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wine's Issues

Valkyria Chronicles Audio Issues

The game have audio issues with the wineesync=1 but its very playable at 60 fps.

errorlog: AL lib: (EE) ReleaseThreadCtx: Context , 0x7c32c480 current for thread being
destroyed, possible leak!

[Pro Evolution Soccer 2013] Menu SFX distorted/loops, but background music is fine

I've been testing some games with Proton 3.7-5 Beta (all of them with esync enabled), and so far this is the only game I've experienced this audio issue. If esync is enabled, the menu sound effects get really distorted and they kind of play in an infinite loop, but the background music plays just fine. That does not happen when esync is disabled.

I've recorded two short videos of me launching the game with esync on and off (the logs I'm attaching were also generated during the recording of the videos). The debug flags I used: +esync,+server,+pid,+timestamp,+seh,+xaudio2

Let me know if you need anything else.
Thank you

Install script error

I build obs for the dependencies, enabled the architecture for 32 bit and installed xserver-xorg-dev:i386. The OS in use is Debian testing with tkg-linux 5.16 Kernel.
I can't get past this error of the script.

./configure
make
.
.
.
5: first defined here
ld: store.o:/home/profile/wine/dlls/crypt32/crypt32_private.h:155: multiple definition of hInstance'; cert.o:/home/profile/wine/dlls/crypt32/crypt32_private.h:155: first defined here ld: str.o:/home/profile/wine/dlls/crypt32/crypt32_private.h:155: multiple definition of hInstance'; cert.o:/home//profile/dlls/crypt32/crypt32_private.h:155: first defined here
winebuild: ld failed with status 1
winegcc: ../../tools/winebuild/winebuild failed
make[1]: *** [Makefile:605: crypt32.dll.so] Error 2
make[1]: Leaving directory '/home/niko100/wine/dlls/crypt32'
make: *** [Makefile:8571: dlls/crypt32] Error 2

May somebody have a suggestions what the halt is about ?

Compilation error

This is on Debian sid with gcc/g++ 8.2.0. Looking to use your esync variant for Witcher 3. Anyway, here's the configure details and the last bit of output that shows the error. Using the latest on the esync branch.

./configure --prefix=/opt/wine3-esync --enable-win64

make[1]: Leaving directory '/home/wls/git/wine-witcher-esync/dlls/npptools'
make[1]: Entering directory '/home/wls/git/wine-witcher-esync/dlls/ntdll'
gcc -m64 -c -o esync.o esync.c -I. -I../../include -D__WINESRC__ -D_NTSYSTEM_ -D_REENTRANT -fPIC -Wall \
  -pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body -Wignored-qualifiers \
  -Wno-packed-not-aligned -Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits \
  -Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -Wlogical-op -gdwarf-2 \
  -gstrict-dwarf -g -O2
esync.c:322:17: error: conflicting types for ‘create_esync’
 static NTSTATUS create_esync( enum esync_type type, HANDLE *handle,
                 ^~~~~~~~~~~~
esync.c:111:17: note: previous declaration of ‘create_esync’ was here
 static NTSTATUS create_esync( enum esync_type type, HANDLE *handle,
                 ^~~~~~~~~~~~
esync.c:111:17: warning: ‘create_esync’ used but never defined
make[1]: *** [Makefile:343: esync.o] Error 1
make[1]: Leaving directory '/home/wls/git/wine-witcher-esync/dlls/ntdll'
make: *** [Makefile:9367: dlls/ntdll] Error 2

Toybox Turbos Hangs on Startup

Works fine without ESync, but never finishes loading on startup if ESync is enabled (the loading spinner just goes on forever).

GTA V randomly hangs

This is a regression against 02f7a52 that has been working fine.

The game will hang, seemingly randomly. The sound still plays in the background and no error prompt will show up. I'll add a log if I'm able to reproduce the issue.

[Question] Plans for Mainlining

Are there are plans for mainlining these patches upstream in the Wine project itself, or maybe better, the Wine-staging patches with a respective esync toggle? Or will these patches always remain a separate patchset? Thanks :)

Clipboard not working correctly

Copy and pasting from a wine program into a non-wine program does not work. Though it works the other way around.
With a clean wine prefix I run:

wine notepad

then open a native text editor (e.g., kate) and copy and paste text back and forth between them. Sometimes it takes a few copies before it fails.
This happens with esync enabled and disabled.
Please let me know if any logs would be useful.

Availability as a Patchset?

Esync currently is a modified fork of the base Wine repo. Are there any plans on making it available specifically as a patchset (or single patch file, depending on how big it actually is) to make it easier to apply to an existing Wine source? (e.g. so it can be easily paired with Staging, PBA, etc).

Or is the idea for this to always be used as a base, to which Staging and other patch sets are then applied to?

EA Origin broken with esync

This is a regression against 02f7a52 that has been working fine.

Origin currently is broken with esync and will hang then crash, usually silently. You'll find both esync on and off logs in the attached archive :

https://drive.google.com/file/d/1yuAgk97uwzjts-rWWiyoC9IS6xyShAL3/view?usp=sharing

Note : Origin is also broken on current staging 3.13 e1fb783 . It crashes and triggers its own error reporting tool which happens to be functional. Reverting f0d3ae8, 18f4be0 and 12be01 (the last 3 PA patchset related commits) fixes it.

x11drv_main.c:(.text+0x1bfa): undefined reference to `__wine_esync_set_queue_fd'

/usr/lib/gcc/x86_64-pc-linux-gnu/8.2.0/../../../../x86_64-pc-linux-gnu/bin/ld: x11drv_main.o: in function `set_queue_display_fd':
x11drv_main.c:(.text+0x1bfa): undefined reference to `__wine_esync_set_queue_fd'
collect2: error: ld returned 1 exit status
winegcc: x86_64-pc-linux-gnu-gcc failed
make[1]: *** [Makefile:1269: winex11.drv.so] Error 2

Am using staging, but that is hopefully irrelevant?

The Elder Scrolls Online hangs after a few seconds on login screen

Game starts and gets to the login screen, but after a few seconds it hangs, until the games crash reporter finishes, at which point the game gets closed silently.
No related messages in system logs.

The command run in a clean WINEPREFIX:
WINEDEBUG=+seh,+pid,+esync,+server,+timestamp WINEESYNC=1 wine eso64.exe > winedebug.log 2>&1

The produced log file can be found here: winedebug.log.gz. I closed the game's crash reporter early to help end the log sooner.

Other notable configuration:

  • Arch Linux
  • Linux-ck patchset
  • numfiles 1048576

Please let me know if there is anything else I can do.

Final Fantasy XIV hangs on character select screen

This is a regression against 02f7a52 that has been working fine.

Final Fantasy XIV will, most of the time, hang during character loading on the character select screen. The music still plays in the background and no error prompt will show up. Tracing makes the issue very hard to trigger (I've failed so far).

You'll find both esync on (without the crash) and off logs in the attached archive :

https://cdn.discordapp.com/attachments/464945901950205963/473557803190190091/ffxiv.tar.gz

Multiple games miss wakeups from PulseEvent (Crysis (1) is very slow to play intro videos, Sonic Generations and Pro Evolution Soccer have audio distortion)

With esync enabled, Crysis seemingly hangs on a black screen. Sometimes, after a while, the first frame of the opening video will show. 30-60 seconds later the second frame may or may not appear, ultimately ending up in what looks like a freeze.

Here's a log : https://drive.google.com/file/d/1vPyCKEb-FwH9otxYMFJWguwj64z9RPPq/view?usp=sharing

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