I aim at developing small, modular and maximal compatible plugins that don't break vanilla lore too much.
Please excuse bad english, spelling, grammar, etc... english isn't my mother tongue. Feel free to correct me.
Pull requests, discussions and Issue reports are welcome!
Furthermore i'd like to present https://zuckung.github.io/ES-DataParser/ to other plugin creators or people who seek informations inside the data folder. Basically it is a very fast website to view every object of the data folder, especially when you don't know where to find something. Easy browsing of missions, ships, outfits, systems etc.
additional.command.buttons.zip | 160.53 kb | 2024-02-19 | view files
Made for the mobile version and adds several new buttons to the lower right corner. See the readme for details. (inspired by theweirednut)
๐ Plugin readme
### additional.command.buttons
Made for the mobile version and changes the interface by adding the following 10 buttons:
- full stop
- board ship
- land on planet
- fleet: harvest flotsam
- fleet: hold position
- fleet: gather around me
- fleet: attack my target
- fleet: toggle ammo usage
- view player info
- fast forward
and
- adjusts the message box to not overlap
- moved the hidden ammo box to a visible place
(inspired by theweirednut)
Allthough most of these commands are now implemented in other parts to the original mobile user interface or can be accessed by gestures, I personally prefer these buttons on the lower right corner.
Additional there are some functions in this plugin that the original mobile ui can't do at the moment:
board button cycles through the possibilities
fleet commands can be used for single ships when selected
This plugin overwrites
interface "main buttons"
andinterface "hud"
, so it isn't compatible with other plugins modifying these.
Changelog:
2024-02-20
re-added the ammo box to main buttons (latest mobile game version needed)
2023-10-17
added plugin.txt
2023-08-24
fixed non-fireing attack button
2023-08-05
moved the hidden ammo box to a visible place
2023-08-02
added new icon and reworked readme
2023-07-26
added 3 more buttons to a total of 10
added descriptions inside script to exchange buttons functions
2023-07-06
changed 'fire afterburner' to new 'fleet: harvest flotsam', because afterburner can easily toggled by double tapping
automata.destruction.0percent.zip | 44.05 kb | 2023-10-17 | view files
Modifies the self destruction chance of Sestor and Mereti ships to a value of 0.0 (0%). See the readme for details.
๐ Plugin readme
### automata.destruction.0percent
Modifies the self destruction chance of Sestor and Mereti ships to a value of 0.0 (0%).
Sestor 349/109/78/71/53/40/27 and Mereti 512/256/128/64/32/16/8 ships have a self destruction value of 0.0 (0%) now.
You can easily change the values in automata.txt for each ship ('"self destruct" .0') to a value of your choice. I.e. 0.12 is 23%, 0.3 is 51%, 0.5 is 75%. Its calculated twice, first the chance for self destruction on boarding(i.e. 0.3) is 30%, then of the remaining 70% again 30% chance for self destruction on capturing. That makes 30% + 21% = 51% overall chance for self destruction on a capturing try.
Changelog:
2023-10-17
added plugin.txt
2023-09-07
changed icon
changed about.txt
changed readme
automata.in.human.space.zip | 35.74 kb | 2023-10-17 | view files
Brings jump drive equipped automata into human space after the wanderer campaign. See the readme for details.
๐ Plugin readme
### automata.in.human.space
Brings jump drive equipped automata into human space after the wanderer campaign.
You can find them where Korath ships in human space are usually found(ember waste and eastern syndicate).
The chance to encounter previous Korath ships or automata is like 50/50.
Changelog:
2023-10-17
added plugin.txt
2023-09-01
added more fleet variants
reworked readme
changed icon.png
better.starts.zip | 22.34 kb | 2024-03-15 | view files
Adds several new start options with different ships, background storys, credits and debts. See the readme for details.
๐ Plugin readme
### better.starts
Adds 9 new start options with different ships, background storys, credits and debts.
- Start: Trader | Freighter: equipped for cargo transport, in Merak system
- Start: Trader (Hai) | Aphid: equipped for cargo transport, in Fah Soom system(Hai space)
- Start: Passenger Transport | Scout: equipped for passenger transport, Talita system
- Start: Miner | Sunder: equipped for mining, in Rasalhague system
- Start: Salvager | Shuttle: equipped for boarding, in Aldhibain system
- Start: Salvager(big) | Argosy: equipped for boarding, in Aldhibain system
- Start: Explorer to Remnant | Heavy Shuttle: equipped for exploring the Remnant, in Tania Australis system
- Start: Explorer to Automata | Bounder: equipped for exploring the Kor Automata, in Mirfak system
- Start: Cheater | Heron + 10xKIV: 1b credits, full visible human space, Jump Drive, in Sol system, no story
Beside the cheater start option, all others are balanced and lore friendly. A bigger ship means a bigger bank loan. All starts come with 200.000 credits cash and a bank loan between 600.000 and 4,5 million credits. The ships outfits are changed to fit the role. The intro missions on New Bosten are set as completed. Same goes for the Hai start with the Hai first contact mission.
