A GameBoy Color (GBC) emulator written in C++ with SDL 2.
Pokerom is an emulator written in C++ designed to emulate the Nintendo GameBoy handheld console. It makes use of SDL 2 for displaying graphics. Although it does not achieve 100% compatibility with all games, it is capable of emulating several games successfully.
- Clone to git repository
git clone git://www.github.com/zesterer/pokerom/
- Navigate to the repository directory
cd pokerom
- Set up build directory
mkdir build
cd build
- Compile Pokerom
cmake ..
make
Once compiled, simply run:
./pokerom