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seqanddestroy's Issues

Try to make scaling sharper

Seems to lose a considerable amount of detail when scaling. Maybe for now we should just make it natively for 1920x1080

Using DAWG to simulate a sequence

I want to try to use DAWG to simulate a sequence to be used for laying out the battlefield.

So far I have, using Emscripten, created a dawg.js module that can be loaded into the Phaser game project correctly.
I haven't done a thorough testing of DAWG's API but the random number generator is hooked in.

Thus I have 1 TODO right now:
1 Use DAWG RNA simulator for generating the rows. Pre-generate the row, like a FASTA formatted sequence with a root length proportional to the screen resolution. Keep pre-generating rows when necessary.

DAWG is added as a submodule (wasn't sure of an easier way to do it). See dawg_module branch

Fix snap-to-grid

Grid snapping seems to behave differently on different computers.

Tune visual style

Some patterns of sprites right next to each other cause the colors to not have any breaks. Adding borders might fix this.

Implement nucleotide drawer

The idea is that the player should be able to select what nucleotide they want to fire directly instead of having to cycle through the options. This way they don't have to memorize the order.

Visual representation of nucleotides?

I don't see anything wrong with just using simple sprites of ACGTs, especially starting out, but it would be really awesome if we could somehow make it geometrically valid, where the pieces actually fit together. Probably not for a first draft though. One idea I had was to display the molecules with the letter inside the pyrimidine rings. Thoughts?

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