Changelog:
2024-03-15
Start: Cheater, changed Heron weapons and added 10x KIV with beam weapons
Start: Cheater, added mission for full visible human space to the outfitter
2024-02-15
Start: Cheater... fixed map not showing all systems
Start: Miner... changed ship to "Sunder" with 2 Mining Drones
2023-10-17
added plugin.txt
2023-09-15
added passenger transport start
set intro missions to done for all starts
doubled bank loan duration / halfed interest rate for all starts
changed cheater start ship and credits
2023-09-03
changed miner start to a system with outfitter
added Start Trader Freighter
added Start Trader (Hai) Aphid
added Start Explorer to Remnant
added Start Explorer to Automata
bunrodea.missions.zip | 1.17 mb | 2024-04-10 | view files
Adds some missions and jobs to increase the Bunrodea reputation. The first mission is available after the vanilla first contact mission. Doing more jobs will allow you to get access to all their planets and ships. See the readme for details.
๐ Plugin readme
### bunrodea.missions
This plugin adds some missions to destroy Korath ships, which enable job board missions for raising the Bunrodea reputation. The first mission is available after the vanilla first contact mission. Doing more jobs will allow you to get access to all their planets and ships.
Unlocking the planets is based on reputation, so you get access step by step. Unlocking the last of the planets(with the big shipyard) needs 500 reputation.
10 rep for vanilla first contact mission
20 rep for the first mission which unlocks repeatable jobs.
5-9 rep for repeatable passenger/rush/cargo jobs
10 rep for Korath ship killing job
At 100 rep the second mission starts, which gives 30 rep and unlocks the second repeatable fighting job for 30 rep.
At 100+ rep three culture conversations may happen(10% chance), changing the spaceport news, or adding more jobs
At 200 rep the third mission starts, which gives 40 rep and unlocks the third repeatable fighting job for 40 rep.
At 500 rep you are done and get the last mission, its an escort mission with a gift at the end
Averagely you have to do like 50 jobs, less if you take the fighting jobs.
Since it's often questioned, here guide to the bunrodea first contact mission. Travel through Bunrodea territory till you killed at least one attacking Bunrodea ship, then fly to the human pirate system Misam, start and land there till you get a mission(10% on landing), that mission brings you back to the Bunrodea. You can land on 4 planets now, and at this point this plugin starts.
Changelog:
2024-04-10
added 4 scene images
added 2 invisible missions to fix storyline on update / on loss of uniques
changed gift at full rep from ship to a unique
added 2 new culture conversations: flonkball / snap fly hunt
added more spaceport news and regrouped them
rebalanced the worldship mission/job, to nearly same chances as in vanilla fleets. (2,5%=582,590,577,Rai'alorej and 50%=618 and 40%=621)
added "Kas'lor Ik 582 (Jump)" and "Lor'nag Ik 590 (Troop Transport)" and "Rai'alorej" to worldship mission/jobs
2024-04-04
added lots of spaceport news, with portraits
added 3 new medium transport jobs
changed execution culture conversation and jobs to 300 rep
changed korath defense missions from landing to spaceport, and added choice to defer
changed reputation needed on Bunthro and Erabuthro to reflect the progression
changed chance for the 577 worldship to 10%
2024-03-15
bugfixes
added first contact guide to readme
added unique outfit "Bunrodea Translation Device"
added 2 more hunt criminal jobs
2024-03-11
fixed missions not starting bug
removed worldship fleets from the 3 border systems
added normal korath fleets to the 3 border systems
added 3rd fight mission(worldship) and repeatable job(25% chance)
added 3 rush delivery jobs
added criminal hunt culture conversation(25% chance) and repeatable job(35% chance) after
added final mission at 500 reputation
2024-02-18
fixed unplayable first mission, if it gets started direct after the first contact
2023-10-17
added plugin.txt
2023-09-02
changed fleet missions/jobs to include only Palavret and Rano'erek
added korath fleets to Era Natta, Genta Bo and Eneva Katta
added 6 transport/passenger jobs
2023-09-01
added a 2nd mission and a 2nd repeatable job
2023-08-26
intial release
captureable.person.ships.zip | 269.24 kb | 2024-04-06 | view files
Makes person ships capturable. See the readme for details.
๐ Plugin readme
### capturable.person.ships
Makes person ships captureable.
Well, technically this plugin disables the person ships, and creates new ones which are captureable (with changed names to " (disable me)", due to limitations of changing parts of the originals). Also adds all of them to the author government, adjusts some personalities and sets all frequencies to 1000. Changed "Tranquility" to have a weapon, so it doesnt flee. And changed "Zitchas" personality to "decloaked", so it doesnt flee and regenerate while cloaked.
So attacking one of them makes all your enemies, they all try to disable instead of destroying, and they all have the same spawn chance which is in average within 10 minutes.
At Earths job board you can find a repeatable job that displays which persons you have already killed, which is alive and where to find it.
After you've killed them all, you receive a small unique gift.
