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14.0 14.0 4.0 157.11 MB

Unofficial preservationist fork of DCSS

Home Page: http://webchat.freenode.net/?channels=##crawl

Perl 0.69% Roff 0.01% Shell 0.23% C++ 84.10% Objective-C 1.03% C 4.66% C# 0.01% Makefile 0.51% Java 0.28% Python 1.02% Lua 4.61% Emacs Lisp 0.01% Vim Script 0.10% NSIS 0.02% TeX 0.11% Batchfile 0.01% JavaScript 2.37% CSS 0.12% HTML 0.11% Prolog 0.01%
crawl dcss fork forked-repo roguelike

yiufcrawl's People

Contributors

alexjurkiewicz avatar amalloy avatar bhickey avatar burnhamrobertp avatar caotto avatar cbuchananhowland avatar chrisoelmueller avatar doy avatar dpeg avatar elliptic avatar evktalo avatar flodiebold avatar galehar avatar gammafunk avatar isloat avatar kilobyte avatar michael-gagno avatar neilmoore avatar plampila avatar pleasingfungus avatar quisquous avatar robx avatar samb avatar sevemonahan avatar sgrunt avatar snw-0 avatar sorear avatar tycho avatar wheals avatar yrmvgh avatar

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yiufcrawl's Issues

Q & A & I - Dwarves & Orcs

Questions & Answers & Info: DD, Df, HO, LO

  • These species all have high HP and good defensive aptitudes, so the goal is to develop each species into something distinct.
  • Minotaur is different from them by being universally bad at magic, universally good at weapons, and possessing headbutt.
  • Ha arguably has some overlap with these races as well, though it is also Small and resistant to mutation.
  • LO quirks are many, centered around their heat benefits.
  • DD quirks include damage shaving, fantastic apts across the board, and no healing. They could stand to be nerfed, possibly.
  • HO seems to be in a pretty good place in trunk, despite being just an apt race, but perhaps Df could use a gimmick so as to not be yet another apt race.
  • Dwarves and Orcs in general are somewhat set apart by preferring mace+shield, or axe, respectively.
  • If you have any HE, SE, DE, Mf, Te questions or suggestions, drop 'em here!

Q & A & I - Halflings and Kobolds

Questions & Answers & Info: Ha, Ko

  • Kobolds and halflings are mostly identical to trunk.
  • Kobolds have Wild Magic and MP-Linked Wands, to develop a theme of kobolds having intense but unreliable magics.
  • If you have any Ha/Ko questions or suggestions, drop 'em here!

Vehumet+Library "overlap"

Windows tiles, 1.5.2b1-yiuf-18-g88e35686ef

It is possible for Vehumet to gift spells the player already has in their library. The particular case was a LOFE getting Inner Flame, a spell also in the FE starting book. Run died before I could try learning Inner Flame to see what would happen.

Q & A & I - Elves, Merfolk, Tengu

Questions & Answers & Info: HE, SE, DE, Mf, Te

  • These species all have low HP and good magic aptitudes, so the goal is to develop each species into something distinct.
  • Mf and Te are mostly identical to trunk - the flying / swimming gimmicks already help to differentiate them. Apt-wise, they have a somewhat unique array of very high and low apts.
  • HE quirks include better trap perception, and blade + bow versatility.
  • The new DE quirk is a 40% reduction to all noise.
  • The SE quirk is perma-Evolve. They can also worship Beogh, but that will rarely matter.
  • There may be a bit too much apt overlap between SE and Mf.
  • There may be a bit too much apt overlap between HE and Te.
  • If you have any HE, SE, DE, Mf, Te questions or suggestions, drop 'em here!

Newest release blocks races

Windows tiles version 1.5.2b1-yiuf-4gc2bcc00e39

Newest release, lacking any race alphabetically past octopode:
image

Q & A & I - Imps

Questions & Answers & Info: Imps

  • Here's the forum thread for the original experimental species: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=15362
  • Now imps have an impish blinkitis, instead of teleportitis.
  • As an upside, item-based *tele is also converted into blinks.
  • Now imps gain many of their racial traits at level 7 and level 13. These numbers are somewhat associated with stereotypical demonic imagery. More importantly, this means you don't have to deal with full-strength blinkitis and shoutitis at level 1, when you don't have much equipment/consumables.
  • If you have any Impish questions, feedback, or suggestions, drop 'em here!

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