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View Code? Open in Web Editor NEWCombine XPerience mod for Farming Simulator 19
Home Page: https://www.farming-simulator.com/mod.php?mod_id=187160&title=fs2019
Combine XPerience mod for Farming Simulator 19
Home Page: https://www.farming-simulator.com/mod.php?mod_id=187160&title=fs2019
Compared to MR17, need to multiply power per 6 instead of 1.5 for krone x580 for ex.
https://forum.giants-software.com/viewtopic.php?f=963&t=173720#p1340365
The power consumption seems a little extreme IMO. Using the base game MF Activa and accompanying header, I expected speeds to be in the 3-4 mph range, instead its crawling at 1 mph
https://forum.giants-software.com/viewtopic.php?f=963&t=173720&p=1340363#p1340331
In order to reach more easily 100% of engine load that seems difficult for several people, limit is based on 120%.
This might then imply some consequences on damage (to be implemented later) to encourage people to keep at 100%
Movable HUD
Content selection
New content (threshed area, average value)
...
https://forum.giants-software.com/memberlist.php?mode=viewprofile&u=119604
Hello,
Great mod - thanks a lot for this ... and has a lot of possibilities to be developed further .... ! A suggestion which could make it even more realistic :-
The engine revs do not increase when turning on the separator - only when turning on the reel -> it would be much better if the engine revs go to max also when turning on the separator ?!
Thanks again !
Szmiti
Hello yumi,
first, Thank you for your great tools.
Only a short question, is this script compatible with "Precision Farming" and "Season"?
Thank you and Best rgeards
Tobi
Mod won't load correctly if renamed.
The header shouldnt be able to be turned on unless the separator is turned on first.
https://forum.giants-software.com/viewtopic.php?f=963&t=173720&p=1340363#p1340331
Since Combine load is now able to reach and keep 120% value, we could impact combine wear amount to encourage people staying at 100% load:
getWearMultiplier => load * getWearMultiplier() when > 100%
Describe the bug
Running LUA method 'update'.
2022-02-06 16:43 C:/Users/user/Documents/My Games/FarmingSimulator2019/mods/FS19_CombineXP/src/xpCombine.lua:397: bad argument #1 to 'min' (number expected, got nil)
To Reproduce
Details to reproduce the behavior:
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
Currently reel speed is constant and set in the xml.
It would be better to set their rotation speed depending on forward speed.
Speed is generally set to 200 in all xml
Reel diameter is something like 1100mm ->3455mm perimeter
10kph -> 2,77m/s
When you buy a combine proposed for the fulfillment of the contract and sit in it: The speedometer and HUD of the equipment disappear, the combine starts up, the header clings, but without a pop-up window with such an offer ... it does not leave the game on the Desktop:
2020-11-29 16:53 Error: Running LUA method 'update'.
2020-11-29 16:53 C:/Users/Mavra/Documents/My Games/FarmingSimulator2019/mods/FS19_CombineXP_2/src/xpCombine.lua:640: attempt to index global 'g_combinexp' (a nil value)
2020-11-29 16:53 Error: Running LUA method 'update'.
2020-11-29 16:53 C:/Users/Mavra/Documents/My Games/FarmingSimulator2019/mods/FS19_CombineXP_2/src/xpCombine.lua:658: attempt to index global 'g_combinexp' (a nil value)
2020-11-29 16:53 dataS2/character/crow/crow.i3d (15.16 ms)
2020-11-29 16:54 Error: Running LUA method 'update'.
2020-11-29 16:54 C:/Users/Mavra/Documents/My Games/FarmingSimulator2019/mods/FS19_CombineXP_2/src/xpCombine.lua:640: attempt to index global 'g_combinexp' (a nil value)
2020-11-29 16:54 Error: Running LUA method 'update'.
2020-11-29 16:54 C:/Users/Mavra/Documents/My Games/FarmingSimulator2019/mods/FS19_CombineXP_2/src/xpCombine.lua:658: attempt to index global 'g_combinexp' (a nil value)
2020-11-29 16:54 Error: Running LUA method 'update'.
2020-11-29 16:54 dataS/scripts/input/InputBinding.lua(3458) : bad argument #1 to 'pairs' (table expected, got nil)
2020-11-29 16:54 Error: Running LUA method 'update'.