Tested this plugin with 10x KIV349, all equipped with Mereti beam weapons, was probably an overkill on most. Boarding "Zitchas"(1000 crew) needed an Echo-Galleon, and i tried it with hand2hand outfits plugin. Maybe it works with nerve gas too.
- "Michael Zahniser" (found everywhere | Kestrel + Finch)
- "Cap'n Pester" (found everywhere | Quarg Wardragon)
- "Marauding Max" (found everywhere | Marauder Fury)
- "Captain Nate" (found everywhere | Vanguard)
- "Tranquility" (found everywhere | Lampyrid)
- "Power of the People" (found everywhere | Modified Osprey)
- "Local God" (found everywhere | Ursa Polaris)
- "Subsidurial" (found in uninhabited | Subsidurial)
- "Prototype B3-CC4" (found in Ember Waste | Shooting Star)
- "Rais Iris XVIII" (found everywhere | Marauder Bactrian)
- "Zitchas" (found in Ember Waste | Heron + Peregrine + 4x Petrel + 32x Tern)
- "Brick" (found everywhere | 3x Modified Boxwing)
- "Gefullte Taubenbrust" (found everywhere | Modified Battleship)
- "MasterOfGrey" (found in Hai space | Modified Ladybug)
- "Patrol Team" (found everywhere | 6x Waverider)
Changelog:
2024-04-06
set person killed job back to earth only, less annoying when you are done
added a mission with unique reward, after killing all person ships
2024-03-23
set "no person spawn weight" to 0
added person destroyed check job to every planet with a job board
added a gun to Tranquility so that it stays for fighting
changed Zitchas personality, so that it doesn't cloak
2024-03-14
bugfixes
added person destroyed check on Earth job board
2024-02-02
added 0.10.5 person "Patrol Team"
2023-10-17
added plugin.txt
2023-09-15
changed gamerules back, because it caused mass spawning
changed some personalities
2023-09-09
changed all frequencies to 1000
changed gamerules to prevent no spawning chance
2023-09-08
initial release
coalition.shopping.zip | 30.88 kb | 2024-04-21 | view files
Adds all Coalition/Heliarch/Lunarium outfits and ships to 'Far Home' in 'Homeward' system. See the readme for details.
๐ Plugin readme
### coalition.shopping
Adds all Coalition/Heliarch/Lunarium outfits and ships to 'Far Home' in 'Homeward' system.
Adds all existing coalition outfitters and shipyards to 'Far Home'. Also adds a new shipyard and a new outfitter.
The shipyard sells all missing Heliarch ships.
The outfitter sells all missing Heliarch Outfits and Coalition/Heliarch license.
Changelog:
2024-04-21
fixed error on coalition basics outfitter
2023-10-17
added plugin.txt
2023-10-05
initial release
devil-run.unhidden
devil-run.unhidden.zip | 40.12 kb | 2024-04-13 | view files
Removes the hidden tag from system Devil-Run. It can be found near the core and opens the path to the Deep Space systems and the Devil-Hide system via wormhole. See the readme for details.
๐ Plugin readme
### devil-run.unhidden
Removes the hidden tag from system Devil-Run. It can be found near the core and opens the path to the Deep Space systems and the Devil-Hide system via wormhole.
Originally this system opens during hai reveal storyline, which is disabled because of a rework. This plugin makes this system visible and reachable(by jump drive) in eastern syndicate. Also removes hidden tag from "Devil-Hide" and "Al Hurr", both hai reveal systems. And the planets in Devil-Hide got a new spaceport, bribe and tribute.
Changelog:
2024-04-13
removed hidden tag from Devil-Hide, which got added there unnoticed by me
removed hidden tag from "Al Hurr" (at the northern pirates)
added spaceport, bribe and tribute to "Devil-Eye" and "Elenchus"
2023-10-17
added plugin.txt
2023-08-31
added icon.png
disable.person.ships.zip | 20.08 kb | 2024-02-02 | view files
Disables all person ships. See the readme for details.
๐ Plugin readme
### disable.person.ships
Disables all 14 random spawning person ships.
- "Michael Zahniser"
- "Cap'n Pester"
- "Marauding Max"
- "Captain Nate"
- "Tranquility"
- "Power of the People"
- "Local God"
- "Subsidurial"
- "Prototype B3-CC4"
- "Rais Iris XVIII"
- "Zitchas"
- "Brick"
- "Gefullte Taubenbrust"
- "MasterOfGrey"
- "Patrol Team"
Changelog:
2024-02-02
added 0.10.5 "Patrol Team"
2023-10-17
added plugin.txt
2013-08-31
added icon.png
disable.spaceport.repeatables.zip | 20.51 kb | 2024-04-06 | view files
Disables all repeatable spaceport missions. I.e. shady passenger transport, drug smuggling, time critical transport or defend planet. See the readme for details.
๐ Plugin readme
### disable.spaceport.repeatables
Disables all spaceport repeatable missions. These missions annoy me. Removes the 8 dialog repeatables, the 8 defend planet missions and the 4 republic catastrophe repeatables.
