zingabopp / beatsaberplaylistslib Goto Github PK
View Code? Open in Web Editor NEWA library for reading and writing Beat Saber playlists.
License: MIT License
A library for reading and writing Beat Saber playlists.
License: MIT License
With 7 small playlists, that method takes 100ms to execute - Most of the time is probably spent on JSON parsing, so the best optimization that could be done there is probably parallelizing it :D
With how LoadAllPlaylists() is implemented, it should be easy enough to paralellize it
I got referred from rithik-b/PlaylistManager#3
Some playlists don't have a base64 encoded image icon that causes problems with the playlist loaded UI.
And in PlaylistLoaderLite, there was a default icon that was used if there was no icon.
Need a way to read/write extra data in an IPlaylist without having to know what Type of IPlaylist it is.
Playlists that don't use hashes or level IDs to identify songs cannot get matched to songs in-game.
Possible Solution: An interface for a service that matches playlist songs to IPreviewBeatmapLevels. PlaylistManager could have a collection of those with the option for adding new services. When requesting a match, each service would be queried until a match is found. A reference to the collection would have to be given to each PlaylistSong owned by the PlaylistManager.
when clicking refresh playlists, it loads up new playlists but does not refresh the content of existing playlists if they were edited externally
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