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Calinou avatar Calinou commented on May 27, 2024 2

This is likely solved by godotengine/godot#36083, which hasn't been merged yet. By the way, you don't need to install any system libraries to use SVG in Godot (it bundles nanosvg).

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2shady4u avatar 2shady4u commented on May 27, 2024

To clarify, this is the error in Gitlab:
image

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abarichello avatar abarichello commented on May 27, 2024

I think you're missing apt-get upgrade to install what you need, try with: apt-get update && apt-get upgrade && apt-get install -y --no-install-recoends gwenview

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2shady4u avatar 2shady4u commented on May 27, 2024

Hello @abarichello ! Thank you for your time!

Unfortunately, this doesn't work either 😢
Capture

(Also, if gwenview is not a good program for making these SVG import/load errors disappear please tell me)

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2shady4u avatar 2shady4u commented on May 27, 2024

Just to elaborate a bit: The problem becomes even more dire when using 3D models and other more "exotic" formats. For this year's Global Game Jam, I tried to use the godot-ci tools to automatically publish my game to itch.io.

This works great with our test repositories 😄

But when trying to use it with formats like *.fbx, *.mesh, *.ogg and *.wav as seen here:
image
image
image

So there should be some way to install the correct dependencies that support these files...
Unfortunately I can't get the apt-get to work.

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abarichello avatar abarichello commented on May 27, 2024

I'm not sure how to help you, I think there's a problem with your project configuration.
Godot documentation does not mention any specific runtime dependencies to export projects with those file extensions you mentioned and I don't know how installing gwenview would help.

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2shady4u avatar 2shady4u commented on May 27, 2024

Hello, I made a small mock-up project that demonstrates the issue.
It seems that (in this case) the autoload editor_plugin "Test.tscn" has issues loading the icon.png
when building this project in Gitlab you get errors. This example is extremely as my actual problem (except for the fact that that project uses an .svg instead)
ci-warning-test.zip

When running/exporting Powershell:
image

When running in Gitlab:
image

I also tried to export the project using a headless implementation of Godot to see if that could be the problem, but it works perfectly (without errors) on my Ubuntu VM

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2shady4u avatar 2shady4u commented on May 27, 2024

Sweet! Thanks @Calinou ! I'll test it out once that commit is merged and see if that fixes it 😄

BTW I didnt see .mesh or .fbx files in that list? Does that mean that does files will still spawn errors?

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Calinou avatar Calinou commented on May 27, 2024

@2shady4u I only looked at image formats, not mesh formats. That said, I don't know why mesh importers would differ between a non-headless version and a headless version.

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Calinou avatar Calinou commented on May 27, 2024

This should probably be closed given this isn't an issue with this CI script.

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