- "Shady passenger transport 1"
- "Shady passenger transport 2"
- "Shady passenger transport 3"
- "Drug Running 1"
- "Drug Running 2"
- "Drug Running 3"
- "Courier 1"
- "Courier 2"
- "Southern Pirate Attack"
- "Northern Pirate Attack"
- "Core Pirate Attack"
- "Pirate Occupation [0]"
- "Pirate Occupation [1]"
- "Pirate Occupation [2]"
- "Raider Attack 1"
- "Raider Attack 2"
- "Republic Navy Advisory System [frozen]"
- "Republic Navy Advisory System [volcanic]"
- "Republic Navy Advisory System [wildfire cargo]"
- "Republic Navy Advisory System [wildfire firefighters]"
Changelog:
2024-04-06
added the 4 republic catastrophe repeatables
2023-10-17
added plugin.txt
2023-09-03
added the 2 syndicate alien attack missions
2023-08-31
added the 3 pirate occupation missions
added icon.png
expert.crew.members.zip | 7.67 mb | 2024-03-31 | view files
Adds unique crew members, aquireable through low chance spaceport missions. These crew members are technically outfits which require a bunk and a salary, but no outfit space or mass. They add, depending on their technology field, stats to your ship. Like shield regeneration, more thrust, more cargo etc. See the readme for details.
๐ Plugin readme
### expert.crew.members
Adds unique crew members, aquireable through spaceport missions. These crew members are technically outfits which require a bunk and a salary, but no outfit space or mass. They add, depending on their technology field, stats to your ship. Like shield regeneration, more thrust, more cargo etc.
Currently there are 85 expert crew members. Visit spaceports with an outfitter to find the missions(1% chance). In every of the following regions you can find 5 experts: Rim, South, Dirt Belt, Deep, Near Earth, Core, North, Paradise, Hai, Bunrodea(after first contact), Remnant, Wanderer(after translation device), Kor Efret(after Rek went to the Kor Efret), Gegno, Arachi, Kimek, Saryd(last 3 after coalition first contact).
Their technology fields are: combat(8) cooling(8) energy(8) engine(8) fuel(8) hull(8) jamming(8) scanner(8) shield(8) storage(8).
In case you can't afford their daily wage you can store them at the outfitter without daily costs.
They have the positive stats of a small human outfit, at the cost of a bunk and a daily salery of 2.000 to 5.000 credits. On a small ship they make a huge difference, while on a heavy warship the stats are minor.
If you collect them all, you'll get a special mission
See crew.list.txt of this plugin for locations, and stat infos.
Changelog:
2024-04-01
added 5 gegno experts
changed mission chance from 3% to 1%
halfed most stats
2024-03-27
added option to decline the hiring, they will be offered later again
fixed human experts showing the image name as race
2024-03-23
generated 40 new human portraits
2024-03-20
generated 15 alien portraits
added 5 Saryd experts
added 5 Arachi experts
added 5 Kimek experts
added mission after collecting all crew members
2024-03-14
bugfixes
changed outfit descriptions to show race and source
changed chance from 5% to 3%
generated 25 alien portaits
added 5 Hai experts
added 5 Bunrodea experts
added 5 Wanderer experts
added 5 Korath experts
added 5 Remnant experts
2023-10-17
added plugin.txt
2023-09-30
spread the missions over human space, 5 missions for each area
changed mission chance to 5%
added icons to the missions
reworked files
added 20 more crew members
2023-09-19
initial release
free.worlds.5.years.later.zip | 30.62 kb | 2023-10-17 | view files
Lets the free world war begin 5 years later. See the readme for details.
๐ Plugin readme
### free.worlds.5.years.later
Lets the free world war begin 5 years later.
- changes event "war begins" from 4 7 3014 to 4 7 3019
- changes event "initial deployment 1" from 24 7 3014 to 24 7 3019
- changes event "initial deployment 2" from 14 8 3014 to 14 8 3019
- changes event "initial deployment 3" from 29 8 3014 to 29 8 3019
- changes event "initial deployment 4" from 17 9 3014 to 17 9 3019
Changelog:
2023-10-17
added plugin.txt
galactic.capital.investment.zip | 690.88 kb | 2024-04-05 | view files
Implements a short mission chain that enables repeatable job board investment opportunities which result in small daily income. Available in human, quarg and hai space starting with 2 million credits cash and going up to 1000 million credits. See the readme for details.
๐ Plugin readme
### galactic.capital.investment
Implements a short mission chain that enables repeatable job board investment opportunities which result in small daily income. Available in human, quarg and hai space starting with 2 million credits cash and going up to 1000 million credits.
There are missions for 1 million, 5 million, 10 million, 50 million, 100 million and 1 billion credits. The chance for the jobs to appear on the job board getting lower with the amount to invest. Unfortunately you have to take off and land again on the same planet to clear the mission marker.
At 1 billion credits a longer mission chain starts and enables a reapeatable job board investment of 1 billion credits. The chain has some breaks and finish after a year.
