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zcb3's Introduction

ZCB 3

Free and easy to use Geometry Dash clickbot.

ZCB 3

Volume expressions

ClickpackDB

or the Guilded server: https://guilded.gg/clickbot

Supported replay formats

  • Mega Hack Replay JSON (.mhr.json)
  • Mega Hack Replay Binary (.mhr)
  • TASbot Replay (.json)
  • zBot Frame Replay (.zbf)
  • OmegaBot 2 Replay (.replay)
  • OmegaBot 3 Replay (.replay)
  • yBot Frame (no extension by default, rename to .ybf)
  • yBot 2 (.ybot)
  • Echo (.echo, new binary format, new json format and old json format)
  • Amethyst Replay (.thyst)
  • osu! replay (.osr)
  • GDMO Replay (.macro)
  • 2.2 GDMO Replay (.macro, old non-Geode version)
  • ReplayBot Replay (.replay)
  • KD-BOT Replay (.kd)
  • Rush Replay (.rsh)
  • Plaintext (.txt)
  • GDH Plaintext (.txt)
  • ReplayEngine Replay (.re, old and new formats)
  • DDHOR Replay (.ddhor, old frame format)
  • xBot Frame (.xbot)
  • xdBot (.xd), old and new formats
  • GDReplayFormat (.gdr, used in Geode GDMegaOverlay and 2.2 MH Replay)
  • qBot (.qb)
  • RBot (.rbot, old and new formats)
  • Zephyrus (.zr, used in OpenHack)

Suggest more formats in the Discord server

ClickpackDB

A collection of 300+ clickpacks sourced from the ZCB Discord, accessible from within ZCB.

ClickpackDB window

  • To access ClickpackDB, navigate to:

    Clickpack > Open ClickpackDB…

  • Download clickpacks into a specified folder by clicking Download next to a clickpack

  • Download and select clickpacks by clicking Select

  • Use the searchbar and the Tags… combobox to filter clickpacks

  • Hover on icons next to clickpack names to see their meaning

Clickpack format

ZCB supports AAC, ADPCM, AIFF, ALAC, CAF, FLAC, MKV, MP1, MP2, MP3, MP4, OGG, Vorbis, WAV, and WebM audio files. (thanks to Symphonia)

Clickpack folder

A clickpack can have player1, player2, left1, right1, left2 and right2 folders (the last 4 corresponding to platformer left/right directions), which can have hardclicks, hardreleases, clicks, releases, softclicks, softreleases, microclicks and microreleases folders inside of them (which may have audio files in them). All of the folders are optional, and you don't have to record clicks for both players (but clicks will sound more realistic if you do).

Noise files

The noise.* file can also be named whitenoise.* and it can be also be located in the player1 or player2 folder. The clickbot prefers the root clickpack directory rather than player1/player2 folders to search for this file.

Commandline arguments

To see commandline arguments in your terminal, run zcb --help

If you run without any arguments, the GUI will start.

TODO

  • Translate to other languages
  • Progress bar for rendering audio and loading clickpacks

Building

To build, clone the repository (or download zip and extract) and run cargo build for debug builds and cargo build --release for release builds. Note that release builds take a lot of time to build, because they use LTO and they strip debug symbols.

TODO: should we compile with RUSTFLAGS="--emit=asm"?

Donations

ZCB is completely free software. Donations are welcome! :D

By donating you'll get a custom role on the Discord server (dm me) and early access to some of my future mods.

License

Boost Software License - Version 1.0 - August 17th, 2003

zcb3's People

Contributors

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Stargazers

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Watchers

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zcb3's Issues

Releases and MHR/MHR.JSON files.

Hi there,
I'm not quite sure why this happens, but with Megahack replay macros (probably more specifically the frame fix macros), they have beautiful clicks, but the releases just don't seem to render. Is there a reason behind this, or is it fixable?
Thanks.

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