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TreeMaker

program for crease pattern design in Origami, originally created by Robert J. Lang, MIT

/******************************************************************************* TreeMaker 5.0

A Program for Origami Design

Contact: web: http://www.langorigami.com/treemaker/treemaker.php4 email: [email protected]

Developers: Robert J. Lang (lead) Carlos Furuti (Linux port) Wlodzimierz 'ABX' Skiba (MSW port)

Special thanks: The wxWidgets Team Stefan Csomer (wxMac guru) Will Naylor and Bill Chapman (authors of wnlib)

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program (in a file called LICENSE.txt); if not, go to http://www.gnu.org/copyleft/gpl.html or write to

Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307 USA

Source code to this program is always available; for more information visit my website at:

http://www.langorigami.com

/******************************************************************************* Information for Programmers

TreeMaker consists of several projects that can be built individually or together. Source code and headers for all projects is contained within the Source directory. TreeMaker can be built as a model-only library or as the full application with GUI. All the code to build the model is in the included files. However, you will need to download and build the wxWidgets libraries (www.wxwidgets.org) in order to build the TreeMaker application with GUI.

Source contains the following subdirectories:

Source/tmModel contains the complete TreeMaker mathematical model, no GUI code. It does not require wxWidgets.

Source/tmwxGUI contains the TreeMaker GUI code, which is built on top of wxWidgets.

Source/test contains some test files that allow you to compile and test portions of the TreeMaker model. Most of them do not require wxWidgets.

Source/images contains images (like the splash screen).

The file tmHeader.h is a required prefix headers for all code and can be precompiled using tmPrec.cpp. File tmHeader.cpp contains the implementation of assertion and log code common to all files.


To build TreeMaker:

Detailed build instructions for Macintosh, Linux, and Windows are given within the platform-specific directories (mac, linux, and msw, respectively). Your best (and easiest) bet is to use one of the build systems we've already set up. But if you're using a different build system or building TreeMaker for a different platform, the overall process is the following.

Download and build wxWidgets from www.wxWidgets.org, version 2.6.2 or higher.

Configure the libraries with the following options:

--enable-std_iostreams --enable-std_string

If you are building wxMac, you will also need

--with-mac --disable-shared --enable-monolithic

If you are building wxGTK and have GNOME installed, you should use

--with-gnomeprint

which will give improved printing and improved ability to convert printouts to PDF.

and if you are building debug versions of the app (on any platform), you will need

--enable-debug

See the wxWidgets home page (www.wxwidgets.org) for more details on building wxWidgets or see the platform-specific README files for more information.

Once you've built the wxWidgets libraries, create a new wxWidgets project and add the TreeMaker source code to it. How you do this depends on what development environment you are using (e.g., makefiles vs. IDE).

Whatever you use, you will need to pass some preprocessor symbols to the compiler to specify the type of build and whether wxWidgets is available. The relevant symbols are:

WXDEBUG (which is a wxWidgets-defined symbol) TMDEBUG TMPROFILE TMWX

Read further for description of what these symbols do and what combinations are allowed. For a release build of the full app, #define only TMWX.

Note that if WXDEBUG is defined, you will need to link against the wxWidgets debug libraries, rather than the release libraries.

You will also need to build the help file (help.zip). Essentially, this consists of putting the contents of the Source/help folder into a ZIP archive and creating a cache file using the wxWidgets utility hhp2cached. The location of these two files is, in general, platform-dependent.

You will also need to copy some contents of the images, resources, and about folder to locations that are also platform-dependent. Examine the code for function twmxApp::OnInit() and the wxWidgets documentation to figure out the appropriate locations for your system.


Build styles and preprocessor symbols

The code supports several different build configurations for various stages of development. The configurations are implemented via compile symbols. The following is a description of the configuration, how it is implemented, and its purpose.

Note that you can build the model without wxWidgets in any of the different styles, but if you do so, you won't link against any wxWidgets libraries (obviously) and won't define compiler symbol TMWX.

Debug Configuration

Compiler settings: Define symbols WXDEBUG and TMWX, no optimizations, generate symbols. Link against: wxWidgets debug libraries Purpose: For debugging either TreeMaker model or GUI using a debugger like GDB. Includes full debug symbols for the wxWidgets library, allowing one to step into wxW with the debugger. Assertions are tested and break into the debugger on failure.

