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floor's Issues

Cannot build on Windows

I download latest source code and I followed the instructions to compile on Windows.

Im facing tons of ambiguous error inside floor\constexpr\const_math.hpp, such as

E:\floor_cpp\floor\constexpr\const_math.hpp(582,6): error : call to 'isinf' is ambiguous
if(isinf(val) && val > (fp_type)0) {

Is there something Im missing?

On a side note, it there a way to compile this as a static library on Windows? When I look to the logs (not familiar with ninja), it seems to try to build a .dll only

I join the full build error logs
floor_build_error.txt

newComputePipelineStateWithFunction failed

I compiled a very simple metallib kernel and load it.when invoke newComputePipelineStateWithFunction ,console report "XPC_ERROR_CONNECTION_INTERRUPTED" on create metal_program. can you help me analyze the problem?thanks.

OpenGL - why no?

Hello. Why there is no OpenGL backend?
OpenGL have many required extensions.

feature TODOs for the next release (v0.3)

List of features that still must be or may be implemented for the v0.3 release.

(in no particular order)

The must-have list:

  • Vulkan: argument buffers
  • Vulkan: array of buffers in argument buffers
  • Host-Compute: ELF/binary support on Windows
  • toolchain: only build what we need
  • Host-Compute: "repeat" sampling
  • Metal/Vulkan: proper/unified fragment coord handling
  • full buffer/image interface implementation in all backends (Metal/Vulkan)
  • Vulkan/Host-Compute interop
  • Host-Compute: ARM support (host-side and ELF/binary)

The maybe list:

  • CUDA: CUBIN compilation (could use nvptxcompiler_static now, but requires CUDA version bump and Kepler removal)
  • Vulkan: sub-group support
  • Vulkan: non/less-blocking execution
  • VR: more input device support
  • bfloat16 support (will require LLVM upgrade)

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