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doon's Introduction

Purpose

Having fun, really. In more pratical term, the goal of this projet is to make something like the good old Wolfenstein 3D engine, unsing raycasting.

Dependencies

  • compile using clang++, link using lld, so they are required
    • but you can use g++ and ld, but you need to edit the Makefile
  • SFML, for window management, textures, etc...

On Ubuntu

# apt-get install libsfml-dev clang++ lld make

On Fedora

# dnf install SFML-dev clang++ lld make

On Arch

# pacman -S sfml clang++ lld make

Building

make

Running

./doon [-h]

doon's People

Contributors

zcorniere avatar

Watchers

James Cloos avatar  avatar

Forkers

epitech-lyon

doon's Issues

Allow some texture transformation

Currently, in order to transform the texture, it must be placed into the assets folder, with the transformation applied. This is functional, but limited, and not really 'git proof'

Maybe a dedicated Storage class, with getter taking argument (rotation at least) ?

Leave SFML behind

SFML is not design for this kind of use.
I should consider not using sfml anymore, replaced by :

  • window + event:
    • Xlib
    • Wayland
    • Windows ?
  • texture:
    • libpng

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