to go to the next level.

if you click yes then it loads the next level.

Can Zip through floor

So if you zip at the floor after going into a Zip point you sometimes Zip through the floor and end up underneath the map.

Y door and key broken.

so in the tutorial level I made a second door and key and everything. and it all appears to work but after the key goes in the keyhole it never goes down and the door never opens despite by all appearances everything being set up correctly. if you could take a look at it and see what's wrong that would be epic.

player Movement.

Player needs to be able to float in all directions (2D) and have a dash move that has a cooldown during "combat".

Moving vertical platforms. and hazards.

We need platforms that Move around and cause possible obstruction to the player. The more control we have over the platforms outside the code the better.

it would also be preferable if there was a way to have some walls that always damage the player upon being touched and other walls that switch on and off between being damaging and normal walls.

Player Health

The player needs health that can be lowered upon being hit and upon taking enough damage killed.

Y door broken 2

same problem different door. (only door in Level1 currently)

Bro I'm super tired

man I know there's more I could come up with but I'm about to pass out. just worked an 11 hour shift. going to sleep. Looking forward to your progress.

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