aboood40091 / miyamoto Goto Github PK
View Code? Open in Web Editor NEWA supercharged fork of the modern day level editor.
Home Page: https://discord.gg/AvFEHpp
License: GNU General Public License v3.0
A supercharged fork of the modern day level editor.
Home Page: https://discord.gg/AvFEHpp
License: GNU General Public License v3.0
I try tio save but it doesn't work in v24.0
nvcompress.exe crashes with
The application was unable to start correctly (0xc000007b).
Click OK to close the application.
apparently norton says its a trojan is it really?
What is a Pipfile?
A Pipfile describes the dependencies of a project in a way that allows people to run a single command to install them. If the dependencies changes, one can simply rerun the command (Or a different one, I can't remember) to get the new ones. It is used by Pipenv
Pipenv is a Python tool that allows you to create a 'virtual environment' (Like virtualenv), where the packages installed inside are isolated from global packages. Say I have version 2.3.6 of the package foo
. There's this open source project I want to contribute to. However, it requires version 1.4.3 of foo
. The versions aren't compatible, so I can either use one or the other. That's where Pipenv comes in. The creator of the open source project used Pipenv, so I can just clone it with Git and run pipenv install
. I then have version 1.43 of foo
in this virtual environment, and 2.3.6 in my global one.
Why should we use this?
To make installing dependencies much easier, as I'm sure most people don't wanna deal with dependency management themselves.
Are there any alternatives?
You could also add a requirements.txt
file, and have people use Pip to install dependencies from that (Also with a single command), but using this method, dependencies aren't isolated from the rest of the system.
won't work, i'm trying to put in a tile or something but it doesn't appear.
The sprite data currently has:
<value nybble="11" title="Starting Height" comment="The height when the pipe starts moving."/>
<value nybble="12" title="Ending Height" comment="Goes back up when it reaches this height."/>
whereas it should be like this
<value nybble="11" title="Ending Height" comment="Goes back up when it reaches this height."/>
<value nybble="12" title="Starting Height" comment="The height when the pipe starts moving."/>
The rendering (for the sideways pipes at least) doesn't how it is in-game. The sideways "extended length" rendering is offset by +2 (atl least with some length values). E.g. in-game it will be extended by two, but it will show in the editor as being extended by four.
why?
Traceback (most recent call last):
File "miyamoto.py", line 2733, in HandleOpenFromFile
File "miyamoto.py", line 3457, in LoadLevel
File "miyamoto.py", line 3561, in LoadLevel_NSMBU
Exception
Also, what's a unit folder?
To allow you to switch it on and off and to switch from Paint to Erase.
In the "Movement Controller - Swaying" Object, object 69 (nice), there seems to be an oversight. There are a lot of values which have not been noted. I'll list them below:
In the case of Movement-Controlled Pipes:
"Unknown Value 6" can be set to these values for their corresponding effects:
0 - Normal, applies the rotation and arc angles to the far right.
1 - Applies the rotation and arc angles to the right by half. (Basically not as steep of a rotation.)
2 - Applies the rotation and arc angles to the left by half.
3 - Applies the rotation and arc angles to the far left.
4 - Applies the rotation and arc angles to the left even farther.
5 - Same as 3
6 - Same as 2
7 - Same as 1
8 - Same as 0
9 - Applies the rotation and arc angles to the right by two.
10 - Applies the rotation and arc angles to the right by two and a half.
11 - Applies the rotation and arc angles to the right by three.
12 - Applies the rotation and arc angles to the right by three and a half.
13 - Same as 11
14 - Same as 10
15 - Same as 9
Any other Unknown Value inputs do nothing.
Failed to execute script miyamoto
The same for puzzle.exe
Python 3.6
Windows 10 pro
I know that will not center much: but before it worked, the current was blown, in turning on the PC and start miyamoto gave this error
I've came across an issue with this editor that it creates 11MB files for levels that dont have anything in them (szs). Im using the Wii U version v29 and it randomly happened. Yesterday, everything was absolutely fine (1-1 is only 4.3MB in size.). Saving it again makes it up to 13 now. I designed a bit of an level (very small) and it already exceeds 70MB.
What Game Path should I use in the beginning? I'm not completely sure if Windows 7 is compatible, but I followed the steps, and it gives me the Invalid Path! message, no matter what I try.
Some suggestions to improve saving:
Hi. I was so exited until I needed the courses. Can I have the folder?
after being afk for a bit whilst not using miyamoto when the window is still open when you click a sprite they stop displaying the 'modify selected sprite properties' window.
