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lle's Issues

Dev: different reward models

State: At the moment, the only kind of reward that exists is a collective team reward.
Observation: It could be useful in some cases (adversarial ones, for instance) to know the reward of each agent.

Idea: enable the user to choose which kind of reward to use

Dead agents should not block lasers

When an agent dies, it should no longer block the lasers of its own colour.
The test test_dead_agent_does_not_block_the_laser tests this behaviour and is currently not passing.

Dev: behaviour upon death

State: today, when any agent dies, world.done is set to true.
Observation: in adversarial setups, such behaviour makes no sense. Even in cooperative scenarios, we could want the agents to respawn upon death.

Idea: Implement a "death strategy" that can be chosen by the user.

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