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endless-sky-plugins's Introduction

my endless-sky-plugins

I aim at developing small, modular and maximal compatible plugins that don't break vanilla lore too much.
Please excuse bad english, spelling, grammar, etc... english isn't my mother tongue. Feel free to correct me.
Pull requests, discussions and Issue reports are welcome!

Furthermore i'd like to present https://zuckung.github.io/ES-DataParser/ to other plugin creators or people who seek informations inside the data folder. Basically it is a very fast website to view every object of the data folder, especially when you don't know where to find something. Easy browsing of missions, ships, outfits, systems etc.


Latest News:


2024-04-21 | update: coalition.shopping
2024-04-21 | update: more.boarding.missions
2024-04-20 | update: real.fluff
2024-04-20 | update: gegno.pirates
2024-04-19 | update: hai.side.mission.unlocker
2024-04-16 | update: hai.side.mission.unlocker
2024-04-16 | update: more.boarding.missions
2024-04-15 | update: more.arfectas
2024-04-14 | update: more.arfectas
2024-04-13 | update: devil-run.unhidden

Plugin List:


additional.command.buttons
automata.destruction.0percent
automata.in.human.space
better.starts
bunrodea.missions
captureable.person.ships
coalition.shopping
devil-run.unhidden
disable.person.ships


disable.spaceport.repeatables
expert.crew.members
free.worlds.5.years.later
galactic.capital.investment
gegno.pirates
hai.side.mission.unlocker
kor.efret.shipyard
more.arfectas
more.boarding.missions


navy.licenses
no.more.mereti.mines
pirate.warlords
planet.map
real.fluff
show.reputation
snowfeather.robotics
too.many.asteroids
unique.fix


additional.command.buttons

additional.command.buttons.zip | 160.53 kb | 2024-02-19 | view files

Made for the mobile version and adds several new buttons to the lower right corner. See the readme for details. (inspired by theweirednut)

๐Ÿ“˜ Plugin readme
### additional.command.buttons

Made for the mobile version and changes the interface by adding the following 10 buttons:

  • full stop
  • board ship
  • land on planet
  • fleet: harvest flotsam
  • fleet: hold position
  • fleet: gather around me
  • fleet: attack my target
  • fleet: toggle ammo usage
  • view player info
  • fast forward

and

  • adjusts the message box to not overlap
  • moved the hidden ammo box to a visible place

(inspired by theweirednut)



Allthough most of these commands are now implemented in other parts to the original mobile user interface or can be accessed by gestures, I personally prefer these buttons on the lower right corner.


Additional there are some functions in this plugin that the original mobile ui can't do at the moment:

  • board button cycles through the possibilities

  • fleet commands can be used for single ships when selected


This plugin overwrites interface "main buttons" and interface "hud", so it isn't compatible with other plugins modifying these.



Changelog:


2024-02-20

re-added the ammo box to main buttons (latest mobile game version needed)


2023-10-17

added plugin.txt


2023-08-24

fixed non-fireing attack button


2023-08-05

moved the hidden ammo box to a visible place


2023-08-02

added new icon and reworked readme


2023-07-26

added 3 more buttons to a total of 10

added descriptions inside script to exchange buttons functions


2023-07-06

changed 'fire afterburner' to new 'fleet: harvest flotsam', because afterburner can easily toggled by double tapping



automata.destruction.0percent

automata.destruction.0percent.zip | 44.05 kb | 2023-10-17 | view files

Modifies the self destruction chance of Sestor and Mereti ships to a value of 0.0 (0%). See the readme for details.

๐Ÿ“˜ Plugin readme
### automata.destruction.0percent

Modifies the self destruction chance of Sestor and Mereti ships to a value of 0.0 (0%).


Sestor 349/109/78/71/53/40/27 and Mereti 512/256/128/64/32/16/8 ships have a self destruction value of 0.0 (0%) now.

You can easily change the values in automata.txt for each ship ('"self destruct" .0') to a value of your choice. I.e. 0.12 is 23%, 0.3 is 51%, 0.5 is 75%. Its calculated twice, first the chance for self destruction on boarding(i.e. 0.3) is 30%, then of the remaining 70% again 30% chance for self destruction on capturing. That makes 30% + 21% = 51% overall chance for self destruction on a capturing try.



Changelog:


2023-10-17

added plugin.txt


2023-09-07

changed icon

changed about.txt

changed readme



automata.in.human.space

automata.in.human.space.zip | 35.74 kb | 2023-10-17 | view files

Brings jump drive equipped automata into human space after the wanderer campaign. See the readme for details.

๐Ÿ“˜ Plugin readme
### automata.in.human.space

Brings jump drive equipped automata into human space after the wanderer campaign.


You can find them where Korath ships in human space are usually found(ember waste and eastern syndicate).

The chance to encounter previous Korath ships or automata is like 50/50.



Changelog:


2023-10-17

added plugin.txt


2023-09-01

added more fleet variants

reworked readme

changed icon.png



better.starts

better.starts.zip | 22.34 kb | 2024-03-15 | view files

Adds several new start options with different ships, background storys, credits and debts. See the readme for details.

๐Ÿ“˜ Plugin readme
### better.starts

Adds 9 new start options with different ships, background storys, credits and debts.


