Unity Developer @ Upstairs Games, Rehovot | 5+ Years Exp | Expert in C#, Game Design, & Performance Optimization
- ๐ย I'm based in Rehovot, Israel
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- ๐ง ย I'm learning Cybersecurity
Explode the wicked cubes
License: GNU General Public License v3.0
Unity Developer @ Upstairs Games, Rehovot | 5+ Years Exp | Expert in C#, Game Design, & Performance Optimization
Time text not showing minutes:seconds
correctly
Create cube that destroyed when touched
Not enough cards on some devices. Should be generated via code.
Particle system will behave as Stars coming towards the player. giving space vibe.
Adding Unity analytics and creating feedback page.
Create a basic timer and point counter.
Text
component would show the above.Connect the project to Firebase.com using this great tutorials
Cubes go past the camera visibility before losing the game.
The view should be Landscape mode only automatically.
Creating end scene with all the numbers shown.
Make exploding particle System
Creating score scene that stores every number from each game sorted by high to low points.
The player loses if one cube goes past the camera, Transform
component with Trigger
would check it and declare lose condition in Debug.Log
.
Change the cube color randomly
Initiate a new cube after 1 second.
Create a Transform which Spawns cubes at a fixed distance from the camera. and move them at speed
variable towards the camera.
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