Comments (3)
Slow also does not affect self-D timer, but I don't think Spring offer such possibility to influence that currently
from zero-k.
This has been intentional so far.
from zero-k.
Closing then.
from zero-k.
Related Issues (20)
- Jack (and jumpjets in general) getting stuck in stuff HOT 1
- Fire Special Weapon tooltip HOT 3
- Stop production command: maybe use x100 (shift+ctrl) to optimize canceling
- Lua error in unit_refuel_pad_handler HOT 1
- Claymore's unit AI positions itself too far to shoot when attacking underwater targets HOT 3
- Lobsters dgun instruction delay leads to jumping in place
- Autogroup: don't overwrite manual group
- Exit Votes: Show us a reason!
- Funnelweb lups shield generator balls don't turn off when stunned HOT 1
- Disabled unit build options breaks grid hotkeys
- Check out the Helwor dump and maybe integrate HOT 1
- Custom formations doesn't work with godmode in replays HOT 1
- Bake weapon sound volumes
- All Cegs are black squares HOT 7
- Consider Ctrl+K for self-d HOT 1
- Pathfinding for allterrain units sometimes breaks
- Improve in-game information about unit experience HOT 1
- Consider adding spectator-only hax experience
- Claims of floating gauss
- Commander personal shields do not regenerate HOT 2
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from zero-k.