Comments (6)
Yeah, there is no undo, it was just never added.
from miyamoto.
Yeah, there is no undo, it was just never added.
Yes, I noticed that. How can something mandatory like that not be inside an editor?
from miyamoto.
Yeah, there is no undo, it was just never added.
Yes, I noticed that. How can something mandatory like that not be inside an editor?
At the time it was probably passed by when the original Reggie was being created, now with the amount of things that would need to be kept track of, it seems as if we won't be getting it any time soon sadly.
from miyamoto.
Yeah, there is no undo, it was just never added.
Yes, I noticed that. How can something mandatory like that not be inside an editor?
At the time it was probably passed by when the original Reggie was being created, now with the amount of things that would need to be kept track of, it seems as if we won't be getting it any time soon sadly.
Nah, I dont think it is a hard feature to implement. I haven't looked at the code base closely yet, but if it is not spaghetticode it should be relativly easy to implement a tracker that can go back and forth in time.
from miyamoto.
Yeah, there is no undo, it was just never added.
Yes, I noticed that. How can something mandatory like that not be inside an editor?
At the time it was probably passed by when the original Reggie was being created, now with the amount of things that would need to be kept track of, it seems as if we won't be getting it any time soon sadly.
Nah, I dont think it is a hard feature to implement. I haven't looked at the code base closely yet, but if it is not spaghetticode it should be relativly easy to implement a tracker that can go back and forth in time.
You should join the discord https://discord.gg/AvFEHpp we can continue this there if you'd like.
from miyamoto.
Yeah, there is no undo, it was just never added.
Yes, I noticed that. How can something mandatory like that not be inside an editor?
At the time it was probably passed by when the original Reggie was being created, now with the amount of things that would need to be kept track of, it seems as if we won't be getting it any time soon sadly.
Nah, I dont think it is a hard feature to implement. I haven't looked at the code base closely yet, but if it is not spaghetticode it should be relativly easy to implement a tracker that can go back and forth in time.
It is. You are welcome to attempt it though.
In any case, there are no plans to add them to the editor.
from miyamoto.
Related Issues (20)
- Tilesets get corrupted. HOT 9
- Quick Paint Tool isn't working HOT 2
- Quick paint doesn't work HOT 1
- Invalid path (NSMBU DX) HOT 2
- Prefabs HOT 2
- It is asking for the course. Where and how do I get the course? HOT 2
- Suggestion: Nsmbu to Nsmbu dx
- Norton blocks Miyamoto v 29.0 HOT 2
- There isn't enough room left for this object! HOT 3
- i dont understand HOT 1
- Levels won't open HOT 1
- Big File Sizes HOT 1
- McAfee Anti-Virus
- What is it mean? HOT 3
- Idk how to install v26 HOT 55
- It says "invalid path" when I try to choose the level folder HOT 1
- I cannot open any level
- When selecting the Game Path, and changing the name to the specified folder name requires, the error it gives is Invalid path! HOT 1
- Always says 'invalid path' when told to select the 'course_res_pack'. HOT 6
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from miyamoto.