  • Start: Trader | Freighter: equipped for cargo transport, in Merak system
  • Start: Trader (Hai) | Aphid: equipped for cargo transport, in Fah Soom system(Hai space)
  • Start: Passenger Transport | Scout: equipped for passenger transport, Talita system
  • Start: Miner | Sunder: equipped for mining, in Rasalhague system
  • Start: Salvager | Shuttle: equipped for boarding, in Aldhibain system
  • Start: Salvager(big) | Argosy: equipped for boarding, in Aldhibain system
  • Start: Explorer to Remnant | Heavy Shuttle: equipped for exploring the Remnant, in Tania Australis system
  • Start: Explorer to Automata | Bounder: equipped for exploring the Kor Automata, in Mirfak system
  • Start: Cheater | Heron + 10xKIV: 1b credits, full visible human space, Jump Drive, in Sol system, no story

Beside the cheater start option, all others are balanced and lore friendly. A bigger ship means a bigger bank loan. All starts come with 200.000 credits cash and a bank loan between 600.000 and 4,5 million credits. The ships outfits are changed to fit the role. The intro missions on New Bosten are set as completed. Same goes for the Hai start with the Hai first contact mission.



Changelog:


2024-03-15

Start: Cheater, changed Heron weapons and added 10x KIV with beam weapons

Start: Cheater, added mission for full visible human space to the outfitter


2024-02-15

Start: Cheater... fixed map not showing all systems

Start: Miner... changed ship to "Sunder" with 2 Mining Drones


2023-10-17

added plugin.txt


2023-09-15

added passenger transport start

set intro missions to done for all starts

doubled bank loan duration / halfed interest rate for all starts

changed cheater start ship and credits


2023-09-03

changed miner start to a system with outfitter

added Start Trader Freighter

added Start Trader (Hai) Aphid

added Start Explorer to Remnant

added Start Explorer to Automata



bunrodea.missions

bunrodea.missions.zip | 1.17 mb | 2024-04-10 | view files

Adds some missions and jobs to increase the Bunrodea reputation. The first mission is available after the vanilla first contact mission. Doing more jobs will allow you to get access to all their planets and ships. See the readme for details.

๐Ÿ“˜ Plugin readme
### bunrodea.missions

This plugin adds some missions to destroy Korath ships, which enable job board missions for raising the Bunrodea reputation. The first mission is available after the vanilla first contact mission. Doing more jobs will allow you to get access to all their planets and ships.


Unlocking the planets is based on reputation, so you get access step by step. Unlocking the last of the planets(with the big shipyard) needs 500 reputation.


10 rep for vanilla first contact mission

20 rep for the first mission which unlocks repeatable jobs.

5-9 rep for repeatable passenger/rush/cargo jobs

10 rep for Korath ship killing job

At 100 rep the second mission starts, which gives 30 rep and unlocks the second repeatable fighting job for 30 rep.

At 100+ rep three culture conversations may happen(10% chance), changing the spaceport news, or adding more jobs

At 200 rep the third mission starts, which gives 40 rep and unlocks the third repeatable fighting job for 40 rep.

At 500 rep you are done and get the last mission, its an escort mission with a gift at the end

Averagely you have to do like 50 jobs, less if you take the fighting jobs.


Since it's often questioned, here guide to the bunrodea first contact mission. Travel through Bunrodea territory till you killed at least one attacking Bunrodea ship, then fly to the human pirate system Misam, start and land there till you get a mission(10% on landing), that mission brings you back to the Bunrodea. You can land on 4 planets now, and at this point this plugin starts.



Changelog:


2024-04-10

added 4 scene images

added 2 invisible missions to fix storyline on update / on loss of uniques

changed gift at full rep from ship to a unique

added 2 new culture conversations: flonkball / snap fly hunt

added more spaceport news and regrouped them

rebalanced the worldship mission/job, to nearly same chances as in vanilla fleets. (2,5%=582,590,577,Rai'alorej and 50%=618 and 40%=621)

added "Kas'lor Ik 582 (Jump)" and "Lor'nag Ik 590 (Troop Transport)" and "Rai'alorej" to worldship mission/jobs


2024-04-04

added lots of spaceport news, with portraits

added 3 new medium transport jobs

changed execution culture conversation and jobs to 300 rep

changed korath defense missions from landing to spaceport, and added choice to defer

changed reputation needed on Bunthro and Erabuthro to reflect the progression

changed chance for the 577 worldship to 10%


2024-03-15

bugfixes

added first contact guide to readme

added unique outfit "Bunrodea Translation Device"

added 2 more hunt criminal jobs


2024-03-11

fixed missions not starting bug

removed worldship fleets from the 3 border systems

added normal korath fleets to the 3 border systems

added 3rd fight mission(worldship) and repeatable job(25% chance)

added 3 rush delivery jobs

added criminal hunt culture conversation(25% chance) and repeatable job(35% chance) after

added final mission at 500 reputation


2024-02-18

fixed unplayable first mission, if it gets started direct after the first contact


2023-10-17

added plugin.txt


2023-09-02

changed fleet missions/jobs to include only Palavret and Rano'erek

added korath fleets to Era Natta, Genta Bo and Eneva Katta

added 6 transport/passenger jobs


2023-09-01

added a 2nd mission and a 2nd repeatable job


2023-08-26

intial release



captureable.person.ships

captureable.person.ships.zip | 269.24 kb | 2024-04-06 | view files

Makes person ships capturable. See the readme for details.

๐Ÿ“˜ Plugin readme
### capturable.person.ships

Makes person ships captureable.



Well, technically this plugin disables the person ships, and creates new ones which are captureable (with changed names to " (disable me)", due to limitations of changing parts of the originals). Also adds all of them to the author government, adjusts some personalities and sets all frequencies to 1000. Changed "Tranquility" to have a weapon, so it doesnt flee. And changed "Zitchas" personality to "decloaked", so it doesnt flee and regenerate while cloaked.

