D3D11 Hook Wallhack x86/x64
- Compile dll and inject into a d3d11 game
- Find models by brute-forcing Stride or IndexCount etc. (see universal.cpp: countnum == Stride)
- Brute-force the correct depth of those models (countEdepth and countRdepth)
- apex: Edepth = 1; Rdepth = 3;
- ut4: Edepth = 11; Rdepth = 12;
- serious sam fus: Edepth = 11; Rdepth = 4;
- quake c: Edepth = 0; Rdepth = 2;
Credits: dracorx, evolution536, test4321, Momo5000