Comments (3)
Pose is extracted in Unity correctly. Problem should be on the cpp side.
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I think this problem is unity coordinate system was inverted in y direction to fix the flipped mesh.
from 3dscanning.
@Mirjang solved this problem by transforming from right handed system to left handed system.
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Related Issues (20)
- Improve the Dataset reader to return a trajectory for a given frame index.
- Demo Setup HOT 1
- Demo Test HOT 7
- Seperate image subsampling for tracker and fusion HOT 5
- Sensor Installation
- Cuda ICP Implementation HOT 2
- Unity video recording HOT 2
- Artifacts Volumetric Fusion HOT 1
- Flipped Mesh HOT 3
- Volumetric fusion implementation using DirectX 11 Compute Shaders HOT 1
- Normal maps. HOT 1
- Processing a scene offline HOT 1
- ICP: Pyramid levels HOT 1
- Frame-to-model Cuda ICP HOT 1
- Marching cubes implementation using DirectX 11 Compute Shaders HOT 1
- Project Report HOT 1
- Final Poster HOT 3
- Live Demo HOT 1
- Final Unity Scene HOT 1
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