So attacking one of them makes all your enemies, they all try to disable instead of destroying, and they all have the same spawn chance which is in average within 10 minutes.


At Earths job board you can find a repeatable job that displays which persons you have already killed, which is alive and where to find it.

After you've killed them all, you receive a small unique gift.


Tested this plugin with 10x KIV349, all equipped with Mereti beam weapons, was probably an overkill on most. Boarding "Zitchas"(1000 crew) needed an Echo-Galleon, and i tried it with hand2hand outfits plugin. Maybe it works with nerve gas too.


  • "Michael Zahniser" (found everywhere | Kestrel + Finch)
  • "Cap'n Pester" (found everywhere | Quarg Wardragon)
  • "Marauding Max" (found everywhere | Marauder Fury)
  • "Captain Nate" (found everywhere | Vanguard)
  • "Tranquility" (found everywhere | Lampyrid)
  • "Power of the People" (found everywhere | Modified Osprey)
  • "Local God" (found everywhere | Ursa Polaris)
  • "Subsidurial" (found in uninhabited | Subsidurial)
  • "Prototype B3-CC4" (found in Ember Waste | Shooting Star)
  • "Rais Iris XVIII" (found everywhere | Marauder Bactrian)
  • "Zitchas" (found in Ember Waste | Heron + Peregrine + 4x Petrel + 32x Tern)
  • "Brick" (found everywhere | 3x Modified Boxwing)
  • "Gefullte Taubenbrust" (found everywhere | Modified Battleship)
  • "MasterOfGrey" (found in Hai space | Modified Ladybug)
  • "Patrol Team" (found everywhere | 6x Waverider)


Changelog:


2024-04-06

set person killed job back to earth only, less annoying when you are done

added a mission with unique reward, after killing all person ships


2024-03-23

set "no person spawn weight" to 0

added person destroyed check job to every planet with a job board

added a gun to Tranquility so that it stays for fighting

changed Zitchas personality, so that it doesn't cloak


2024-03-14

bugfixes

added person destroyed check on Earth job board


2024-02-02

added 0.10.5 person "Patrol Team"


2023-10-17

added plugin.txt


2023-09-15

changed gamerules back, because it caused mass spawning

changed some personalities


2023-09-09

changed all frequencies to 1000

changed gamerules to prevent no spawning chance


2023-09-08

initial release



coalition.shopping

coalition.shopping.zip | 30.88 kb | 2024-04-21 | view files

Adds all Coalition/Heliarch/Lunarium outfits and ships to 'Far Home' in 'Homeward' system. See the readme for details.

๐Ÿ“˜ Plugin readme
### coalition.shopping

Adds all Coalition/Heliarch/Lunarium outfits and ships to 'Far Home' in 'Homeward' system.


Adds all existing coalition outfitters and shipyards to 'Far Home'. Also adds a new shipyard and a new outfitter.

The shipyard sells all missing Heliarch ships.

The outfitter sells all missing Heliarch Outfits and Coalition/Heliarch license.



Changelog:


2024-04-21

fixed error on coalition basics outfitter


2023-10-17

added plugin.txt


2023-10-05

initial release



devil-run.unhidden

devil-run.unhidden.zip | 40.12 kb | 2024-04-13 | view files

Removes the hidden tag from system Devil-Run. It can be found near the core and opens the path to the Deep Space systems and the Devil-Hide system via wormhole. See the readme for details.

๐Ÿ“˜ Plugin readme
### devil-run.unhidden

Removes the hidden tag from system Devil-Run. It can be found near the core and opens the path to the Deep Space systems and the Devil-Hide system via wormhole.


Originally this system opens during hai reveal storyline, which is disabled because of a rework. This plugin makes this system visible and reachable(by jump drive) in eastern syndicate. Also removes hidden tag from "Devil-Hide" and "Al Hurr", both hai reveal systems. And the planets in Devil-Hide got a new spaceport, bribe and tribute.



Changelog:


2024-04-13

removed hidden tag from Devil-Hide, which got added there unnoticed by me

removed hidden tag from "Al Hurr" (at the northern pirates)

added spaceport, bribe and tribute to "Devil-Eye" and "Elenchus"


2023-10-17

added plugin.txt


2023-08-31

added icon.png



disable.person.ships

disable.person.ships.zip | 20.08 kb | 2024-02-02 | view files

Disables all person ships. See the readme for details.

๐Ÿ“˜ Plugin readme
### disable.person.ships


Disables all 14 random spawning person ships.


  • "Michael Zahniser"
  • "Cap'n Pester"
  • "Marauding Max"
  • "Captain Nate"
  • "Tranquility"
  • "Power of the People"
  • "Local God"
  • "Subsidurial"
  • "Prototype B3-CC4"
  • "Rais Iris XVIII"
  • "Zitchas"
  • "Brick"
  • "Gefullte Taubenbrust"
  • "MasterOfGrey"
  • "Patrol Team"


Changelog:


2024-02-02

added 0.10.5 "Patrol Team"


2023-10-17

added plugin.txt


2013-08-31

added icon.png



disable.spaceport.repeatables

disable.spaceport.repeatables.zip | 20.51 kb | 2024-04-06 | view files

Disables all repeatable spaceport missions. I.e. shady passenger transport, drug smuggling, time critical transport or defend planet. See the readme for details.

