Comments (10)
This is likely solved by godotengine/godot#36083, which hasn't been merged yet. By the way, you don't need to install any system libraries to use SVG in Godot (it bundles nanosvg).
from godot-ci.
To clarify, this is the error in Gitlab:
from godot-ci.
I think you're missing apt-get upgrade
to install what you need, try with: apt-get update && apt-get upgrade && apt-get install -y --no-install-recoends gwenview
from godot-ci.
Hello @abarichello ! Thank you for your time!
Unfortunately, this doesn't work either 😢
(Also, if gwenview is not a good program for making these SVG import/load errors disappear please tell me)
from godot-ci.
Just to elaborate a bit: The problem becomes even more dire when using 3D models and other more "exotic" formats. For this year's Global Game Jam, I tried to use the godot-ci tools to automatically publish my game to itch.io.
This works great with our test repositories 😄
But when trying to use it with formats like *.fbx, *.mesh, *.ogg and *.wav as seen here:
So there should be some way to install the correct dependencies that support these files...
Unfortunately I can't get the apt-get to work.
from godot-ci.
I'm not sure how to help you, I think there's a problem with your project configuration.
Godot documentation does not mention any specific runtime dependencies to export projects with those file extensions you mentioned and I don't know how installing gwenview would help.
from godot-ci.
Hello, I made a small mock-up project that demonstrates the issue.
It seems that (in this case) the autoload editor_plugin "Test.tscn" has issues loading the icon.png
when building this project in Gitlab you get errors. This example is extremely as my actual problem (except for the fact that that project uses an .svg instead)
ci-warning-test.zip
When running/exporting Powershell:
I also tried to export the project using a headless implementation of Godot to see if that could be the problem, but it works perfectly (without errors) on my Ubuntu VM
from godot-ci.
Sweet! Thanks @Calinou ! I'll test it out once that commit is merged and see if that fixes it 😄
BTW I didnt see .mesh or .fbx files in that list? Does that mean that does files will still spawn errors?
from godot-ci.
@2shady4u I only looked at image formats, not mesh formats. That said, I don't know why mesh importers would differ between a non-headless version and a headless version.
from godot-ci.
This should probably be closed given this isn't an issue with this CI script.
from godot-ci.
Related Issues (20)
- Add an image with software OpenGL enabled (sample working Dockerfile included) HOT 2
- Tag 4.0.2 does not exist (anymore?) on docker hub HOT 2
- Windows build problems HOT 4
- Add blender support to godot4 HOT 7
- Include web export release templates HOT 23
- Cross origin requirements for godot 4 in the browser HOT 1
- Re-run 4.1.1 release HOT 5
- [question] Will be possible to use this images, or have a diferent one to run Gut in the pipeline? HOT 5
- 4.1.1 has an issue with /github/home/ vs /root
- Godot Version 3.5.3 Support? HOT 8
- Unclaimed string names HOT 4
- fixed godot 4.1.3 pipeline
- Docker godot mono 4.1.3 image not working - .NET not initalized HOT 7
- 4.2 support?
- Exported Games with Godot-CI and C# are not recognizing the connected events HOT 1
- Unable to load any resources (4.2.1) HOT 10
- ".../" in export command was causing issue in web build HOT 1
- Does jdk needs an update? HOT 1
- `No export template found at expected path` HOT 3
- [3.5.2] Build hanging after failing to load resources HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from godot-ci.