zdirtywork / willnotfix_unity-bug-report-playable-in-15660 Goto Github PK
View Code? Open in Web Editor NEW[Avoidable] [Won't Fix] Paused Playable starts playing when a GameObject's visible state is changed and Animator::SyncPlayStateToCulling() is called.
Home Page: https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-14492