๐Ÿ“˜ Plugin readme
### disable.spaceport.repeatables

Disables all spaceport repeatable missions. These missions annoy me. Removes the 8 dialog repeatables, the 8 defend planet missions and the 4 republic catastrophe repeatables.



  • "Shady passenger transport 1"
  • "Shady passenger transport 2"
  • "Shady passenger transport 3"
  • "Drug Running 1"
  • "Drug Running 2"
  • "Drug Running 3"
  • "Courier 1"
  • "Courier 2"
  • "Southern Pirate Attack"
  • "Northern Pirate Attack"
  • "Core Pirate Attack"
  • "Pirate Occupation [0]"
  • "Pirate Occupation [1]"
  • "Pirate Occupation [2]"
  • "Raider Attack 1"
  • "Raider Attack 2"
  • "Republic Navy Advisory System [frozen]"
  • "Republic Navy Advisory System [volcanic]"
  • "Republic Navy Advisory System [wildfire cargo]"
  • "Republic Navy Advisory System [wildfire firefighters]"


Changelog:


2024-04-06

added the 4 republic catastrophe repeatables


2023-10-17

added plugin.txt


2023-09-03

added the 2 syndicate alien attack missions


2023-08-31

added the 3 pirate occupation missions

added icon.png



expert.crew.members

expert.crew.members.zip | 7.67 mb | 2024-03-31 | view files

Adds unique crew members, aquireable through low chance spaceport missions. These crew members are technically outfits which require a bunk and a salary, but no outfit space or mass. They add, depending on their technology field, stats to your ship. Like shield regeneration, more thrust, more cargo etc. See the readme for details.

๐Ÿ“˜ Plugin readme
### expert.crew.members

Adds unique crew members, aquireable through spaceport missions. These crew members are technically outfits which require a bunk and a salary, but no outfit space or mass. They add, depending on their technology field, stats to your ship. Like shield regeneration, more thrust, more cargo etc.


Currently there are 85 expert crew members. Visit spaceports with an outfitter to find the missions(1% chance). In every of the following regions you can find 5 experts: Rim, South, Dirt Belt, Deep, Near Earth, Core, North, Paradise, Hai, Bunrodea(after first contact), Remnant, Wanderer(after translation device), Kor Efret(after Rek went to the Kor Efret), Gegno, Arachi, Kimek, Saryd(last 3 after coalition first contact).

Their technology fields are: combat(8) cooling(8) energy(8) engine(8) fuel(8) hull(8) jamming(8) scanner(8) shield(8) storage(8).

In case you can't afford their daily wage you can store them at the outfitter without daily costs.

They have the positive stats of a small human outfit, at the cost of a bunk and a daily salery of 2.000 to 5.000 credits. On a small ship they make a huge difference, while on a heavy warship the stats are minor.

If you collect them all, you'll get a special mission

See crew.list.txt of this plugin for locations, and stat infos.




Changelog:


2024-04-01

added 5 gegno experts

changed mission chance from 3% to 1%

halfed most stats


2024-03-27

added option to decline the hiring, they will be offered later again

fixed human experts showing the image name as race


2024-03-23

generated 40 new human portraits


2024-03-20

generated 15 alien portraits

added 5 Saryd experts

added 5 Arachi experts

added 5 Kimek experts

added mission after collecting all crew members


2024-03-14

bugfixes

changed outfit descriptions to show race and source

changed chance from 5% to 3%

generated 25 alien portaits

added 5 Hai experts

added 5 Bunrodea experts

added 5 Wanderer experts

added 5 Korath experts

added 5 Remnant experts


2023-10-17

added plugin.txt


2023-09-30

spread the missions over human space, 5 missions for each area

changed mission chance to 5%

added icons to the missions

reworked files

added 20 more crew members


2023-09-19

initial release



free.worlds.5.years.later

free.worlds.5.years.later.zip | 30.62 kb | 2023-10-17 | view files

Lets the free world war begin 5 years later. See the readme for details.

๐Ÿ“˜ Plugin readme
### free.worlds.5.years.later

Lets the free world war begin 5 years later.


  • changes event "war begins" from 4 7 3014 to 4 7 3019
  • changes event "initial deployment 1" from 24 7 3014 to 24 7 3019
  • changes event "initial deployment 2" from 14 8 3014 to 14 8 3019
  • changes event "initial deployment 3" from 29 8 3014 to 29 8 3019
  • changes event "initial deployment 4" from 17 9 3014 to 17 9 3019


Changelog:


2023-10-17

added plugin.txt




galactic.capital.investment

galactic.capital.investment.zip | 690.88 kb | 2024-04-05 | view files

Implements a short mission chain that enables repeatable job board investment opportunities which result in small daily income. Available in human, quarg and hai space starting with 2 million credits cash and going up to 1000 million credits. See the readme for details.

๐Ÿ“˜ Plugin readme
### galactic.capital.investment

Implements a short mission chain that enables repeatable job board investment opportunities which result in small daily income. Available in human, quarg and hai space starting with 2 million credits cash and going up to 1000 million credits.


There are missions for 1 million, 5 million, 10 million, 50 million, 100 million and 1 billion credits. The chance for the jobs to appear on the job board getting lower with the amount to invest. Unfortunately you have to take off and land again on the same planet to clear the mission marker.

At 1 billion credits a longer mission chain starts and enables a reapeatable job board investment of 1 billion credits. The chain has some breaks and finish after a year.


1 million = 600 credits daily (60% chance)

5 million = 3.400 credits daily (50% chance)

10 million = 7.200 credits daily (40% chance)

50 million = 37.000 credits daily (30% chance)

100 million = 76.100 credits daily (20% chance)

1 billion = 2 million credits daily (2% chance)


These investments pay off after 2,3 to 4,5 years. Higher Investments pay off faster.