Development Configuration

Compiler settings: Define symbols TMDEBUG and TMWX, no optimizations, generate symbols. Link against: wxWidgets release libraries Purpose: For early testing by clients. No optimizations, so won't run at max speed. Includes debug symbols in the TreeMaker code, but not wxWidgets. Assertions are tested; they put up a dialog indicating where failure occurred, then program terminates.

Profile Configuration

Compiler settings: Define symbols TMPROFILE and TMWX, full optimizations, generate symbols. Link against: wxWidgets release libraries Purpose: For profiling and speed optimization. Contains full speed optimizations, but still generates symbols so that you can use profiling tools. Also writes timing information to the log window (or console, for non-TMWX builds). Assertions are compiled out.

Release Configuration

Compiler settings: Define symbol TMWX, full optimizations, no symbols. Link against: wxWidgets release libraries Purpose: For final deployment. Assertions are compiled out, no timing information is generated, no log messages go anywhere.


Test Code

The test files are built as command-line tools and are used to try out and debug various pieces of the TreeMaker model (no GUI). The test files don't require all of the source code; the required .cpp files are listed below (if a folder is listed, compile every .c or .cpp file in the folder). Header search paths should always include all folders in Source (recursively). Do NOT #define TMWX for any of the test code.

tmArrayTester.cpp Tests the general-purpose container class used throughout TreeMaker. Requires: tmHeader.cpp tmModel/tmPtrClasses

tmDpptrTester.cpp Tests the dangle-proof pointer and array classes. Requires: tmHeader.cpp tmModel/tmPtrClasses

tmNewtonRaphsonTester.cpp Tests the Newton-Raphson root-finding algorithm. Requires: tmHeader.cpp tmModel/tmPtrClasses

tmNLCOTester.cpp Tests the nonlinear constrained optimization algorithms. Requires: tmHeader.cpp tmModel/tmPtrClasses tmModel/tmNLCO tmModel/wnlib

tmModelTester.cpp Tests the full TreeMaker model, including optimizers, from the command line. The program reads in several test files that are included in the tmModelTester folder; you will probably have to adjust the path variable or move the test files to the same folder where the app is located. Requires: tmHeader.cpp tmModel (all subdirectorys)


Supported Platforms and environments

TreeMaker has been successfully built in the following environments:

Mac OS X -- XCode 2.2 (Apple developer tools). Use TreeMaker.xcodeproj as your project file. Note that the wxWidget libraries must be built with Mac-specific options; for simplicity, use the script files in the mac subdirectory. Check mac/README_mac.txt for further details about building.

Linux -- i386, GCC 4.0.0, GTK+-2.0. Instructions for compiling wxWidget are included.

Windows -- MinGW run from windows command box. Use msw/makefile.gcc. Note that the wxWidget libraries must be built first and that input options passed to msw/makefile.gcc should match wxWidgets build settings. Check msw/README_msw.txt for further details about building.


Headers, implementations, and comments

As is typical in C++, most class functions are declared in a header (.h) file and defined in an implementation (.c or .cpp) file. Generally, the purpose of each function is described in its implementation, which is usually the .cpp file.

The exception is functions that are defined inline in their header file; they have a short description within the body of the inline definition.

Class member variables usually have an associated getter function (e.g., tmVertex::mDepth has the getter tmVertex::GetDepth()) and the descriptions of the member variables are usually given with the getter function, rather than at the point of declaration of the class member variable.


TreeMaker names and conventions

Classes are implemented in .h and .cpp files. Thus, class MyClass will have its declaration in "MyClass.h" and its implementation in "MyClass.cpp".

Usually "MyClass.cpp" will contain the full implementation for class MyClass. Most modern filesystems can handle long names, so this convention is used even with classes like "tmwxConditionEdgesSameStrainPanel". I tend to favor long names that convey what they're used for, rather than cryptic combinations of letters whose only positive feature is that they survive in DOS.

