Comments (3)
I am not so sure that this used to work properly in the past. Morph used to be completely unhandled by the priority system. It does not use build priority, it uses misc priority.
from zero-k.
This seems to be fixed now. Close?
from zero-k.
It never did but I fixed the dev engine gadget so it will.
from zero-k.
Related Issues (20)
- Consider option for tracking idle factories on core selector HOT 2
- Put script includes into the LUS gadget
- Claims that terra 6 doesnt block veh (and 18 doesnt block bots) HOT 1
- Wiggly stunned Crab
- 105.1.1-941-g941148f Gunships can't move
- Improve defense ranges "show selected unit ranges" mode
- Lobbed units caught by transport are immune to fall damage
- Supermex KotH idea
- Map edge extension breaks CAS HOT 1
- Make startbox Z-edge gap visual-only HOT 4
- feature request: global custom widget info
- Tacnuke missile indicator should draw above the wavy water effect HOT 1
- Battle Value Tracker improvements
- Migrate box configs to 1-indexed
- Unit markers for AI contain technical garbage
- Cremcom wreck is strike
- Zombie commanders have broken weapons
- Check a case of thin terraform
- Dereference Spring/other function calls before script execution HOT 5
- Plate placement: circle around plate is redundant clutter?
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from zero-k.