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diemessage's Introduction

Hello!This is Zao-chen!

实时概况:

Zao_chen 早晨呐 的个人主页

编程语言

  • C++(学习中)
  • Qt(学习中)
  • ue5(学习中)
  • kt(摆烂中)
  • Java(摆烂中)
  • Python(摆烂中)
  • 易语言

制作方向

  • 🐏 C++&Qt写的一些乱七八糟的的玩意
  • ⭐ ue5开发独立游戏
  • 🍮 android写的小玩意
  • 🔌 Minecraft Bukkit/Spigot插件
  • 🍖 易语言乱写的东西

开发项目

项目英文名 项目中文名 所属范围 介绍 语言 状态
ZcCommandEditor 命令组编辑器 软件 一个叫命令组的全新概念 C++&Qt 开发中 ✅
ZcJsonGeneratore 基岩版文本json生成 软件 生成基岩版的json文本 C++&Qt 慢速维护 🔼
Diemessage 死亡消息 spigot插件 可以修改原版死亡消息 Java 停止维护 🔴
YzdPassWordFree 宇之大免密 spigot插件 基于ip的免密登录 Java 停止维护 🔴
NoAdvertisement 广告屏蔽 spigot插件 屏蔽聊天群的广告 Java 停止维护 🔴

buy me a coffee

diemessage's People

Contributors

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diemessage's Issues

关于%player_displayname%引用到%killer%的问题

关于%player_displayname%引用到%killer%的问题
仿佛不能用%killer_displayname%这种表达?
那么应该如何让信息显示killer的displayname?
(另外。对于你插件,替换受害者时候,希望使用%victim%而不是%player%以避免混淆,并为各个name提供displayname的支持,无论是玩家还是武器。我个人觉得倘若能把任何物品都能作为武器显示,将会很有趣。比如:Steve用石砖把Alex砸死了 这样的。)

发个releases吧

发个releases吧,github上仓库开源应该是源代码开源,releases是生成的包(发行版)

Suggestions丨建议

The config can use the form of *.lang files, like
{player} drowned={player} 淹死了
And for different languages, the files can be renamed to zh_CN.lang, en_US.lang, etc.
Through this, players from different countries can receive different tips in their languages automatically. And this is pretty fun!
不装了我不是老外doge
插件的配置文件可以改成语言文件的形式,然后语句的替换可以像这样子:
{player} drowned={player} 淹死了
然后多创建几个语言文件用语言代号zh_CN、en_US等就可以实现多语言定制支持,让全世界各地的玩家进服都可以看到使用他们语言的特色死亡提示,诶嘿就很好玩
希望作者能看到并回复一下awa
插件很好,我服里面已经开始光速整活了(不是)

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