In a few cases, I have broken up implementations into several files; these will have their names extended with "_Usage", e.g., "MyClass_IO.cpp", "MyClass_Cleanup.cpp", and so forth. Conversely, in a few cases I have grouped closely-related classes together.

The TreeMaker code can be divided up into several groups:

(1) the TreeMaker mathematical model (tmModel); (2) The wxWidgets class library (wxW); (3) the TreeMaker GUI (tmwxGUI).

Which group a particular class or file belongs in can (usually) be inferred from its name. The groups are discussed below.

(1) The TreeMaker mathematical model implements the underlying data structure and provides operations on that data structure through the TreeMaker API. It is intended to be portable and I make minimal assumptions about the user interface. Interaction with a UI can be provided by calls to the API, by subclassing, and use of exceptions (to handle run-time errors). tmModel uses exceptions, RTTI, and template specialization and so requires a fairly ANSI-compliant compiler. (I have built it with Metrowerks CodeWarrior and gcc 4.0.)

Every exposed class within tmModel has a class name with a prefix of "tm", e.g., tmPoint, tmFloat, tmNode, etc. So if you see tmDoohickey, you know that it's part of the model, not the GUI.

(2) The wxWidgets class library is a portable multiplatform GUI tool set. Most of the classes and constants in wxWidgets have a prefix of "wx", e.g., classes wxWindow, wxTextCtrl; constants wxYES, wxNO, and so forth. So wxDoohickey is something from wxWidgets.

(3) The TreeMaker GUI (tmwxGUI) is built on top of the wxWidgets tool set and interacts with the TreeMaker mathematical model. I use a prefix scheme for GUI classes that is a hybrid of the TreeMaker "tm" and wxWidgets "wx" prefices: Namely, all such classes have a prefix "tmwx", e.g., classes tmwxApp, tmwxDesignCanvas. If a TreeMaker GUI class has a name similar to a wxWidgets class, it's a pretty safe bet that the former is directly descended from the latter; e.g.,

class tmwxApp : public wxApp { // ... };

Within both the tmModel and tmwxGUI, I have adopted a few naming conventions that are, for the most part, pretty standard.

The two- or four-letter prefix "tm" or "tmwx" is used for the names of classes, structs, and namespaces in the global namespace, but (usually) not functions, constants, or variables. Classes that are local to another class, struct, or namespace usually do not have a prefix.

All classes begin with an uppercase letter, optionally prefixed by "tm" or "tmwx" as described earlier. All functions begin with an upper-case letter.

All variables begin with a lower-case letter.

Multi-word class, function, and variable names use interCaps to delineate words (as opposed to, for example, underscores); thus, "tmwxConditionEdgesSameStrainPanel", not "tmwx_condition_edges_same_strain_panel".

Most class member variables begin with lower-case "m" followed by a further descriptive name that begins with upper case: e.g., tmNode::mLoc, tmNode::mPath. If a member variable is a reference to another class, the member variable will be called "m" + (classname - prefix); for example, tmNode::mPath is a tmPath*. Additional words are used in member names to distinguish multiple variables of the same type, e.g., mLeafNode, mFirstNode, mLastNode, etc. I do not name object and pointer-to-object member variables differently (e.g., obj vs pObj) as it's usually clear which a member variable is.

Static member variables begin with lower-case s, e.g., tmNode::sTag.

There are a few exceptions to the mSomething scheme; some lightweight mathematical objects have member variables that are meant to be directly accessed and have short lower-case names, like tmPoint::x and tmPoint::y.

Function arguments that need no special distinction will usually be named "a"+classname, e.g., "aMyClass".

Temporary variables within a function (and frequently loop variables) are often named "the"+classname, unless, of course, there's more than one, in which case more descriptive names are used.

Within the tmModel, most function arguments and member variables are pointers for historical reasons, even though in some cases reference variables might be more appropriate. wxWidgets uses a mixture of pointers and references, and the tmwxGUI similarly uses both.

The following things usually have names in ALL_CAPS: macros constants and enum values classes with no members (e.g., exception and template resolution classes)

There are exceptions to all these rules. TreeMaker contains code written over more than a decade, and if old code works, I don't go back and clean it up, even if it's not perfectly consistent with the naming rules.

*******************************************************************************/

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