yeetmanlord / so-many-enchants Goto Github PK
View Code? Open in Web Editor NEWAdds many enchants to minecraft
License: Other
Adds many enchants to minecraft
License: Other
When I unequip armor with health boost I die instantly
Steps to reproduce the behavior:
1.- Equip the armor with Health Boost
2.- Unequip the armor
Expected behavior:
I have tested if the error occurs without the first aid mod, and I saw that when I removed the armor with health boost it left me with up to half a heart or one heart of life, that with the first aid mod is an instakill, and that is why this happens with that mod
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
How do i fix this?
Describe the bug
block reach enchantment doesn't increase reach.
i tooltip it says the reach is increased but it stays at normal reach distance.
To Reproduce
load up new world on 1.20.1 with 47.2.23 version of forge and enchant an item.
Expected behavior
A clear and concise description of what you expected to happen.
Minecraft: 1.18.1
Forge: 39.1.2
So Many Enchants: 1.1.1
Crash Report: https://pastebin.com/bspx9P5Q
Latest Log: latest.log
Additional Information;
I think I know what might have happened when I was exiting the Nether into the Overworld..
I have a mod called Bo's Player Companions installed and another mod Called Powder Power, one of my tamed companions is wearing enchanted redium armor and the armor may have some of your enchantments applied onto that armor.
Before I left the nether I'd put my companions back into their companion items that you get after you tame them and I'd put them in my Traveler's Backpack and then I stepped into the portal and the next thing that happens is the game crashes because a file is already in use even tho the game requested the file again for no reason that I know of...
But why didn't the game crashed while I was going into the Nether from the Overworld but it crashes while I'm leaving the Nether to the Overworld?....
could you please update this mod it is great in combination with origins and a real must have. it would be so great if you could update this mod for minecraft 1.20.1
Describe the bug
A clear and concise description of what the bug is.
i downloaded this mod on 1.19.3. Minecraft then crashed right on startup.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
be able to play
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
latest.log
debug.log
Describe the bug
If you have health boost on your armor, everytime you leave it makes you lose the amount of hearts it gives you ie: health boost 2 gives you 2 hearts but every time you leave and reconnect you lose 2 hearts, which can get you all the way down to half a heart.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
i thought oh yeah, maybe just it takes time for the health boost enchant takes some time to activate but when i rejoined again i had 8 hearts, then 6 hearts, then 4 hearts, then 2 hearts, then half a heart
Screenshots
(I had health boost II on my armor hence the reason why my hearts were decreasing by 2 every time)
Any Additional Context
It's not a permanent change, but if you don't die your hearts don't go back to normal. If you die, your hearts go back to normal but then the issue still happens which is annoying.
It gives common_installer error when run with latest quark, I made a comment but decided to put a issue as well :)
Hi. When attack reach or block reach enchant is enabled, crashs with mod
https://www.curseforge.com/minecraft/mc-mods/mowzies-mobs
if I take it "Axe of a Thousand Metals" weapon
Both mods seem to use the enchanting table. Not sure if this is fixable, but wanted to make you aware of the issue
hi! im currently tweaking some stuff for the mod and i noticed that the enchanter villager doesnt work, nor the profession doesnt exist, can you please look into that
Potential fatal crash?
I made an auto smelter in my world and was using the world normally. I also use a pipe mod. Yesterday I upgraded my input chest to be 2 enchanted trap chests, with camo and carniv storage. (so 36x2 slots)
Reloaded the world and the game began to crash every time I loaded in. Looking at the log files, it seems there might be an issue with pipe/inventory extracting mods and this one?
java.lang.ArrayIndexOutOfBoundsException: Index 27 out of bounds for length 27
was the error I got. (Log showed exception originated from pipe mod) I can post full log file if wanted.
Mod also used are the Pipez mod and then trying to fix the issue I tried with Refined Pipes. Both produced the error.
I'm thinking maybe the pipe mods were told there were extra slots before the enchantment mod was able to actually add those slots? Or something? Not 100% sure.
Describe the bug
substituting armor with a right click (or armor stand) doesn't remove the increase in health from the armor currently on if both sets have health boost
To Reproduce
Expected behavior
Enchanted armor does concede a health boost, but that boost is over once you remove that armor. You only experience that increase from the sets you are currently wearing.
Describe the bug
When I search on JEI for sharp vii, nothing appears, i thought maybe i typed it wrong, but no. I typed straight up sharp and it only went up to sharp V. Maybe i thought it was an issue on JEI's side but it isnt since i spent 20 minutes cycling through the custom enchanter trader for this mod and no enchant went past their default value. I know most of the mod works since it has the enchantments enchanting books like strength, Heavy blade and light blade stuff, furnace enchants n stuff. Keep in mind, this isn't like a hosted server, this is a singleplayer world
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I used this for my 1.19.2 mod pack, worked great, i thought it would be the same on my 1.20.1 mod pack but it just doesn't let me bring the vanilla enchants past their default value
Describe the bug
There are two noticeable bugs that I've managed to find.
To Reproduce
Steps to reproduce the behavior for bug Nr.1:
Steps to reproduce the behavior for bug Nr.2:
Expected behavior
Screenshots
Can't provide them, lest I make a whole video to show it.
I could make a video, if it is needed however.
Additional context
Here are both the regular Log file, and the Debug log for any potentially useful information.
debug.log
latest.log
Thanks for making this mod though!
