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logitech-g15-sdk's Introduction

Logitech Gaming Lcd SDK
Copyright (C) 2013 Logitech Inc. All Rights Reserved


Introduction
--------------------------------------------------------------------------

This package enables developers to easily add support in their games
for lcd screen on compatible Logitech devices.


Contents of the package
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- Logitech Gaming Lcd SDK header, libs and dlls, 32 and 64 bit
- Demo executable
- Documentation
- Sample program using the SDK


The environment for use of the package
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1. Visual Studio 2008 or 2010 to build and run the sample program

List of currently supported devices
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Devices

- G19 - 320x240 Full RGBA
- G510 - 160x43 Monochrome
- G13 - 160x43 Monochrome
- G15 v1 - 160x43 Monochrome
- G15 v2 - 160x43 Monochrome


Disclaimer
--------------------------------------------------------------------------

This is work in progress. If you find anything wrong with either
documentation or code, please let us know so we can improve on it.


Where to start
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For a demo program to change lighting on devices:

Execute Demo/LCDDemo.exe.

Or:

1. Go to Samples/LCDDemo folder and open the project in
   Visual Studio (LCDDemo.sln for VS2010).

2. Compile and run.

3. Plug in one or multiple compatible devices at any time.


To implement game controller support in your game:

1. Include the following header file in your game:

- Include/LogitechLcd.h

2. Include the following library and dll in your game:

- Lib\x86\LogitechLed.lib and Lib\x86\LogitechLcd.dll or
- Lib\x64\LogitechLed.lib and Lib\x64\LogitechLcd.dll

3. Alternatively you may only add the LogitechLcd.dll to your game and use
   GetProcAddress to access its functions.

4. Read and follow instructions from Doc/LogitechGamingLCDSDK.pdf


For questions/problems/suggestions email to:
[email protected]
[email protected]
[email protected]

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