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Zylann avatar Zylann commented on May 18, 2024 1

As of today GPU painting is supported, so it would be easy to implement a noise brush with a shader.
I'd use something similar to what is described in this article: https://www.decarpentier.nl/scape-procedural-extensions

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Zylann avatar Zylann commented on May 18, 2024

This could be added in Godot 3.1 because it has OpenSimplex noise built-in.

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Buri avatar Buri commented on May 18, 2024

Could first step be adding a semi-transparent and/or irregular brush, similar how for example unity does it?
unity-tools

This might be somewhat easier and will also give user total control of end result.

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Zylann avatar Zylann commented on May 18, 2024

You can load a custom brush already, and even create your own as long as it's saved as EXR.

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