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16 Bits Homebrew Development

This Book contains information about how to develop Homebrew Software for the 16 bits system Sega Mega Drive.

Both in this repository and in the later printed version, you can find in 16 chapters information on how to start creating games for Sega's 16-bit console.

This book contains the minimum and essential to be able to create games from a knowledge base of programming in C. Do not worry if you do not understand something that will be accompanied by examples and explanations each step; in addition to explaining the tools to be used in this case using the development framework SGDK (Sega Genesis Development Kit); plus modern editors and other useful tools in this case.

You can buy a printed version on Amazon.

Spanish Edition: https://github.com/zerasul/mdbook

Book's Content

  1. Introduction.
  2. History.
  3. Architecture.
  4. SGDK.
  5. Configure environment.
  6. Hello World.
  7. Inputs.
  8. Backgrounds.
  9. Sprites.
  10. Physics and Maths.
  11. Color Palette.
  12. Tilesets.
  13. Scroll.
  14. Sound and Music.
  15. SRAM and Interruptions.
  16. Debug.

This book is licensed under a Creative Commons By SA 4.0 license. So you can share this work and its content as well as adapt it, as long as it is within the requirements of the license. In addition, the source code found in the examples in this and other repositories (unless otherwise noted) will be licensed under the MIT license.

Licencia de Creative Commons
This work is under a license de Creative Commons Share-like 4.0 International.

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mdbook_en's Issues

update to SGDK 2.00

Review and update the contents of the book to last version of SGDK (2.00)

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