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fs19_combinexp's Issues

Capability to reach 120% of engine load

In order to reach more easily 100% of engine load that seems difficult for several people, limit is based on 120%.
This might then imply some consequences on damage (to be implemented later) to encourage people to keep at 100%

Engine revs (sound) with separator on

Hello,

Great mod - thanks a lot for this ... and has a lot of possibilities to be developed further .... ! A suggestion which could make it even more realistic :-

The engine revs do not increase when turning on the separator - only when turning on the reel -> it would be much better if the engine revs go to max also when turning on the separator ?!

Thanks again !

Szmiti

Question about compability

Hello yumi,

first, Thank you for your great tools.
Only a short question, is this script compatible with "Precision Farming" and "Season"?

Thank you and Best rgeards
Tobi

Impact combine wear amount

Since Combine load is now able to reach and keep 120% value, we could impact combine wear amount to encourage people staying at 100% load:
getWearMultiplier => load * getWearMultiplier() when > 100%

Incompatibility with FS19_realSpeedLimit mod

Describe the bug
Running LUA method 'update'.
2022-02-06 16:43 C:/Users/user/Documents/My Games/FarmingSimulator2019/mods/FS19_CombineXP/src/xpCombine.lua:397: bad argument #1 to 'min' (number expected, got nil)

To Reproduce
Details to reproduce the behavior:

  • Harvested crop: any
  • Combine and cutter: any
  • Yield: any
  • Seasons mod activated? Any
  • Time of the day when harvesting: any

Screenshots
If applicable, add screenshots to help explain your problem.

Additional context
Add any other context about the problem here.

Reel speed based on forward speed

Currently reel speed is constant and set in the xml.
It would be better to set their rotation speed depending on forward speed.

Speed is generally set to 200 in all xml
Reel diameter is something like 1100mm ->3455mm perimeter
10kph -> 2,77m/s

Error in the new game

When you buy a combine proposed for the fulfillment of the contract and sit in it: The speedometer and HUD of the equipment disappear, the combine starts up, the header clings, but without a pop-up window with such an offer ... it does not leave the game on the Desktop:
2020-11-29 16:53 Error: Running LUA method 'update'.
2020-11-29 16:53 C:/Users/Mavra/Documents/My Games/FarmingSimulator2019/mods/FS19_CombineXP_2/src/xpCombine.lua:640: attempt to index global 'g_combinexp' (a nil value)
2020-11-29 16:53 Error: Running LUA method 'update'.
2020-11-29 16:53 C:/Users/Mavra/Documents/My Games/FarmingSimulator2019/mods/FS19_CombineXP_2/src/xpCombine.lua:658: attempt to index global 'g_combinexp' (a nil value)
2020-11-29 16:53 dataS2/character/crow/crow.i3d (15.16 ms)
2020-11-29 16:54 Error: Running LUA method 'update'.
2020-11-29 16:54 C:/Users/Mavra/Documents/My Games/FarmingSimulator2019/mods/FS19_CombineXP_2/src/xpCombine.lua:640: attempt to index global 'g_combinexp' (a nil value)
2020-11-29 16:54 Error: Running LUA method 'update'.
2020-11-29 16:54 C:/Users/Mavra/Documents/My Games/FarmingSimulator2019/mods/FS19_CombineXP_2/src/xpCombine.lua:658: attempt to index global 'g_combinexp' (a nil value)
2020-11-29 16:54 Error: Running LUA method 'update'.
2020-11-29 16:54 dataS/scripts/input/InputBinding.lua(3458) : bad argument #1 to 'pairs' (table expected, got nil)
2020-11-29 16:54 Error: Running LUA method 'update'.
2020-11-29 16:54 dataS/scripts/input/InputBinding.lua(3458) : bad argument #1 to 'pairs' (table expected, got nil)
2020-11-29 16:55 Error: Running LUA method 'update'.
2020-11-29 16:55 dataS/scripts/input/InputBinding.lua(3458) : bad argument #1 to 'pairs' (table expected, got nil)
2020-11-29 16:55 Error: Running LUA method 'update'.
2020-11-29 16:55 dataS/scripts/input/InputBinding.lua(3458) : bad argument #1 to 'pairs' (table expected, got nil)
2020-11-29 16:56 Error: Running LUA method 'update'.
2020-11-29 16:56 dataS/scripts/input/InputBinding.lua(3458) : bad argument #1 to 'pairs' (table expected, got nil)
2020-11-29 16:56 Application exit request forced.
2020-11-29 16:56 Application exit request forced.
https://i.imgur.com/GXRIuuT.png

