This is a public repository of my browser based framework for physically-based modeling research. It was developed in WebGL and WebCL enabled browser.
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Tested browser
- Safari (https://github.com/SRA-SiliconValley/webkit-webcl) : WebGL and WebCL interoperability ready.
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Current implementation
- Smoothed particle hydrodynamics
- WebGL + WebCL (interop) for rendering and fluid solver
- Marching cubes for fluid surface reconstruction
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WebCL and WebGL interoperability
- WebGL handles rendering; WebCL handles physics computation.
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If you find it helpful, please feel free to let me know at [email protected].