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Zhang-Engine

Zhang-Engine是练手的游戏引擎,目标是在一个月完成一个简单的渲染系统,并为之后的扩展保存可能。学习目的是快速上手OpenGL和C++,主要的学习方式是The Cherno,希望在半个月内达到E60,因此每天的工作量大概是5E,大约4个小时,有一定可行性。

开发计划是:

  • 核心系统
    • 游戏初始化,设置OpenGL环境,初始化游戏窗口和渲染上下文。
    • 游戏循环,负责每帧的更新和渲染调用。
  • 渲染系统
    • 渲染器
      • 着色器管理
      • 材质系统
    • 网格加载
    • 场景图
  • 资源管理
    • 资源加载器
    • 资源缓存
  • 输入系统
  • 相机系统

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