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License: MIT License
An Unreal Engine plugin to interface the ESI EyeLinkServer
License: MIT License
Now that we've switched to iRecHS2 we need a way to tell it to accept the calibration point. It seems that using Microsoft Spy++ I should be able to figure out which messages it's expecting and send it with c++:
https://stackoverflow.com/questions/33508849/how-to-send-keydown-event-to-inactive-window-in-c
Or I could create some kind of hot key for this:
http://www.cplusplus.com/forum/windows/137836/
Currently, targets can only be created, not deleted.
Currently it's only possible to have on target. This limitation was only due to lack of time to implement proper string handling, but should be possible with not too much work.
In order to retreive the recored data via ethernet we need to implement the StartRecording
and StopRecording
methods with a filename:
[00 0 2 filename] start recording
[00 0 0 filename] stop recording (and copy .edf to the specified file)
Note: This cannot be developed without a real Eyelink system
Every time I try to disconnect from the Eyeserver it seems to work but the log gives a warning:
LogTemp: Warning: EyeServer: disconnect may have failed
Full log trace looks like:
LogTemp: Display: EyeServer: starting EyeLinkServer
LogTemp: Display: EyeServer: connecting
LogTemp: Display: EyeServer: starting recording without EDF
LogTemp: Display: EyeServer: stopping recording without EDF
LogTemp: Display: EyeServer: stopping recording without EDF
LogTemp: Display: EyeServer: stopping recording without EDF
LogTemp: Display: EyeServer: stopping recording without EDF
LogTemp: Display: EyeServer: stopping recording without EDF
LogTemp: Display: EyeServer: disconnecting
LogTemp: Warning: EyeServer: disconnect may have failed
LogTemp: Display: EyeServer: stopping EyeLinkServer process
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