Comments (1)
That would be nice to have, but I have no time dedicated to work on this currently.
I wonder if I could ask if you had any advice about how best to implement this sort of behaviour.
I also don't know how it would actually be rendered. Only road systems I know still use meshes or at least some kind of extra drawing, and are a bit complicated, especially when having to cobble it up with GDScript.
My initial thoughts were to add the road texture as one of the TextureArray layers, and then blend it using a splatmap
That wouldn't work at all because that doesn't contain direction information and will lack precision, it would end up the same as yet another paintable ground texture, which is not going to give you the result you want.
I also wondered about the Godot decal plugin
No need for plugins, Godot already has a Decal node built-in. But for roads I'm still not sure how it would work. If your goal is to not create any geometry, you could eventually work out a solution without even touching the terrain plugin, by placing "road tiles" using decal nodes? But if you want full spline support with any number of bends and intersections then that's an order of magnitude more complex to implement.
from godot_heightmap_plugin.
Related Issues (20)
- Color Paint erase HOT 4
- filter_nearest HOT 3
- 4K Texture looks blurry and normal / roughness do not work HOT 2
- Get texture at a given coordinate? HOT 3
- Procgen terrain - script debugged but not working HOT 1
- Collision detection broken after Linux/MacOS dedicated server export HOT 10
- Lowering of terrain not showing up for single coordinates HOT 11
- LOD Scale Slider does not update its own value HOT 1
- Assertion Failed HOT 2
- assetion failed HOT 3
- Detail layers infinite synchronized clones. HOT 11
- Proposal: Allow more than 16 textures HOT 1
- Scrollable Dialogue fix request for Android smartphones HOT 2
- How can I detect where the player clicks ? HOT 3
- Is it possible to do hard texture blends, ie no gradient blending? HOT 2
- Visuals do not match collision shape at highest LOD - 5 HOT 3
- tile reduction issue HOT 4
- Import textures dialog is so large it does not fit on screen and is unusable HOT 3
- Pixel art texture is blurred. HOT 1
- No Terrain Data saved on disk HOT 8
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from godot_heightmap_plugin.