This game is created for the Itch Game Off Jam 2023
The theme is ~ SCALE ~
It's a 2d bullet hell game, where for each absorbed enemy bullet, your own bullets reserve gets multiplied x2 each time (hence the first Scale mechanic).
Enemies and bosses also scale with Threat levels, becoming more powerful as the game progress.
Watch out! Your stored bullets are also your health! If you get hit you will lose some of them. But if you have 0, it's game over!
~~ CONTROLS ~~
WASD - move
SPACE - Precise movement
LSHIFT and LCONTROL - Reduce or increase bullet spread
J - Shield
K - Attack and release all bullets
~~ USED ASSETS ~~
- Player and Enemy space ships: https://opengameart.org/content/top-down-shooter-sprites
- Shield: https://opengameart.org/content/shield-effect
- Bars and GUI: https://bdragon1727.itch.io/basic-pixel-health-bar-and-scroll-bar (Base from here. Picked, edited and added animation frames)
- Background: https://dinvstudio.itch.io/dynamic-space-background-lite-free
- Soundtrack: https://drtwelele.itch.io/sci-fi-underscore-vol-2
- Text font: https://befonts.com/blanka-font.html
- Toolkits:
- VariaBullets2D: https://assetstore.unity.com/packages/tools/game-toolkits/variabullet2d-projectile-bullet-hell-system-152528 (tweaked, added and changed logic)
- Splines Unity built in package