Changelog:


2024-04-05

removed duplicate pngs

resized land jpg


2024-03-31

fixed some errors

changed scene pngs to jpg


2024-03-20

changed icon

added 5 new conversation scenes

added 9-mission-chain to get credits for a planet colonization

added unique trophy outfit at the end of the chain

added a new rare repeatable job after the colonization chain


2023-10-17

added plugin.txt


2023-08-25

added pirate planets as mission source

moved investment missions from spaceport mission to job board



gegno.pirates

gegno.pirates.zip | 238.11 kb | 2024-04-20 | view files

Adds a new faction of Gegno pirates which lets you capture Gegno ships, gain Gegno/Scin/Vi reputation, open their planets for travel, loot Gegno licenses and create an outfitter/shipyard for all their gear. See the readme for details.

๐Ÿ“˜ Plugin readme
### gegno.pirates

Adds a new faction of Gegno pirates which lets you capture Gegno ships, gain Gegno/Scin/Vi reputation, open their planets for travel, loot Gegno licenses and create an outfitter/shipyard for all their gear.


The new government "Gegno Pirates" inhabit the new System "Zaron"(between Huud, Vesvii and Cotpoxi). The surrounding systems, up to 3 jumps away, have new pirate fleets.

Killing pirates and assisting Gegno/Scin/Vi gives reputation now. The needed reputation to land on the Gegno planets got changed to higher values. Killing like 80 Gegno pirates should allow you to land on all Gegno planets and use their shipyards and outfitters.

Boarding Gegno Pirates gives you a 5% chance to obtain one of the 8 Gegno licenses.

After gaining full reputation for all planets and obtaining all Gegno licenses you get a mission to a new system with all outfitters/shipyards centralized.


Warning: As soon as new Gegno story content is added to the base game, it is highly advised to remove this plugin and/or do a new playthrough. If not, the new story missions, which are probably based on reputation, won't appear in the planned order. If you want to keep your save you have to remove this plugin and edit your savegame. To do so ... open your savegame and find the lines with the different Gegno reputations looking like the following lines and change the values to 0.


Gegno 5544.86

"Gegno Pirates" -4871.9

"Gegno Scin" 517.5

"Gegno Scin (Neutral)" 517.5

"Gegno Vi" 517.5

"Gegno Vi (Duelist A)" 0

"Gegno Vi (Duelist B)" 0

"Gegno Vi (Neutral)" 517.5


then find the position where the licenses are saved, looking like this:


licenses

City-Ship

Coalition

"Gegno Civilian"

"Gegno Driller"

Heliarch

...


Remove the 8 lines containing: "Gegno Civilian" "Gegno Driller" "Scin Adjutant" "Scin Architect "Scin Hoplologist" "Vi Centurion" "Vi Evocati" "Vi Lord". Save it and then you are ready to start the new Gegno storylines as planned.



Changelog:


2024-03-20

fixed missing hyperlink from asio to uuba (thx isaias for reporting)


2024-03-15

adjustments and fixes


2024-03-09

adjustments and fixes

compatibility fix in missions


2024-03-08

adjustments and fixes

added plugin removal guide to the readme

added several missions

added new planet with all outfits/ships for easier browsing


2024-03-07

adjustments and fixes

added different license pngs

added missing outfits and ships


2024-03-05

initial release



hai.side.mission.unlocker

hai.side.mission.unlocker.zip | 29.4 kb | 2024-04-19 | view files

Unlocks following hai missions: Unwanted Cargo Trigger, Hiding in Plain Sight, Nanachi 1,Expanding Business [1] and Hai Reveal: Pirate Troubles [0]. If there are followups they work too. See the readme for details.

๐Ÿ“˜ Plugin readme
### hai.side.mission.unlocker

Unlocks following hai missions: Unwanted Cargo Trigger, Hiding in Plain Sight, Nanachi 1,Expanding Business [1] and Hai Reveal: Pirate Troubles [0]. If there are followups they work too.


Currently these missions are either completely blocked or blocked after you start chapter 1 of hai reveal. This plugin fixes that.

mission "Unwanted Cargo Trigger" (removed secret leaks)

mission "Unwanted Cargo" (removed secret leaks)

mission "Hiding in Plain Sight" (removed secret leaks & resolution)

mission "Nanachi 1" (removed secret leaks & resolution) followups are ok

mission "Expanding Business [1]" (removed resolution) followups are ok

mission "Hai Reveal: Pirate Troubles [0]" (Scars Legion cut out of campaign)



Changelog:


2024-04-19

bug fixes


2024-04-16

initial release



kor.efret.shipyard

kor.efret.shipyard.zip | 30.2 kb | 2023-10-17 | view files

Adds a shipyard with the three Kor Efret ships to Laki Nemparu(Kashikt) in Kor Efret space. Also adds an outfitter with all outfits of these three ships and some Korath Exiles outfits. See the readme for details.

๐Ÿ“˜ Plugin readme
### kor.efret.shipyard

Adds a shipyard with the three Kor Efret ships to Laki Nemparu(Kashikt) in Kor Efret space. Also adds an outfitter with all outfits of these three ships and some Korath Exiles outfits.



