Tween Player for Unity
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Tween Player for Unity
It seems like I can get access to the animation by using => UnityExtensions.Tween.TweenTransformPosition anim_ = (UnityExtensions.Tween.TweenTransformPosition)_tween.GetAnimation(0);
anim_ has this function => Interpolate
but it doesn't seem to be that qìwhat I'm looking for.
I'd like to set the Interpolation to UnityExtensions.Tween.Interpolator.Sine, How can I achieve this? Thanks
比如transform position的vector3,运行时是否可以动态控制TO的参数
在运行状态下是正常的。
在编辑器状态下,Inspector 面板数据是在变化的,但无论是 Game 视图还是 Scene 视图,画面都没有变化,需要手动拖动 Game 视图窗体大小时,才能看到动画的预览。
我后来又尝试了 Dotween 发现也有这个问题,这个有办法可以解决吗?还是说由于 Unity 系统的原因没法做到?
i set a animation when i close a window, but it run at same time when the window open, how can i setup it?
Is there no option to autoplay tween when scene starts?
[Serializable, TweenAnimation("Rendering/Light Color", "Light Color")]
public class TweenLightColor : TweenColor
{
public override Color current
{
get => target ? target.color : Color.white;
set { if (target) target.color = value; }
} }
是否可以有开始和完成回调?
该项目还继续继续更新吗?
你好!TweenPlayer的扩展UI动画界面可以结合Sirenix.OdinInspector吗?使用OnInspectorGUI函数里写比较麻烦。
谢谢
Hi! I just buy the TweenPlayer and want to set up the button to move 100px from the left to the designed position
Please help me to do this. In current setup of "Transform Position", there are only fixed F and T, so that every I change the
designed position of the button, I must remove the component and add it again to let the F and T know a new position.
Thanks!
RT
Title says it all. Specifically, I'm trying to make the text fade in and fade out. I can't get it to work, I tried using the "graphic color" option, but it makes the text suddenly disappear at the end of the tween instead of slowly fading away.
It's the error I get when importing the tween player on Unity 2021.2. No issues on previous Unity versions.
I can select the tween to loop or ping pong, which is great. But I can't select how many times. What if I don't want to do it infinitely? Please add the option to let the user control how many times he wants to loop or ping pong.
后期能提供类似 Dotween 的路径动画吗,包括折线路径和曲线路径。
例如那个改变颜色我想先从A颜色到B,再从B颜色到C就不行
pc、android、ios、webgl、微信小程序 等等
我用TweenMaterialProperty里的SetProperty方法 但是参数不对。还有其他方式修改么
Hi,
I have recently bought the component and I would like to request the option to have profiles using ScriptableObjects to assign to tween animations in order to have a centralized configuration which can be assigned across scenes. Currently we have to change multiple durations when we decide to change it across different players.
Please see https://easings.net/. DOTweenPRO supports all of these interpolators. It would be nice if Tween Player supported them too out of the box.
Hi
I'm interested in Tween Player for my current project. Would you be able to send me the documentation PDF file so I can review it?
Couple of questions:
Thanks
Nic
The game object doesn't rotate 360.
你好,
请问一下TweenPlayer如何配置正确的程序集引用呢?
现在TweenPlayer的程序集是统一都打包到Assembly-CSharp-firstpass这个DLL里面的.
我在Assets/Script目录下的带有amsdef文件的脚本,没法引用UnityExtensions.Tween;
我使用了很多第三方的插件,并且配置了程序集,但似乎只有TweenPlayer遇到了这个问题.
我尝试给TweenPlayer创建了.amsdef程序集文件,但是似乎有很多交叉的引用.
1.我给每一个目录,分别创建了Editor与,Runtime的程序集但似乎,不行.
2,我尝试把TweenPlayer代码放到Scripts目录下---并且设置了Mathematics引用,和Tmpro的引用,但运行时依然会报错.
3.我尝试给TweenPlayer目录指定一个程序集,然后所有Editor目录全部共用一个程序集,似乎也不行.
如果有什么建议请告诉一下感谢!
It would be nice being able to animate a target other than the gameobject which the tweenplayer is currently attached to. In DoTweenPro I can easily select another target other than self in the inspector.
Can not find localization folder on android:
Error Log:
DirectoryNotFoundException: Could not find a part of the path "/jar:file:/..."
I already build the binary files into StreamingAsset folder!
Is the documentation for your Save System asset available anywhere? I'd like to read through it to decide if it would be a good fit for my game.
有没有play pause resume stop之类的借口?
7秒的tween, graphic color改变a,都是从0-1,1-0,进入playmode的时候是从最后两秒开始播放的
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