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rkpd2's Introduction

Rat King Pixel Dungeon 2

image

First released on April 1 2021, this fork is all about introducing more power to the game. The King, a one-off character in Pixel Dungeon already, debuts here as a playable hero whose power is unmatched.

Challenges are left in for those that want to push their opness to the limit.


Forked from the source code of Shattered Pixel Dungeon by 00-Evan, inspired by Rat King Dungeon by the same author.

This will remain in sync with updates coming from Shattered Pixel Dungeon for the foreseeable future.

RKPD2 currently compiles for Android and desktop platforms. It is currently only available from GitHub, but it may expand to other distribution sites such as Google Play in the future.

Note that this repository does not accept pull requests! The code here is provided in hopes that others may find it useful for their own projects, not to allow community contribution. Issue reports of all kinds (bug reports, feature requests, etc.) are welcome.

rkpd2's People

Contributors

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rkpd2's Issues

Error crash when attacking 'eye' mob on the way back to surface after endgame

Hopefully Evan can see this in case it's related to shattered, here's the log:

***** UCE HANDLER Library
***** by Rohit Surwase

***** DEVICE INFO
Brand: Xiaomi
Device: venus
Model: M2011K2G
Manufacturer: Xiaomi
Product: venus_eea
SDK: 30
Release: 11

***** APP INFO
Version: 0.3.1
Installed On: 2022-01-28 18:16:25
Updated On: 2022-01-28 18:16:25
Current Date: 2022-01-30 15:52:25

***** ERROR LOG
java.lang.NullPointerException: Attempt to read from null array
at com.zrp200.rkpd2.actors.mobs.Eye.canAttack(Eye.java:3)
at com.zrp200.rkpd2.actors.hero.Hero.attackDelay(Hero.java:8)
at com.zrp200.rkpd2.actors.hero.Talent$RKPD2LethalMomentumTracker.attachTo(Talent.java:6)
at com.zrp200.rkpd2.actors.buffs.Buff.append(Buff.java:2)
at com.zrp200.rkpd2.actors.hero.Talent$RKPD2LethalMomentumTracker.process(Talent.java:2)
at com.zrp200.rkpd2.actors.hero.Hero.attackProc(Hero.java:1)
at com.zrp200.rkpd2.actors.Char.attack(Char.java:35)
at com.zrp200.rkpd2.actors.Char.attack(Char.java:2)
at com.zrp200.rkpd2.actors.Char.attack(Char.java:1)
at com.zrp200.rkpd2.actors.hero.Hero.onAttackComplete(Hero.java:2)
at com.zrp200.rkpd2.sprites.CharSprite.onComplete(CharSprite.java:19)
at com.watabou.noosa.MovieClip.updateAnimation(MovieClip.java:12)
at com.watabou.noosa.MovieClip.update(MovieClip.java:3)
at com.zrp200.rkpd2.sprites.CharSprite.update(CharSprite.java:4)
at com.zrp200.rkpd2.sprites.HeroSprite.update(HeroSprite.java:2)
at com.watabou.noosa.Group.update(Group.java:4)
at com.watabou.noosa.Group.update(Group.java:4)
at com.watabou.noosa.Scene.update(Scene.java:1)
at com.zrp200.rkpd2.scenes.GameScene.update(GameScene.java:2)
at com.watabou.noosa.Game.update(Game.java:9)
at com.watabou.noosa.Game.step(Game.java:5)
at com.watabou.noosa.Game.render(Game.java:15)
at y.k.onDrawFrame(AndroidGraphics.java:40)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1577)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1272)

***** END OF LOG *****

Application Crash Error Log

***** UCE HANDLER Library
***** by Rohit Surwase

***** DEVICE INFO
Brand: POCO
Device: shiva
Model: M2004J19PI
Manufacturer: Xiaomi
Product: shiva
SDK: 30
Release: 11

***** APP INFO
Version: DLC-1.4.10
Installed On: 2022-01-17 21:11:17
Updated On: 2022-01-17 21:11:17
Current Date: 2022-01-18 12:49:55

***** ERROR LOG
java.lang.NullPointerException: Attempt to write to field 'boolean com.watabou.noosa.Gizmo.visible' on a null object reference
at com.zrp200.rkpd2.scenes.GameScene.addMobSprite(GameScene.java:789)
at com.zrp200.rkpd2.scenes.GameScene.add(GameScene.java:857)
at com.zrp200.rkpd2.actors.hero.abilities.rogue.ShadowClone.activate(ShadowClone.java:118)
at com.zrp200.rkpd2.actors.hero.abilities.ArmorAbility.use(ArmorAbility.java:44)
at com.zrp200.rkpd2.items.armor.ClassArmor.useAbility(ClassArmor.java:239)
at com.zrp200.rkpd2.items.armor.ClassArmor.execute(ClassArmor.java:218)
at com.zrp200.rkpd2.windows.WndUseItem$1.onClick(WndUseItem.java:52)
at com.watabou.noosa.ui.Button$1.onClick(Button.java:60)
at com.watabou.noosa.PointerArea.onSignal(PointerArea.java:81)
at com.watabou.noosa.PointerArea.onSignal(PointerArea.java:27)
at com.watabou.utils.Signal.dispatch(Signal.java:75)
at com.watabou.input.PointerEvent.processPointerEvents(PointerEvent.java:93)
at com.watabou.input.InputHandler.processAllEvents(InputHandler.java:78)
at com.watabou.noosa.Game.update(Game.java:270)
at com.watabou.noosa.Game.step(Game.java:237)
at com.watabou.noosa.Game.render(Game.java:167)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:471)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1581)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1280)

***** END OF LOG *****

Impossible to attack King of Dwarves during 3rd stage when 1-hitting him during 1st stage

Hey, just ran into a Bug(?), where i was not able to attack the King of Dwarves during the 3rd stage in version 0.3.1. I 1-hit him after 9 rounds of staying cloaked, directly into the 2nd stage, which worked as normal. But in the 3rd stage the King had 0 hp and was unhitable/assassinatable/invulnerable to gas of corrosion and icewand but still ran around spawning minions. Might be a bug?

Thank you
Brongil

(Mabe) Relevant build Info: Assassin, Sucker Punch +2, Enhanced Lethality +3, Enhanced Rings +3, 18 str, Glaive +12, ring of force +3, Cloak of Shadows

[EDIT] I should add that it happened on Android 11. If any further information is required I'll add it off course.
If its an issue related to shattered, I hope you can forward it.

Thank you

Missing code for 2.0.0

I noticed the new 2.0.0 release and tried to get the source code, but the 2.0.0 tag points to the same commit as 1.0.0. Could you push the 2.0.0 code and update the tag?

Relatedly, in the 2.0.0 description you write:

expect a ton of minor updates with the same version number

When releasing minor updates, it would be best if you created new tags such as 2.0.1, 2.0.2... instead of overwriting 2.0.0, since tags are supposed to be immutable.

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