Available ships:

  • Arch-Carrack
  • Charm-Shallop
  • Echo-Galleon

Available outfits:

  • Digger Mining Beam
  • Banisher Grav-Turret
  • Warder Anti-Missile
  • Grab-Strike Turret
  • Fuel Processor
  • Small Heat Shunt
  • Large Heat Shunt
  • Liquid Sodium Cooler
  • Scram Drive
  • System Core (Large)
  • System Core (Medium)
  • System Core (Small)
  • Plasma Core
  • Double Plasma Core
  • Triple Plasma Core
  • Afterburner (Asteroid Class)
  • Afterburner (Comet Class)
  • Afterburner (Lunar Class)
  • Afterburner (Planetary Class)
  • Afterburner (Stellar Class)
  • Generator (Furnace Class)
  • Generator (Candle Class)
  • Generator (Inferno Class)
  • Farves GP Hybrid Thruster
  • Gaktem GP Hybrid Steering
  • Gaktem GP Hybrid Thruster
  • Nelmeb GP Hybrid Steering
  • Nelmeb GP Hybrid Thruster
  • Engine (Meteor Class)
  • Bow Drive (Meteor Class)
  • Reverser (Asteroid Class)
  • Reverser (Comet Class)
  • Reverser (Lunar Class)
  • Reverser (Planetary Class)
  • Reverser (Stellar Class)
  • Thruster (Asteroid Class)
  • Thruster (Comet Class)
  • Thruster (Lunar Class)
  • Thruster (Planetary Class)
  • Thruster (Stellar Class)
  • Steering (Asteroid Class)
  • Steering (Comet Class)
  • Steering (Lunar Class)
  • Steering (Planetary Class)
  • Steering (Stellar Class)
  • Thermal Repeater Rifle


Changelog:


2023-10-17

added plugin.txt


2023-09-01

added 28 korath outfits(no weapons)

added new icon.png

reworked readme



more.arfectas

more.arfectas.zip | 30.79 kb | 2024-04-15 | view files

Adds the new system 'Mego Pug', in eastern Bunrodea space. There you can farm rare spawning Arfectas and other more common Pug ships, without ruining your Pug reputation. See the readme for details.

๐Ÿ“˜ Plugin readme
### more.arfectas

Adds the new system 'Mego Pug', in eastern Bunrodea space. There you can farm rare spawning Arfectas and other more common Pug ships, without ruining your Pug reputation.


Added a new system, with new government "Pug Farm" and 3 new fleets. Two fleets are like the ones in 'Pug Iyek' and the third, rare spawning one, has 1 arfecta. It spawns within 15000 frames(~4 minutes).



Changelog:


2024-04-14

moved the system to eastern Bunrodea territory

renamed the system, adjusted objects, added a planet

made them hostile at first contact

added a warning mission on system entering

added support for more.boarding.missions


2023-10-17

added plugin.txt



more.boarding.missions

more.boarding.missions.zip | 1.62 mb | 2024-04-21 | view files

Adds lots of repeatable boarding and assisting missions for different factions. Boarding bigger ships give higher rewards or higher chances for credits or special items. See the readme for details.

๐Ÿ“˜ Plugin readme
### more.boarding.missions


Adds 80 repeatable boarding and assisting missions. Boarding/assisting Free Worlds, Republic, Syndicate, Militia, Merchant, Independant, Pirates, Korath, Hai, Hai Unfettered, Pug, Pug (Wanderer), Wanderer, Ka'het, Remnant, Gegno Vi and Gegno Scin can trigger them. Bigger ships give higher rewards.


Only natural spawning ships can trigger these missions and ships spawned from jobs/missions or marauder hunting fleets doesn't trigger. Remnant assisting chances and Ka'het boarding chances are so high, cause of the rarity to find a boardable ship.


  • 7 Gegno Scin assisting missions (by ship categories, 20% chance, 14.000 to 50.000 credits)
  • 7 Gegno Vi assisting missions (by ship categories, 20% chance, 16.000 to 50.000 credits)
  • 7 Hai assisting missions (by ship categories, 20% chance, 20.000 to 60.000 credits)
  • 5 Hai Unfettered assisting missions (by ship categories, 20% chance, 30.000 to 90.000 credits)
  • 5 Hai Unfettered boarding missions (by ship categories, 10% chance, 30.000 to 90.000 credits)
  • 3 Hai Unfettered boarding missions (by reward, 3% chance, outfit one of the 3 weapon prototypes)
  • 7 Human assisting missions (by ship categories, 20% chance, 10.000 to 30.000 credits)
  • 3 Ka'het boarding missions (by ship categories, 25-35% chance, 150.000 to 250.000 credits)
  • 2 Korath boarding missions (for the bigger ship categories, 15% chance, 20.000 to 30.000 credits)
  • 2 Korath boarding missions (for the bigger ship categories, 2-3% chance, outfit "Cloaking Device")
  • 7 Pirate boarding missions (by ship categories, 20% chance, 5.000 to 25.000 credits)
  • 4 Pirate boarding missions (by ship categories, 1-4% chance, outfit "NDR-114 Android")
  • 3 Pug boarding missions (by ship categories, 10% chance, 100.000 to 200.000 credits)
  • 3 Pug boarding missions (by ship categories, 1-3% chance, new outfit "Pug War Staff")
  • 7 Remnant assisting missions (by ship categories, 50% chance, 20.000 to 100.000 credits)
  • 1 Remnant assisting missions (10% chance, outfit "Void Rifle")
  • 7 Wanderer assisting missions (by ship categories, 10% chance, 50.000 to 100.000 credits)
  • support for plugin more.arfectas(6 pug farm boarding missions)


Changelog:


