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betterpathfinding's Issues

"ran out of cells to process" Spam and Lag

Hey there,

suddenly I get following warning on my map spammed, but don't know why it could appear (for all colonists/robots):

Tatyana pathing from (121, 0, 108) to Thing_Steel33695 ran out of cells to process.
Job:HaulToCell A=Thing_Steel33695 B=(105, 0, 41)
Faction: Crashville
Verse.Log:Warning(String)
BetterPathfinding.NewPathFinder:FindPathInner(IntVec3, LocalTargetInfo, TraverseParms, PathEndMode, HeuristicMode)
BetterPathfinding.NewPathFinder:FindPath(IntVec3, LocalTargetInfo, TraverseParms, PathEndMode)
BetterPathfinding.PathFinderDetour:FindPath(PathFinder, IntVec3, LocalTargetInfo, TraverseParms, PathEndMode)
Verse.AI.PathFinder:FindPath(IntVec3, LocalTargetInfo, Pawn, PathEndMode)
Verse.AI.Pawn_PathFollower:GenerateNewPath()
Verse.AI.Pawn_PathFollower:TrySetNewPath()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell()
Verse.AI.Pawn_PathFollower:PatherTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()

This also lags my game as hell, even on a relatively small map (250x250).

Regards,
Stefan

Add version to Assembly & About.xml

Hey there,

it would be cool if you could add the version of BetterPathfinding to the Assembly and the About.xml, because at the moment it's hard to find out which version you have installed.

Regards,
Stefan

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