Note: This Project Has Merged Into NILTS. You Can Find NILTS here: http://www.github.com/zesterer/nilts/
A voxel-based exploration game to be
I have no idea where this idea is going, how it will go, whether I will ever finish it, or whether it's the kind of thing that can be finished. Maybe I'll give the game sentient intelligence and it can develop itself.
I begin with simply three goals in mind:
-
Make a game that requires the player to think, empathise and make decisions without being forced by the game to do so.
-
Make a game that is new every time you play it - procedural generation will play a big part in the gameplay.
-
Make a game that teaches the player about the world around them, and show them that their actions have implications
I doubt I'll complete any of those objectives.
Anyway. Here goes.