1 million = 600 credits daily (60% chance)
5 million = 3.400 credits daily (50% chance)
10 million = 7.200 credits daily (40% chance)
50 million = 37.000 credits daily (30% chance)
100 million = 76.100 credits daily (20% chance)
1 billion = 2 million credits daily (2% chance)
These investments pay off after 2,3 to 4,5 years. Higher Investments pay off faster.
Changelog:
2024-04-05
removed duplicate pngs
resized land jpg
2024-03-31
fixed some errors
changed scene pngs to jpg
2024-03-20
changed icon
added 5 new conversation scenes
added 9-mission-chain to get credits for a planet colonization
added unique trophy outfit at the end of the chain
added a new rare repeatable job after the colonization chain
2023-10-17
added plugin.txt
2023-08-25
added pirate planets as mission source
moved investment missions from spaceport mission to job board
gegno.pirates.zip | 238.11 kb | 2024-04-20 | view files
Adds a new faction of Gegno pirates which lets you capture Gegno ships, gain Gegno/Scin/Vi reputation, open their planets for travel, loot Gegno licenses and create an outfitter/shipyard for all their gear. See the readme for details.
๐ Plugin readme
### gegno.pirates
Adds a new faction of Gegno pirates which lets you capture Gegno ships, gain Gegno/Scin/Vi reputation, open their planets for travel, loot Gegno licenses and create an outfitter/shipyard for all their gear.
The new government "Gegno Pirates" inhabit the new System "Zaron"(between Huud, Vesvii and Cotpoxi). The surrounding systems, up to 3 jumps away, have new pirate fleets.
Killing pirates and assisting Gegno/Scin/Vi gives reputation now. The needed reputation to land on the Gegno planets got changed to higher values. Killing like 80 Gegno pirates should allow you to land on all Gegno planets and use their shipyards and outfitters.
Boarding Gegno Pirates gives you a 5% chance to obtain one of the 8 Gegno licenses.
After gaining full reputation for all planets and obtaining all Gegno licenses you get a mission to a new system with all outfitters/shipyards centralized.
Warning: As soon as new Gegno story content is added to the base game, it is highly advised to remove this plugin and/or do a new playthrough. If not, the new story missions, which are probably based on reputation, won't appear in the planned order. If you want to keep your save you have to remove this plugin and edit your savegame. To do so ... open your savegame and find the lines with the different Gegno reputations looking like the following lines and change the values to 0.
Gegno 5544.86
"Gegno Pirates" -4871.9
"Gegno Scin" 517.5
"Gegno Scin (Neutral)" 517.5
"Gegno Vi" 517.5
"Gegno Vi (Duelist A)" 0
"Gegno Vi (Duelist B)" 0
"Gegno Vi (Neutral)" 517.5
then find the position where the licenses are saved, looking like this:
licenses
City-Ship
Coalition
"Gegno Civilian"
"Gegno Driller"
Heliarch
...
Remove the 8 lines containing: "Gegno Civilian" "Gegno Driller" "Scin Adjutant" "Scin Architect "Scin Hoplologist" "Vi Centurion" "Vi Evocati" "Vi Lord". Save it and then you are ready to start the new Gegno storylines as planned.
Changelog:
2024-03-20
fixed missing hyperlink from asio to uuba (thx isaias for reporting)
2024-03-15
adjustments and fixes
2024-03-09
adjustments and fixes
compatibility fix in missions
2024-03-08
adjustments and fixes
added plugin removal guide to the readme
added several missions
added new planet with all outfits/ships for easier browsing
2024-03-07
adjustments and fixes
added different license pngs
added missing outfits and ships
2024-03-05
initial release
hai.side.mission.unlocker.zip | 29.4 kb | 2024-04-19 | view files
Unlocks following hai missions: Unwanted Cargo Trigger, Hiding in Plain Sight, Nanachi 1,Expanding Business [1] and Hai Reveal: Pirate Troubles [0]. If there are followups they work too. See the readme for details.
๐ Plugin readme
### hai.side.mission.unlocker
Unlocks following hai missions: Unwanted Cargo Trigger, Hiding in Plain Sight, Nanachi 1,Expanding Business [1] and Hai Reveal: Pirate Troubles [0]. If there are followups they work too.
Currently these missions are either completely blocked or blocked after you start chapter 1 of hai reveal. This plugin fixes that.
mission "Unwanted Cargo Trigger" (removed secret leaks)
mission "Unwanted Cargo" (removed secret leaks)
mission "Hiding in Plain Sight" (removed secret leaks & resolution)
mission "Nanachi 1" (removed secret leaks & resolution) followups are ok
mission "Expanding Business [1]" (removed resolution) followups are ok
mission "Hai Reveal: Pirate Troubles [0]" (Scars Legion cut out of campaign)
Changelog:
2024-04-19
bug fixes
2024-04-16
initial release
kor.efret.shipyard.zip | 30.2 kb | 2023-10-17 | view files
Adds a shipyard with the three Kor Efret ships to Laki Nemparu(Kashikt) in Kor Efret space. Also adds an outfitter with all outfits of these three ships and some Korath Exiles outfits. See the readme for details.
