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Android **象棋AI


1.png

v1.0

实现方式

(1) 使用a-b剪枝算法

(2) 评估函数: 棋力和棋子的位置

todo:

(1) 现在的a-b剪枝只能跑到三层(不包括根),如果跑四层需要花费1分钟左右,三层就可以在10s内跑完。

(2) 添加棋谱:仅使用a-b剪枝很难防范一些套路。我只进行了双炮的识别,当识别到之后会执行四层的a-b剪枝。

v2.0

进行了前后端的分离,Android UI访问java服务器获得计算结果,可以在2s之内执行四层的a-b剪枝!五层则需要一分钟左右。

v3.0

对节点的数据结构,a-b剪枝的算法实现进行了改进,可以在10s之内完成5层的运算。

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