The enchantments are actually really fun to play with!
Cheers.
Minecraft: 1.18.2
Forge: 40.1.73
So Many Enchantments: 1.4.2
I was gonna quickly leave my game entirely to do something and come back but then the game crashed which I've already forgotten what I was about to do before the game crashed and made me leave automatically...
Everything was fine with forge 40.1.60 but something was changed between 60 and 73 which is breaking this mod which I'll have to uninstall this mod temporarily till this issue is resolved.
Anyways here's the crash report and the latest log;
https://gist.github.com/Coraline774477/7dccba11f024ba69b18e18dd795492f0#file-gistfile1-txt
When i put an item and a vanilla level enchanted book in an anvil and try to take the final item out of the anvil, i simply cant.
extra info: strange thing is, i can enchant like this items with books, which have higher level than vanilla.
forge 40.1.20 , Minecraft 1.18.2, version of this mod: 1.4.0
Describe the bug
Stack enchanting furnaces break the game
To Reproduce
Steps to reproduce the behavior:
Add fast smelt to any amount of stacked furnace in an anvil.
The stacked furnaces would disappear and instead, would show that that furnace would have double the enchant.
Expected behavior
Something like the hoppers, where they would enchant the entire stack with the same enchant, and each hopper would carry that enchant
Additional context
Add any other context about the problem here.
Describe the bug
on CatServer-1.18.2-ecf29bc1-server.jar
if gamerule is death does not fall item
when player equipped with Enchantment who change Health/Armor/Armor_toughness
and player die
the player's Health/Armor/Armor_toughness will be more and more
player die by attack had enchantment Freezing
when player alive again, player's speed base value is about 0.1 but player's speed is 0.0
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
Describe the bug
i downloaded this mod for 1.19 for my mod pack, however everytime i go to use an anvil to apply any of the enchantments once i click to put the new enchanted item in my inventory my game freezes for a few seconds then crashes
To Reproduce
Steps to reproduce the behavior:
take any armor/item and try and put any of the enchantments on it in the anvil
Expected behavior
well i expected for the enchant to go on my item/armor
Just a short fyi, you should add 1 line descriptions of what your enchantments do to your lang file so Enchantment Descriptions mod can show that description for players on the item! https://www.curseforge.com/minecraft/mc-mods/enchantment-descriptions
here's what it currently looks like
Adding enchantment.so_many_enchants.camouflage.desc to your lang file will make this enchantment be translated. Be sure to do all your enchantments too for best user experience!
The step up feature of this mod https://www.curseforge.com/minecraft/mc-mods/stepup does not function when your mod is installed. I have tried with the step up enchantment enabled and disabled in your config. The Stepup mod works as intended if your mod is not installed. I noticed nothing in the log, but can provide one if you need it.
Hi.
V0.2.1 crashs when startup. V0.2.0 works.
Describe the bug
When enchanted and exited the world and reentered, the attack speed returned to the same as before the enchantment.
To Reproduce
Steps to reproduce the behavior:
1.Enchant LightBlade
2.exit the world
3.enter the world
4.Attack speed returned to the same before enchantment.
Expected behavior
Enter the world, the attack speed is the same as when enchanted.
Screenshots
before leaving the world:
after entering the world:
Desktop (please complete the following information):
sorry for my bad english.
Describe the bug
Game freezes suddenly and returns you to main menu. Debug window gets spammed with OpenGL errors with high severity.
To Reproduce
Steps to reproduce the behavior: (this is not guaranteed to work! it happens randomly (it seems))
The time I experienced the bug was when digging a hole with a pickaxe into stone, standing around idly.
The other time, I defeated a trumpet skeleton (I added the mod a few minutes before the second crash, fresh game start) and it dropped nothing and I also didn't see XP orbs. I walked around, turned a little and the error froze my game.
Expected behavior
No freeze, no throwing player back to menu.
Screenshots
N/A
Additional context
Add any other context about the problem here.
Render thread
OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Wrong component type or count.'
Describe the bug
On a server when you put a item in the first slot of the anvil the server crashes
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context
Add any other context about the problem here.
hi in my server vanilla enchants dont have 10 level
In the console when starting my server I got
[STDOUT/]: [com.github.yeetmanlord.somanyenchants.core.events.ServerStart:onServerStart:24]: testasdfadsfasdfasdf
To Reproduce
Steps to reproduce the behavior:
Expected behavior
testasdfadsfasdfasdf being a more professional name like onServerStart() was called or something.
Hello, my friend and me. We figured out that so many enchants and mekanism are
incompatible on the latest minecraft-version (1.18.2):
If i acrivate an resourcepack it will crash but it also crashed while join oure server
ore an singelplayer world:
We used forge (40.1.0 and also 40.0.49)
and the latest versions of mecanism and SME.
We also test it with older versions but nothing worked.
Best Regarts L34nd35 ore Leander🤯
As the title says, today i added your mod to my modpack and when i was testing some things out, going in the creative inventory and to the mekanism tab, it would crash my game.
I reported this to mekanism and they sent me here, so i'll provide a crash report.
Forge version: 40.0.48
Game version: 1.18.2
Describe the bug
Fuel Efficiency does not apply Iron Furnaces from the Iron Furnaces mod
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Applys Fuel Efficiency to the Iron Furnaces
Desktop (please complete the following information):
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