๐ Plugin readme
### kor.efret.shipyard
Adds a shipyard with the three Kor Efret ships to Laki Nemparu(Kashikt) in Kor Efret space. Also adds an outfitter with all outfits of these three ships and some Korath Exiles outfits.
Available ships:
- Arch-Carrack
- Charm-Shallop
- Echo-Galleon
Available outfits:
- Digger Mining Beam
- Banisher Grav-Turret
- Warder Anti-Missile
- Grab-Strike Turret
- Fuel Processor
- Small Heat Shunt
- Large Heat Shunt
- Liquid Sodium Cooler
- Scram Drive
- System Core (Large)
- System Core (Medium)
- System Core (Small)
- Plasma Core
- Double Plasma Core
- Triple Plasma Core
- Afterburner (Asteroid Class)
- Afterburner (Comet Class)
- Afterburner (Lunar Class)
- Afterburner (Planetary Class)
- Afterburner (Stellar Class)
- Generator (Furnace Class)
- Generator (Candle Class)
- Generator (Inferno Class)
- Farves GP Hybrid Thruster
- Gaktem GP Hybrid Steering
- Gaktem GP Hybrid Thruster
- Nelmeb GP Hybrid Steering
- Nelmeb GP Hybrid Thruster
- Engine (Meteor Class)
- Bow Drive (Meteor Class)
- Reverser (Asteroid Class)
- Reverser (Comet Class)
- Reverser (Lunar Class)
- Reverser (Planetary Class)
- Reverser (Stellar Class)
- Thruster (Asteroid Class)
- Thruster (Comet Class)
- Thruster (Lunar Class)
- Thruster (Planetary Class)
- Thruster (Stellar Class)
- Steering (Asteroid Class)
- Steering (Comet Class)
- Steering (Lunar Class)
- Steering (Planetary Class)
- Steering (Stellar Class)
- Thermal Repeater Rifle
Changelog:
2023-10-17
added plugin.txt
2023-09-01
added 28 korath outfits(no weapons)
added new icon.png
reworked readme
more.arfectas.zip | 30.79 kb | 2024-04-15 | view files
Adds the new system 'Mego Pug', in eastern Bunrodea space. There you can farm rare spawning Arfectas and other more common Pug ships, without ruining your Pug reputation. See the readme for details.
๐ Plugin readme
### more.arfectas
Adds the new system 'Mego Pug', in eastern Bunrodea space. There you can farm rare spawning Arfectas and other more common Pug ships, without ruining your Pug reputation.
Added a new system, with new government "Pug Farm" and 3 new fleets. Two fleets are like the ones in 'Pug Iyek' and the third, rare spawning one, has 1 arfecta. It spawns within 15000 frames(~4 minutes).
Changelog:
2024-04-14
moved the system to eastern Bunrodea territory
renamed the system, adjusted objects, added a planet
made them hostile at first contact
added a warning mission on system entering
added support for more.boarding.missions
2023-10-17
added plugin.txt
more.boarding.missions.zip | 1.62 mb | 2024-04-21 | view files
Adds lots of repeatable boarding and assisting missions for different factions. Boarding bigger ships give higher rewards or higher chances for credits or special items. See the readme for details.
๐ Plugin readme
### more.boarding.missions
Adds 80 repeatable boarding and assisting missions. Boarding/assisting Free Worlds, Republic, Syndicate, Militia, Merchant, Independant, Pirates, Korath, Hai, Hai Unfettered, Pug, Pug (Wanderer), Wanderer, Ka'het, Remnant, Gegno Vi and Gegno Scin can trigger them. Bigger ships give higher rewards.
Only natural spawning ships can trigger these missions and ships spawned from jobs/missions or marauder hunting fleets doesn't trigger. Remnant assisting chances and Ka'het boarding chances are so high, cause of the rarity to find a boardable ship.
