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View Code? Open in Web Editor NEWPortable remake of Total Annihilation in 3D
Home Page: http://www.ta3d.org
License: GNU General Public License v2.0
Portable remake of Total Annihilation in 3D
Home Page: http://www.ta3d.org
License: GNU General Public License v2.0
Maybe make the todo list on the website more complete, so people actually know what they can help with?
Anyhow, to get to the point: im not experienced with this game's source, and dont know where to start on helping.
The enemy ai simply walks towards the player after it hits 0 resources, committing suicide?
I know it has to do with the resource amount, at when i set the standard value higher, the ai builds a few buildings till it runs out of resources, then does the same.
Tested on win10 x64 home ver. 1803
Pc specs used:
AMD Athlon 200ge (zen based APU), 8gb ddr4 2800mhz (running at 2666)
Title says all, at least for 0.6
I notoced when making my own lua script based on the benchmark script, when adding alot of units, causing game ver 0.6 to use over around 300mb of ram, the game crashes.
This on the windows port
Can provide logs if you want
Hello,
I just pulled the sources (master
branch) and tried to compile using cmake, but I got the following error
[ 19%] Building CXX object ta3d/src/CMakeFiles/ta3d.dir/configdialog.cpp.o
/home/yann/Projects/TA3D/src/ta3d/src/bugreportdialog.cpp:2:10: erreur fatale: ui_bugreportdialog.h : Aucun fichier ou dossier de ce type
2 | #include "ui_bugreportdialog.h"
| ^~~~~~~~~~~~~~~~~~~~~~
compilation terminée.
make[2]: *** [ta3d/src/CMakeFiles/ta3d.dir/build.make:434: ta3d/src/CMakeFiles/ta3d.dir/bugreportdialog.cpp.o] Error 1
make[2]: *** Attente des tâches non terminées....
/home/yann/Projects/TA3D/src/ta3d/src/configdialog.cpp:2:10: erreur fatale: ui_configdialog.h : Aucun fichier ou dossier de ce type
2 | #include "ui_configdialog.h"
| ^~~~~~~~~~~~~~~~~~~
compilation terminée.
make[2]: *** [ta3d/src/CMakeFiles/ta3d.dir/build.make:448: ta3d/src/CMakeFiles/ta3d.dir/configdialog.cpp.o] Error 1
I'm not sure that the generated makefile is correct. Another solution could be to use QtCreator to build it but there is no .pro
file.
Any help to build it please :) ?
The website lives to the original game, but it misses some updated info, and isn't really modern, which might scare others away.
Perhaps update it?
I think this is needed, as the game occasionally crashes on my pc.
I wanna support by pushing debug logs, but there are none?
This looks like a great project. Here are the issues I'm getting:
error: call of overloaded ‘abs(TA3D::uint64)’ is ambiguous
I get this error in src/ta3d/src/mesh/3do.cpp
and also 3dm.cpp
and s3o.cpp
all for a similar call to abs
. You're doing some kind of crazy math on the result of msectimer()
. Anyway, adding an explicit cast e.g. to long int
fixes it.
error: ‘sqrt’ is not a member of ‘std’
I get this error in src/ta3d/src/misc/grid.hxx
. Just need to add #include <cmath>
.
error: 'gl_PointCoord' undeclared
I get this error for src/ta3d/shaders/particle.frag
. I fixed it by specifying #version 120
at the top of the shader.
I still can't get the game to run; it crashes right after the splash screen. But I'm slowly working through it.
Had this only in fullscreen mode, running ta3d 0.6 win10 x64
Going to windowed fixes it
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