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loading sprite with different width and height is not implemented

Loading a sprites with different width and height is not implemented

Code exposed :

  • def open_spritesheet(self) -> None
if self.gl.input_format_24bit.get() == 1:
    try:

        sprites = sprite_sheet_fs8(filename, chunk_=int(width), rows_=int(rows), columns_=int(columns))
    except Exception as error:
        messagebox.showerror(
            "Error", "Fail to open spritesheet %s\nError code : %s" % (filename, error))
        return
else:
    try:
        sprites = sprite_sheet_per_pixel(filename, chunk_=int(width), rows_=int(rows),
                                         columns_=int(columns))
    except Exception as error:
        messagebox.showerror(
            "Error", "Fail to open spritesheet %s\nError code : %s" % (filename, error))
        return

Sprite loading issue for certain type of image

SpriteSheet studio version 1.0.0-alpha
Loading a spritesheet with the correct attributes (columns, rows , width and height) is failing with error code :

  • a 2d surface view is not C contiguous

Code failing to load the spritesheet:

file Spritesheet.pyx
method cpdef sprite_sheet(str file_, int chunk_, int rows_, int columns_)

try:
    surface = pygame.image.load(file_)
    buffer_ = surface.get_view('2')
    w, h = surface.get_size()
    source_array = numpy.frombuffer(buffer_, dtype=uint8).reshape((h, w, 3))

except Exception as e:
    raise ValueError("Cannot load spritesheet %s.\n"
                     "Invalid file format or bitsize incompatible\nError %s\n"
                     "This version is compatible with 24-bit spritesheet without layer alpha" % (file_, e))

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