2024-04-21

fixed error on human Independent assisting missions

added 2 korath boarding missions for credits

added 7 remnant assisting missions for credits

added 1 remnant assisting missions for outfit void rifle


2024-04-16

added 3 Ka'het boarding missions

added 23 scene images, boarding looks great now

added support for plugin more.arfectas

reorganized/renamed files(delete old files on update)


2024-03-15

bugfixes

added 7 Gegno Scin assisting mission

added 7 Gegno Vi assisting mission

added color changed outfit png for pug war staff


2023-10-17

added plugin.txt


2023-09-04

added 7 wanderer assisting missions (credits)

added 3 pug boarding missions (credits)

added 3 pug boarding missions (outfit)

added new outfit "Pug War Staff"


2023-09-01

added 5 hai unfettered assisting missions (credits)

added 5 hai unfettered boarding missions (credits)

added 3 hai unfettered boarding missions (outfit)

added "Merchant" and "Independant" to human assisting missions


2023-08-29

added 2 korath boarding missions (outfit)

added 4 pirate boarding missions (outfit)

added icon and reworked readme



navy.licenses

navy.licenses.zip | 19.28 kb | 2024-02-17 | view files

Adds a mission on Stormhold(Alcyone system) which leads you to Geminus(Castor system) to buy the four Navy licenses. See the readme for details.

๐Ÿ“˜ Plugin readme
### navy.licenses

Adds a mission on Stormhold(Alcyone system) which leads you to Geminus(Castor system) to buy the four Navy licenses.


The mission can get started with 2,5 million credits cash available. You have to pay 50.000 credits for the contact and 2 million for the four licenses.

If you reject the mission, you can restart it on other visits.

You get the following licenses : Navy license, Navy Auxiliary license, Navy Cruiser license, Navy Carrier license.



Changelog:


2024-02-17

initial release



no.more.mereti.mines

no.more.mereti.mines.zip | 34.02 kb | 2024-02-04 | view files

Removes the mines from Mereti ships and replaces them with Husk-Slice to increase game performance. See the readme for details.

๐Ÿ“˜ Plugin readme
### no.more.mereti.mines

Removes the mines from Mereti ships and replaces them with Husk-Slice to increase game performance.


Replaces Cluster Mine Layer, Cluster Mine Racks and Cluster Mines with Husk-Slice cannons, on Model 16/32/64/128/256/512. For every removed mine layer a cannon got added. That increases game performance in mass fights, like in Mesuket system.



Changelog:


2024-02-04

initial release



pirate.warlords

pirate.warlords.zip | 47.06 kb | 2024-02-15 | view files

This plugin adds 3 pirate person ships to the 3 pirate regions. See the readme for details.

๐Ÿ“˜ Plugin readme
### pirate.warlords

This plugin adds 3 pirate person ships to the 3 pirate regions.


The north, core and south pirates each get a pirate warlord person ship. Like other person ships, the average spawn time is like 10 minutes, and the chance of appearing if no other person ships exist for this region is 50%. All 3 ships are captureable Bactrians with mixed Human and Korath equipment, a Jump Drive, 5 Androids and some attribute improvements.


North Pirate Warlord found in: Arneb, Alnilam, Almaaz

Core Pirate Warlord found in: Alcyone, Misam, Almach, Algenib, Gienah

South Pirate Warlord found in: Shaula, Antares, Nunki, Men, Alpherg, Citadelle, Belenos



Changelog:


2024-02-15

initial release



planet.map

planet.map.zip | 5.13 mb | 2024-03-26 | view files

planetary map travelling concept : start a new pilot, use 'start: planet.map'

๐Ÿ“˜ Plugin readme
### planet.map

Planetary map travelling concept : start a new pilot, use 'start: planet.map' and follow the small story line. See the readme for details.


This is just a proof of concept of an idea by Epsil-Astra.

Basically a planet in a starsystem is a wormhole to a starsystem with changed background, to look like a ground map. The planets there look like cities. The galaxy background is a single whole planet. It simulates travelling on a planet you've landed on. Other starsystems act as different bioms, like forest, desert, sea.

A small storyline got added.


As in the spirit of Epsil-Astra, feel free to modify/use this plugin for your own content creation.




Changelog:


2024-03-26

fixes and adjustments

added galaxy planet

added 4 new locations, with 2 new backgrounds


2024-03-24

initial release



real.fluff

real.fluff.zip | 2.04 mb | 2024-04-20 | view files

A bunch of side missions which reward unique fluffy pets. See the readme for details.

๐Ÿ“˜ Plugin readme
### real.fluff

A bunch of side missions which reward unique pets.


Lore-friendly, total useless, but cute pet outfits, with storylines. All missions have a 20% chance of appearing, except alien mission which has 100%.

  • Alien - land somewhere in human space, hidden destination is Danoa system
  • Cat - mission found on Deadman's Cove (Almach)
  • Ferret - mission found on Bivrost (Markeb)
  • Hamster - mission found on Twinstar (Alniyat)
  • Koala - mission found on New Portland (Delta Sagittarii)
  • Ocelot - mission found on Farpoint (Alnitak) needs 1000 combat xp
  • Rabbit - mission found on Starcross (Acrux)
  • Raccoon - mission found on Foundry (Achernar)
  • Squirrel - mission found on Heartvalley (Io Lowe, Hai space)

After collecting them all, you get a missions (20%) with unique rewards.