Crash / Errorflooding when using frontshields

Describe the bug
Getting an error like

2021-01-24 03:07 Error: Running LUA method 'update'.
2021-01-24 03:07 C:/users/steamuser/My Documents/My Games/FarmingSimulator2019/mods/FS19_CombineXP/src/xpCombine.lua:285: attempt to index local 'spec_cutter' (a nil value)
2021-01-24 03:07 Error: Running LUA method 'draw'.
2021-01-24 03:07 C:/users/steamuser/My Documents/My Games/FarmingSimulator2019/mods/FS19_CombineXP/src/xpCombine.lua:602: attempt to call method 'getIsTurnedOn' (a nil value)
2021-01-24 03:07 Error: Running LUA method 'update'.
2021-01-24 03:07 C:/users/steamuser/My Documents/My Games/FarmingSimulator2019/mods/FS19_CombineXP/src/xpCombine.lua:285: attempt to index local 'spec_cutter' (a nil value)
2021-01-24 03:07 Error: Running LUA method 'draw'.
2021-01-24 03:07 C:/users/steamuser/My Documents/My Games/FarmingSimulator2019/mods/FS19_CombineXP/src/xpCombine.lua:602: attempt to call method 'getIsTurnedOn' (a nil value)

when using "frontshield" mods which attach to harvester but are not really a cutter, see "to reproduce". The error makes it impossible to drive the combine or to tab to other vehicles, and it keeps spamming

To Reproduce
Details to reproduce the behavior:

Forage Harvester 2km/h

Describe the bug
This is not a bug just kinda a request.

I wonder if there is a way to add modded harvesters to your mod cuz I have discovered that on the John Deere 9000 from the john deere pack with ta machines that have usable monitors it just goes 2km/h but what I change to the class DLC's 980 Forage harvester it goes 10km/h so is there any way to add support for a combine.

UX/UI - Missing Information about "Time of the Day"

User can not derive or see, why higher engine-load/lower working speed is caused by what factor. Should be at least an indicator about how optimal the current situation is.

(Played without season mod, 300% Engine load at 07:15 am)

Expected:

  • status bar or information about % of optimal condition
  • Information about what causes negative impact on harvesting condition (e.g. not enough engine-power, Time of the day, Moisture)

Capability to enable/disable mod behavior

As requested by several users, we should be able to enable/disable specific behavior:

  • setting file to remember user settings
  • enable/disable powerDependantSpeed limit
  • enable/disable moistureDependantSpeed limit
  • enable/disable timeDependantSpeed limit
  • power boost setting (0%, 10%, 20%)
  • UI to edit these settings

Separator disabled with full tank ?

Hello,

It seems the separator is disabled when the tank gets full (?) - or at least if you stop and restart with a full tank - would be nice if the separator could run with full tank - if nothing else to give the engine full revs (noise effect) ?

Szmiti

3km/h while forage harvesting

Describe the bug
Hello,my problem is,that I can only harvest with 3km/h when i drive with the John Deere 9800i while foranging maize.The use is up to 180%

To Reproduce
Details to reproduce the behavior:

  • Harvested crop: maize for forage
  • Combine and cutter: John Deere 9800i
  • Yield: 3t/ha
  • Seasons mod activated? Yes
  • Time of the day when harvesting: no difference between 9AM and 3PM

Screenshots
If applicable, add screenshots to help explain your problem.

Additional context
Add any other context about the problem here.

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