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dreadnought's Issues

Invalid variable checked in automated clarity

Clarity invocation is designed to use the variable dreadnought.empath.flags.canClarity to check for the ability to use Clarity, but some triggers in Empath -> Clarity use dreadnought.empath.flags.haveClarity, which does not exist.

Autopilot not properly handling multi-creature fighting

This bug is triggered when you are fighting two monsters, A and B; A is in your room, B is not, and you are targeting B. When B is destroyed, dreadnought.pilot.aetherbeastsPresent is decremented, even though B was not in your room. This results in the autopilot refusing to move while the ship is attacked at melee range by A.

Race condition in autopilot module

If a creature is destroyed in the time between the system sending a move command and the ship moving into shockwaves, the system considers itself to still have mobility and immediately paths home despite not actually being able to move. This causes the internal path tracker to reflect the ship being 'home' at the vortex despite the ship still being in the shockwaves.

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