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Abilidades conjugadas

Oka, aca ta la lista de las abilidades generales para agregarse a otras clases, 
el punto es agregar solo abilidades pasivas-ofensivas, de soporte y ofensivas, 
NO las defensivas ia que se volveria al dilema del nerfeo, y los q no se mueren 
nunca... etc.

Soldier:

Jetpack - Ammo Stealer - Ammo Regen - Supply Station - Proxy - Antigrav - 
Caltrops - Detector - Deflect - Double Jump - 

Polter:

Spike - Acid - Boost Spell - Monster Summon - Plague - Spore - Obstacle - 
Cocoon - Nature Totem - Fireball

Vampire:

Teleport - Boost Spell - Holy freeze aura (nose pq xuxa holy xD) - Plague - 
Cripple - Curse - Amp Dmg - Weaken - Lower Resist - Darkness Totem

Engy:

Napalm - Grapple Hook - Forcewall - Ammo Effi - Beam - Explopding Armor - Fire 
Totem - Mirv grenade - EMP - Spike grenade - 

Mago:

Cloak - Detonate Body - Cacodemon - Mutant - Parasite - Monster Summon - Beam - 
Cripple - Wormhole - Mind Absorb - Amp Damage - Plasma Bolt

Necromancer:

Vampire - detonate body - <morphs> - bomb spell - chain lightning - teleport - 
lifedrain - lightning storm - meteor - healer - earth totem

Knight:

STR - Knock Weapon - Super Speed - Mag Mine - weaken - healing - blessed hammer 
- fury - deflect - nature totem

Cleric:

Boost Spell - Conversion - chain lightning - teleport - meteor - water totem - 

Shaman:

Chainlightning - Lightning Storm - Fireball - Meteor - Acid - Spike - Curse - 
Amp Damage - Cripple

Alien:

<Morphs> - Forcewall - beam - Plasma Bolt - Teleport - Mind Absorb - Air Totem

No se si hay abilidades que ia son de la clase, si es asi se omite noma xD, 
ahora hay abilidades q kisas ni se usen, otras q son mas utiles y otras q no 
valen tanto la pena, el punto de esto es hacer las runas surtidas mas utiles y 
que ya no sea tanto usar una runa (30) y resulta q tas usando una abilidad q da 
8 nomas xD.





Original issue reported on code.google.com by [email protected] on 2 Jul 2012 at 11:32

GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, aborting!

What steps will reproduce the problem?
1. every mapchange

What is the expected output? What do you see instead?
[2012-10-16 11:07] Vortex is shutting down...
[2012-10-16 11:07] INFO: All players saved.
[2012-10-16 11:07] OK!
[2012-10-16 11:07] ------- Server Initialization -------
[2012-10-16 11:07] PvM Invasion mode activated!
[2012-10-16 11:07] AI: FAILED to load nodes file.
[2012-10-16 11:07] 0 teams with 0 entities
[2012-10-16 11:07] INFO: 49 entities in use (4% capacity).
[2012-10-16 11:07] World spawned 4 shell packs
[2012-10-16 11:07] World spawned 4 bullet packs
[2012-10-16 11:07] World spawned 4 grenade packs
[2012-10-16 11:07] World spawned 4 rocket packs
[2012-10-16 11:07] World spawned 4 slug packs
[2012-10-16 11:07] World spawned 4 cell packs
[2012-10-16 11:07] Grid file not found.
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] 461 Nodes Created
[2012-10-16 11:07] Unable to save grid file: 
/home/quake2/quake2_vortex/vortex/Settings/grd/casita_01.grd

What version of the product are you using? On what operating system?
r1q2+ vortex chile 3.1a on debian squeeze


Please provide any additional information below.

Original issue reported on code.google.com by [email protected] on 16 Oct 2012 at 9:09

Missing starting weapon or blaster

What steps will reproduce the problem?
1. Connect to the server
2. Begin playing
3. Wait until the map changes
4. Join and try to switch weapons

What is the expected output? What do you see instead?
You should have both the blaster and your starting weapon, but one of them will 
be missing until the next time you die.

Please use labels and text to provide additional information.


Original issue reported on code.google.com by [email protected] on 30 Jun 2012 at 9:47

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