Changelog:


2024-04-21

changed size of alien.png to prevent error.txt mentioning

added 4 more scene images


2024-03-13

added the choice to defer missions

added the choice to take a pet or not(doesnt influence the final mission)


2024-03-31

new category pets

gave puny an image and added to pets

a new missions, after collecting all pets, with a unique reward

converted scene pngs to jpg

minor tweaks


2024-03-15

bugfixes

added cat mission

added 4 new scene images

changed images to ai generated


2023-10-17

added plugin.txt


2023-10-03

added ocelot mission

added raccoon mission

added alien mission


2023-09-23

added ferret mission

added koala mission

added rabbit mission

added hamster mission


2023-09-20

added squirrel mission chain

added 5 pet outfits with images

initial release



show.reputation

show.reputation.zip | 40.47 kb | 2024-03-16 | view files

Enables a job on every planet's job board, that shows the reputation values. See the readme for details.

๐Ÿ“˜ Plugin readme
### show.reputation

Enables a job on every planet's job board, that shows the reputation values.


Accept the job, start, land again, and the reputations conversation pops up. Then you can choose between viewing the 35 most useful or all.




python script to generate the plugin



Changelog:


2024-03-16

added option to show all rep values or just the 35 most useful

changed to better reputation handling (thx to zoura for the tip)


2024-03-14

initial release



snowfeather.robotics

snowfeather.robotics.zip | 745.84 kb | 2024-04-13 | view files

Adds three missions that lead to adding androids to the outfitter on Snowfeather(Hai space). Starts on Snowfeather(Bore Fah) when having at least one android installed. See the readme for details.

๐Ÿ“˜ Plugin readme
### snowfeather.robotics


Adds three missions that lead to adding androids to the outfitter on Snowfeather(Hai space).

Starts on Snowfeather(Bore Fah) when having at least one android installed.


To get an android, which is needed to start this plugin, do the remnant mission 'shattered light 4'. Alternatively my plugin 'more.boarding.missions' gives androids as rare reward for boarding pirates.

The new buyable androids are twice as expensive as the original ones, and pay off after like 4 years.



Changelog:


2024-04-13

change scene png to jpg

added a new scene image


2024-03-14

bugfixes

changed icon

added new android outfit png

added 2 scenes to the missions

lowered wait time from 60 to 30 days


2023-10-17

added plugin.txt


2023-08-29

removed remnant mission requirement



too.many.asteroids

too.many.asteroids.zip | 18.38 kb | 2024-02-04 | view files

Removes all non-mineable asteroids from all systems. Mineable asteroids and asteroid belts are untouched. Increases game performance. See the readme for details.

๐Ÿ“˜ Plugin readme
### too.many.asteroids


Removes all non-mineable asteroids from all systems. Mineable asteroids and asteroid belts are untouched.

Increases game performance.



Every of the 558 base game systems(0.10.5) is edited via remove command for full compatibility with other system altering plugins. A total of 2663 asteroid entries got removed.

In case i won't update this plugin to the newest game version, a python script for generating an updated plugin can be found here.



Changelog:


2024-02-4

added the 0.10.5 systems


2023-10-17

added plugin.txt


2023-09-01

added new icon.png

reworked readme

removed py script


2023-06-17

updated to 0.10.1

added a python script which generates the asteroids.txt(in case I don't update this mod, everyone can do it in no time.)



unique.fix

unique.fix.zip | 429.04 kb | 2024-03-15 | view files

Removes mass and outfit space from some uniques, puts others into unique category, or gives a png if there isn't one. See the readme for details.

๐Ÿ“˜ Plugin readme
### unique.fix

Removes mass and outfit space from some uniques, puts others into unique category, or gives a png if there isn't one. See the readme for details.



  • Removes mass and outfit space from the cloaking device.
  • Removes mass and outfit space from outskirts gauger and puts it in unique category.
  • Gives outfit '"Puny"' a portrait.
  • Puts outfit 'Mug' into unique category


Changelog:


2024-03-15

changed Puny png to ai generated


2024-02-04

removed mug image, because it got added in 0.10.5

changed puny image to a poodle and added high res image


2023-10-17

added plugin.txt


2023-8-31

added 'Mug' to unique category and added a portrait

changed puny portrait

changed icon.png


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endless-sky-plugins's Issues

Negative crew after hiring expert

Departing the planet after hiring my first expert crew member, my flagship's crew was set to -87, rendering it almost disabled. After landing and taking off again, the crew complement was restored to full. I have the Rehire extra crew when lost option turned on. This might be a game bug, not an issue with the plugin? Can you reproduce it?
Save file
Screenshot

Bunrodea Missions Unplayable

The initial mission for your Bunrodea missions plugin gets triggered on the capital after you talk to the queen. This means that it is impossible to complete the first mission as you cannot land on the capital again after taking off, leading to the player being unable to do any more Bunrodea missions. I've put a fix to the mission below.

mission "bunrodea defense"
landing
name "Bunrodea Defense"
description "A Korath ship entered Bunrodea territory at Era Natta. Destroy it."
source
government "Bunrodea" "Bunrodea (Guard)"
not planet "Erabuthro"

Additional Command Buttons attack button issues.

The "Attack" button does not make your flagship attack the selected target while it is pressed like it would without the plugin installed, it is instead a second "F:Atk" button.

The "Attack" button should make your flagship attack a target as if it was an AI ship.

addtional command buttons plugin defines the hud interface twice.

You don't need to mess with interface "hud" to add buttons. Also, you define it twice, which means that the second instantiation overwrites the first.

Keep in mind that if you define buttons in the hud interface, it will draw them, but nobody is checking it for events, so any clicks will be ignored. This is why I used the interface "main buttons" instead to draw invisible buttons over hud elements.

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