- 7 Gegno Scin assisting missions (by ship categories, 20% chance, 14.000 to 50.000 credits)
- 7 Gegno Vi assisting missions (by ship categories, 20% chance, 16.000 to 50.000 credits)
- 7 Hai assisting missions (by ship categories, 20% chance, 20.000 to 60.000 credits)
- 5 Hai Unfettered assisting missions (by ship categories, 20% chance, 30.000 to 90.000 credits)
- 5 Hai Unfettered boarding missions (by ship categories, 10% chance, 30.000 to 90.000 credits)
- 3 Hai Unfettered boarding missions (by reward, 3% chance, outfit one of the 3 weapon prototypes)
- 7 Human assisting missions (by ship categories, 20% chance, 10.000 to 30.000 credits)
- 3 Ka'het boarding missions (by ship categories, 25-35% chance, 150.000 to 250.000 credits)
- 2 Korath boarding missions (for the bigger ship categories, 15% chance, 20.000 to 30.000 credits)
- 2 Korath boarding missions (for the bigger ship categories, 2-3% chance, outfit "Cloaking Device")
- 7 Pirate boarding missions (by ship categories, 20% chance, 5.000 to 25.000 credits)
- 4 Pirate boarding missions (by ship categories, 1-4% chance, outfit "NDR-114 Android")
- 3 Pug boarding missions (by ship categories, 10% chance, 100.000 to 200.000 credits)
- 3 Pug boarding missions (by ship categories, 1-3% chance, new outfit "Pug War Staff")
- 7 Remnant assisting missions (by ship categories, 50% chance, 20.000 to 100.000 credits)
- 1 Remnant assisting missions (10% chance, outfit "Void Rifle")
- 7 Wanderer assisting missions (by ship categories, 10% chance, 50.000 to 100.000 credits)
- support for plugin more.arfectas(6 pug farm boarding missions)
Changelog:
2024-04-21
fixed error on human Independent assisting missions
added 2 korath boarding missions for credits
added 7 remnant assisting missions for credits
added 1 remnant assisting missions for outfit void rifle
2024-04-16
added 3 Ka'het boarding missions
added 23 scene images, boarding looks great now
added support for plugin more.arfectas
reorganized/renamed files(delete old files on update)
2024-03-15
bugfixes
added 7 Gegno Scin assisting mission
added 7 Gegno Vi assisting mission
added color changed outfit png for pug war staff
2023-10-17
added plugin.txt
2023-09-04
added 7 wanderer assisting missions (credits)
added 3 pug boarding missions (credits)
added 3 pug boarding missions (outfit)
added new outfit "Pug War Staff"
2023-09-01
added 5 hai unfettered assisting missions (credits)
added 5 hai unfettered boarding missions (credits)
added 3 hai unfettered boarding missions (outfit)
added "Merchant" and "Independant" to human assisting missions
2023-08-29
added 2 korath boarding missions (outfit)
added 4 pirate boarding missions (outfit)
added icon and reworked readme
navy.licenses.zip | 19.28 kb | 2024-02-17 | view files
Adds a mission on Stormhold(Alcyone system) which leads you to Geminus(Castor system) to buy the four Navy licenses. See the readme for details.
๐ Plugin readme
### navy.licenses
Adds a mission on Stormhold(Alcyone system) which leads you to Geminus(Castor system) to buy the four Navy licenses.
The mission can get started with 2,5 million credits cash available. You have to pay 50.000 credits for the contact and 2 million for the four licenses.
If you reject the mission, you can restart it on other visits.
You get the following licenses : Navy license, Navy Auxiliary license, Navy Cruiser license, Navy Carrier license.
Changelog:
2024-02-17
initial release
no.more.mereti.mines.zip | 34.02 kb | 2024-02-04 | view files
Removes the mines from Mereti ships and replaces them with Husk-Slice to increase game performance. See the readme for details.
๐ Plugin readme
### no.more.mereti.mines
Removes the mines from Mereti ships and replaces them with Husk-Slice to increase game performance.
Replaces Cluster Mine Layer, Cluster Mine Racks and Cluster Mines with Husk-Slice cannons, on Model 16/32/64/128/256/512. For every removed mine layer a cannon got added. That increases game performance in mass fights, like in Mesuket system.
Changelog:
2024-02-04
initial release
pirate.warlords.zip | 47.06 kb | 2024-02-15 | view files
This plugin adds 3 pirate person ships to the 3 pirate regions. See the readme for details.
๐ Plugin readme
### pirate.warlords
This plugin adds 3 pirate person ships to the 3 pirate regions.
The north, core and south pirates each get a pirate warlord person ship. Like other person ships, the average spawn time is like 10 minutes, and the chance of appearing if no other person ships exist for this region is 50%. All 3 ships are captureable Bactrians with mixed Human and Korath equipment, a Jump Drive, 5 Androids and some attribute improvements.
North Pirate Warlord found in: Arneb, Alnilam, Almaaz
Core Pirate Warlord found in: Alcyone, Misam, Almach, Algenib, Gienah
South Pirate Warlord found in: Shaula, Antares, Nunki, Men, Alpherg, Citadelle, Belenos
Changelog:
2024-02-15
initial release
planet.map.zip | 5.13 mb | 2024-03-26 | view files
planetary map travelling concept : start a new pilot, use 'start: planet.map'
๐ Plugin readme
### planet.map
Planetary map travelling concept : start a new pilot, use 'start: planet.map' and follow the small story line. See the readme for details.
This is just a proof of concept of an idea by Epsil-Astra.
Basically a planet in a starsystem is a wormhole to a starsystem with changed background, to look like a ground map. The planets there look like cities. The galaxy background is a single whole planet. It simulates travelling on a planet you've landed on. Other starsystems act as different bioms, like forest, desert, sea.
A small storyline got added.
As in the spirit of Epsil-Astra, feel free to modify/use this plugin for your own content creation.
Changelog:
2024-03-26
fixes and adjustments
added galaxy planet
added 4 new locations, with 2 new backgrounds
2024-03-24
initial release
real.fluff.zip | 2.04 mb | 2024-04-20 | view files
A bunch of side missions which reward unique fluffy pets. See the readme for details.
