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事件牌“闯荡试炼窟”可能获得成长牌

通用模块中Rand.js中的方法randomGetHandCard,未对游戏模式进行分类,对于id>=57的卡片,会造成将对战模式中的牌替换为成长牌的问题。目前暂时想到的方案为:
1、更换对战模式中二扩新增的卡牌id,与成长牌彻底分开;
2、randomGetHandCard方法添加游戏模式参数,将相同的id根据游戏模式进行区分

个人倾向于方案1

npc效果【加入】条件判断存在漏洞

目前:当触发方自身与队友,只要存在一张手牌则可以选择【加入】
实际:触发方自身无手牌,队友有手牌,此时选择【加入】后,可以选择自身丢弃所有手牌,之后被加入的角色将会是0血

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