- a robot can move forward on the map (advancing on the square in the direction it face)
- a robot can turn left or right
- a robot has a durability score of 10
- a robot can scavange scrap on the map and gain 1 of durability each time
- the map has a size and is like a "donut" aka a robot moving at the top appears at the bottom and at the left appears at the right (and vice versa)
- a map can have multiple robots
- robots knows where scrap or other robots are due to an old satelitte giving clue :)
- (better idea ?) a robot can fight or collaborate with another robot when they meet on the same square with the following rules:
Stategy | Attack | Collaborate |
---|---|---|
Attack | -5,-5 | 5,-5 |
Collaborate | -5,5 | 3,3 |
Inspired by some Nash equilibrium and game thoery :D
As a robot, I want to move on the world to reach a destination
As a robot, I want to know where are scraps to pick them
As a robot, I want to pick scraps to increase my durability
Trying Quixir ? https://github.com/pragdave/quixir
https://stackoverflow.com/questions/39243025/enums-in-elixir
https://stackoverflow.com/questions/29977776/what-does-type-t-module-mean-in-elixir
https://elixirschool.com/en/lessons/advanced/typespec/
https://stackoverflow.com/questions/57107324/when-to-use-agent-instead-of-genserver-in-elixir
https://awochna.com/2017/03/03/elixir-state-management.html
https://crypt.codemancers.com/posts/2020-08-28-real-world-usecase-for-genserver-agent-in-elixir/
- One driver by session
- Write functional needs
- Architecture schema for a strategic vision
If available in Hex, the package can be installed
by adding treasure_hunter
to your list of dependencies in mix.exs
:
def deps do
[
{:treasure_hunter, "~> 0.1.0"}
]
end
Documentation can be generated with ExDoc