๐ Plugin readme
### real.fluff
A bunch of side missions which reward unique pets.
Lore-friendly, total useless, but cute pet outfits, with storylines. All missions have a 20% chance of appearing, except alien mission which has 100%.
- Alien - land somewhere in human space, hidden destination is Danoa system
- Cat - mission found on Deadman's Cove (Almach)
- Ferret - mission found on Bivrost (Markeb)
- Hamster - mission found on Twinstar (Alniyat)
- Koala - mission found on New Portland (Delta Sagittarii)
- Ocelot - mission found on Farpoint (Alnitak) needs 1000 combat xp
- Rabbit - mission found on Starcross (Acrux)
- Raccoon - mission found on Foundry (Achernar)
- Squirrel - mission found on Heartvalley (Io Lowe, Hai space)
After collecting them all, you get a missions (20%) with unique rewards.
Changelog:
2024-04-21
changed size of alien.png to prevent error.txt mentioning
added 4 more scene images
2024-03-13
added the choice to defer missions
added the choice to take a pet or not(doesnt influence the final mission)
2024-03-31
new category pets
gave puny an image and added to pets
a new missions, after collecting all pets, with a unique reward
converted scene pngs to jpg
minor tweaks
2024-03-15
bugfixes
added cat mission
added 4 new scene images
changed images to ai generated
2023-10-17
added plugin.txt
2023-10-03
added ocelot mission
added raccoon mission
added alien mission
2023-09-23
added ferret mission
added koala mission
added rabbit mission
added hamster mission
2023-09-20
added squirrel mission chain
added 5 pet outfits with images
initial release
show.reputation.zip | 40.47 kb | 2024-03-16 | view files
Enables a job on every planet's job board, that shows the reputation values. See the readme for details.
๐ Plugin readme
### show.reputation
Enables a job on every planet's job board, that shows the reputation values.
Accept the job, start, land again, and the reputations conversation pops up. Then you can choose between viewing the 35 most useful or all.
python script to generate the plugin
Changelog:
2024-03-16
added option to show all rep values or just the 35 most useful
changed to better reputation handling (thx to zoura for the tip)
2024-03-14
initial release
snowfeather.robotics.zip | 745.84 kb | 2024-04-13 | view files
Adds three missions that lead to adding androids to the outfitter on Snowfeather(Hai space). Starts on Snowfeather(Bore Fah) when having at least one android installed. See the readme for details.
๐ Plugin readme
### snowfeather.robotics
Adds three missions that lead to adding androids to the outfitter on Snowfeather(Hai space).
Starts on Snowfeather(Bore Fah) when having at least one android installed.
To get an android, which is needed to start this plugin, do the remnant mission 'shattered light 4'. Alternatively my plugin 'more.boarding.missions' gives androids as rare reward for boarding pirates.
The new buyable androids are twice as expensive as the original ones, and pay off after like 4 years.
Changelog:
2024-04-13
change scene png to jpg
added a new scene image
2024-03-14
bugfixes
changed icon
added new android outfit png
added 2 scenes to the missions
lowered wait time from 60 to 30 days
2023-10-17
added plugin.txt
2023-08-29
removed remnant mission requirement
too.many.asteroids.zip | 18.38 kb | 2024-02-04 | view files
Removes all non-mineable asteroids from all systems. Mineable asteroids and asteroid belts are untouched. Increases game performance. See the readme for details.
๐ Plugin readme
### too.many.asteroids
Removes all non-mineable asteroids from all systems. Mineable asteroids and asteroid belts are untouched.
Increases game performance.
Every of the 558 base game systems(0.10.5) is edited via remove command for full compatibility with other system altering plugins. A total of 2663 asteroid entries got removed.
In case i won't update this plugin to the newest game version, a python script for generating an updated plugin can be found here.
Changelog:
2024-02-4
added the 0.10.5 systems
2023-10-17
added plugin.txt
2023-09-01
added new icon.png
reworked readme
removed py script
2023-06-17
updated to 0.10.1
added a python script which generates the asteroids.txt(in case I don't update this mod, everyone can do it in no time.)
unique.fix.zip | 429.04 kb | 2024-03-15 | view files
Removes mass and outfit space from some uniques, puts others into unique category, or gives a png if there isn't one. See the readme for details.
๐ Plugin readme
### unique.fix
Removes mass and outfit space from some uniques, puts others into unique category, or gives a png if there isn't one. See the readme for details.
- Removes mass and outfit space from the cloaking device.
- Removes mass and outfit space from outskirts gauger and puts it in unique category.
- Gives outfit '"Puny"' a portrait.
- Puts outfit 'Mug' into unique category
Changelog:
2024-03-15
changed Puny png to ai generated
2024-02-04
removed mug image, because it got added in 0.10.5
changed puny image to a poodle and added high res image
2023-10-17
added plugin.txt
2023-8-31
added 'Mug' to unique category and added a portrait
changed puny portrait
changed icon.png