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dreadnought's Introduction

Dreadnought

An automated aetherhunting system for Lusternia, written in Lua for the Mudlet client.

Installation

  1. Make sure that the GMCP is enabled before installing. You can double-check by clicking on the Settings button within Mudlet, and within the General tab there is a checkbox to "Enable GMCP". If not checked off, check that box, click "Save", then restart Mudlet.
  2. Click on the green button above labeled Clone or download. From the dropdown that appears, click Download ZIP.
  3. Extract the zip file somewhere on your computer (such as your Downloads folder).
  4. Open Mudlet. On the Menu Bar, click on Package Manager.
  5. Click on Install, navigate to the folder where you extracted the zip file, and select the Dreadnought.xml file.
  6. Click OK to close the Package Manager window.
  7. Restart Mudlet to make sure all variables are instantiated properly.

Updating

  1. Open up Mudlet's Package Manager.
  2. Select the Dreadnought package and click Uninstall.
  3. Restart Mudlet to clear out all existing variables.
  4. See the above Installation instructions.

Documentation

Each of the four main aetherhunting roles has its own document detailing how to use the proper commands. You can find them within the docs/ directory within this repository.

License

Dreadnought is dual-licensed under the Unlicense/MIT licenses.

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dreadnought's Issues

Autopilot not properly handling multi-creature fighting

This bug is triggered when you are fighting two monsters, A and B; A is in your room, B is not, and you are targeting B. When B is destroyed, dreadnought.pilot.aetherbeastsPresent is decremented, even though B was not in your room. This results in the autopilot refusing to move while the ship is attacked at melee range by A.

Race condition in autopilot module

If a creature is destroyed in the time between the system sending a move command and the ship moving into shockwaves, the system considers itself to still have mobility and immediately paths home despite not actually being able to move. This causes the internal path tracker to reflect the ship being 'home' at the vortex despite the ship still being in the shockwaves.

Invalid variable checked in automated clarity

Clarity invocation is designed to use the variable dreadnought.empath.flags.canClarity to check for the ability to use Clarity, but some triggers in Empath -> Clarity use dreadnought.empath.flags.haveClarity, which does not exist.

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