2020-11-29 16:54 dataS/scripts/input/InputBinding.lua(3458) : bad argument #1 to 'pairs' (table expected, got nil)
2020-11-29 16:55 Error: Running LUA method 'update'.
2020-11-29 16:55 dataS/scripts/input/InputBinding.lua(3458) : bad argument #1 to 'pairs' (table expected, got nil)
2020-11-29 16:55 Error: Running LUA method 'update'.
2020-11-29 16:55 dataS/scripts/input/InputBinding.lua(3458) : bad argument #1 to 'pairs' (table expected, got nil)
2020-11-29 16:56 Error: Running LUA method 'update'.
2020-11-29 16:56 dataS/scripts/input/InputBinding.lua(3458) : bad argument #1 to 'pairs' (table expected, got nil)
2020-11-29 16:56 Application exit request forced.
2020-11-29 16:56 Application exit request forced.
https://i.imgur.com/GXRIuuT.png
Text might be out of HUD based on scaling.
Waiting for screenshots and details to reproduce
https://forum.giants-software.com/memberlist.php?mode=viewprofile&u=119604
Describe the bug
Getting an error like
2021-01-24 03:07 Error: Running LUA method 'update'.
2021-01-24 03:07 C:/users/steamuser/My Documents/My Games/FarmingSimulator2019/mods/FS19_CombineXP/src/xpCombine.lua:285: attempt to index local 'spec_cutter' (a nil value)
2021-01-24 03:07 Error: Running LUA method 'draw'.
2021-01-24 03:07 C:/users/steamuser/My Documents/My Games/FarmingSimulator2019/mods/FS19_CombineXP/src/xpCombine.lua:602: attempt to call method 'getIsTurnedOn' (a nil value)
2021-01-24 03:07 Error: Running LUA method 'update'.
2021-01-24 03:07 C:/users/steamuser/My Documents/My Games/FarmingSimulator2019/mods/FS19_CombineXP/src/xpCombine.lua:285: attempt to index local 'spec_cutter' (a nil value)
2021-01-24 03:07 Error: Running LUA method 'draw'.
2021-01-24 03:07 C:/users/steamuser/My Documents/My Games/FarmingSimulator2019/mods/FS19_CombineXP/src/xpCombine.lua:602: attempt to call method 'getIsTurnedOn' (a nil value)
when using "frontshield" mods which attach to harvester but are not really a cutter, see "to reproduce". The error makes it impossible to drive the combine or to tab to other vehicles, and it keeps spamming
To Reproduce
Details to reproduce the behavior:
American famers would like to see T/ac or bu/ac for yield and maybe also bu/h for instant performance.
When harvesting anything, combines all of a sudden lose all their speed and drop to extremely slow speeds and can't accelerate.
After the last update 1.0.1.0
Describe the bug
This is not a bug just kinda a request.
I wonder if there is a way to add modded harvesters to your mod cuz I have discovered that on the John Deere 9000 from the john deere pack with ta machines that have usable monitors it just goes 2km/h but what I change to the class DLC's 980 Forage harvester it goes 10km/h so is there any way to add support for a combine.
translation is not picked up, the message in English is not "You first need to start combine threshing", as in mod, but this:
https://i.imgur.com/pjoYmRz.png
Speed is too low cf. youtube comment / forum post
User can not derive or see, why higher engine-load/lower working speed is caused by what factor. Should be at least an indicator about how optimal the current situation is.
(Played without season mod, 300% Engine load at 07:15 am)
Expected:
As requested by several users, we should be able to enable/disable specific behavior:
As suggested by reallogger, it would be nice to manage balers and pick up wagons (speed depending on power and material quantity)
Hello,
It seems the separator is disabled when the tank gets full (?) - or at least if you stop and restart with a full tank - would be nice if the separator could run with full tank - if nothing else to give the engine full revs (noise effect) ?
Szmiti
It would be a nice touch to see some MaizePlus compatibility - Triticale, Millet, Spelt, and Fieldgrass for combine
https://forum.giants-software.com/viewtopic.php?f=963&t=173720&start=30#p1342259
Describe the bug
Hello,my problem is,that I can only harvest with 3km/h when i drive with the John Deere 9800i while foranging maize.The use is up to 180%
To Reproduce
Details to reproduce the behavior:
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
Thanks nagor
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