Maybe I am just unable to find it, it appears to me that there is no undo or redo.
Hi!
When I choose a level .sarc, the app says "Couldn't find the inner level file. Aborting." twice then crashes.
How do I solve this please?
Best regards.
There is not miyamoto.exe in the last release, i am dumb ?
Help plz x(
Norton always says that Miyamoto.exe is not safe when I launch v 29
Hi!
I extracted Romfs folder with Course folder inside. But when I choose the Course folder in the app, I always have a "Invalid Path!" message. I have my SARC-format levels inside it.
And for precision, I used both v27 and v28 (DX) versions to see if it was a version specific bug.
The term 'py' is not recognized as the name of a cmdlet, function, script file, or opera
ble program. Check the spelling of the name, or if a path was included, verify that the
path is correct and try again.
The term 'python3' is not recognized as the name of a cmdlet, function, script file, or opera
ble program. Check the spelling of the name, or if a path was included, verify that the
path is correct and try again.
At the steps where I need to use a command executor, I try to run the listed commands and type what is listed but then receive these error messages. I already have all of the files and have extracted all of the zip files.
Suggestion: Make pasted objects appear nearer the current location of the editor "camera" and/or mouse cursor.
Allow the user to save a pattern of tiles/sprites which can be placed together at the same time, like with clipboards. Prefabs could even get their own pallette tab.
either "Unknown Value 5" or "Unknown Value 7", two checkboxes on the Swaying Controller, or object 69 (nice), needs to be checked in order for the movement-controlled coin to sway at all. If they are both unchecked, the coin will remain stationary.
i tried to download the v29 DX version of miyamoto on my windows 11 but my McAfee Antivirus stopped that.
Hi Abood, I think it would be cool if you could open files from Nsmbu levels in Miyamoto dx and then save them as nsmbu dx level. This would bring the nsmbu dx modding so much further because the large nsmbu mods could be ported to nsmbu dx so easily.
I try to drag tilesets to the quick paint but it does nothing, I tried also to click first on the tilesets and then on quick paint also did nothing.
In the "Movement Controller - Swaying" Object, object 69 (nice), there seems to be an oversight. There are a lot of values which have not been noted. I'll list them below:
In the case of Movement-Controlled Pipes:
"Unknown Value 6" can be set to these values for their corresponding effects:
0 - Normal, applies the rotation and arc angles to the far right.
1 - Applies the rotation and arc angles to the right by half. (Basically not as steep of a rotation.)
2 - Applies the rotation and arc angles to the left by half.
3 - Applies the rotation and arc angles to the far left.
4 - Applies the rotation and arc angles to the left even farther.
5 - Same as 3
6 - Same as 2
7 - Same as 1
8 - Same as 0
9 - Applies the rotation and arc angles to the right by two.
10 - Applies the rotation and arc angles to the right by two and a half.
11 - Applies the rotation and arc angles to the right by three.
12 - Applies the rotation and arc angles to the right by three and a half.
13 - Same as 11
14 - Same as 10
15 - Same as 9
Unknown Value 5 - Does Nothing
Unknown Value 7 - Does Nothing
Unknown Values 5 and 7 - Does Nothing
Unknown Value 8:
1-15 Only - Does Nothing
Unknown Value 5 = True and 1 - Does Nothing
Unknown Value 5 = True and 2 - Does Nothing
Unknown Value 5 = True and 2 - Does Nothing
Hello please help it says : Cannot paint There isn't enough room left for this object!. I cant fix it and my whole level is gone
When launching Miyamoto! v27.0, it launches Game Path (required). So I input the Path with the ... button, but if the correct folder is specified, it gives an Invalid path! error. So I also tried running it as Administrator, but no luck even when re-downloading to check for corrupted files and folders. Can anybody help me here?
Thanks!
Traceback (most recent call last):
File "miyamoto.py", line 5659, in
File "miyamoto.py", line 5649, in main
File "miyamoto.py", line 305, in init2
File "miyamoto.py", line 3158, in HandleRotationPreview
AttributeError: 'NoneType' object has no attribute 'sprites'
On the Wii U, everytime I try to load my custom NSMBU levels with loadiine gx2, it freezes. Like when I'm on the world map and try to enter the level, it freezes while its loading the level. I always save my levels as a compressed szs. file.
I can't save my levels on Miyamoto v24 D:
Really annoying :( Help please, i tried to dl zlib1.dll and drag it in Tools file
Get me an error code.
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