yakout / circus-of-plates Goto Github PK
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JavaFx Game :circus_tent:
Support connecting to a server and playing with remote players.
should not allow for creating two players with the same name
There is problem when starting level one this exception is thrown:
Exception in thread "JavaFX Application Thread" java.lang.IllegalArgumentException: bound must be greater than origin
at java.util.concurrent.ThreadLocalRandom.nextInt(ThreadLocalRandom.java:379)
at models.shapes.util.ShapeFactory.getRandomShapeIdentifier(ShapeFactory.java:43)
at models.shapes.util.ShapePool.getShape(ShapePool.java:21)
at controllers.shape.ShapeGenerator$1$1.run(ShapeGenerator.java:59)
at com.sun.javafx.application.PlatformImpl.lambda$null$173(PlatformImpl.java:295)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$174(PlatformImpl.java:294)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
Note: all other levels are working perfectly
Exception in thread "Thread-11" java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
at java.util.ArrayList$Itr.next(ArrayList.java:851)
at com.sun.media.jfxmediaimpl.NativeMediaManager.addMediaErrorListener(NativeMediaManager.java:309)
at com.sun.media.jfxmedia.MediaManager.addMediaErrorListener(MediaManager.java:133)
at javafx.scene.media.MediaPlayer.<init>(MediaPlayer.java:403)
at controllers.menus.MenuController.lambda$keyHandler$4(**_MenuController.java:117_**)
at java.lang.Thread.run(Thread.java:745)
After winning the game pressing the escape key will attempt to continue the game as if the game has been paused.
Should seperate game keys controller from menus keys.
J-Input doesn't work with Windows 10.
** When moving the rectangle left or right (sometimes) this exception is being thrown:
** main class that being tested is: views.testGame.GameMain
Exception in thread "JavaFX Application Thread" java.lang.ArrayIndexOutOfBoundsException: -1
at java.util.ArrayList.elementData(ArrayList.java:418)
at java.util.ArrayList.get(ArrayList.java:431)
at javafx.scene.Parent.updateCachedBounds(Parent.java:1591)
at javafx.scene.Parent.recomputeBounds(Parent.java:1535)
at javafx.scene.Parent.impl_computeGeomBounds(Parent.java:1388)
at javafx.scene.layout.Region.impl_computeGeomBounds(Region.java:3078)
at javafx.scene.Node.updateGeomBounds(Node.java:3577)
at javafx.scene.Node.getGeomBounds(Node.java:3530)
at javafx.scene.Node.getLocalBounds(Node.java:3478)
at javafx.scene.Node.updateTxBounds(Node.java:3641)
at javafx.scene.Node.getTransformedBounds(Node.java:3424)
at javafx.scene.Node.updateBounds(Node.java:559)
at javafx.scene.Parent.updateBounds(Parent.java:1719)
at javafx.scene.Scene$ScenePulseListener.pulse(Scene.java:2404)
at com.sun.javafx.tk.Toolkit.lambda$runPulse$30(Toolkit.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.Toolkit.runPulse(Toolkit.java:354)
at com.sun.javafx.tk.Toolkit.firePulse(Toolkit.java:381)
at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:510)
at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:490)
at com.sun.javafx.tk.quantum.QuantumToolkit.lambda$runToolkit$404(QuantumToolkit.java:319)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
Exception in thread "JavaFX Application Thread" java.lang.ArrayIndexOutOfBoundsException: -1
at java.util.ArrayList.elementData(ArrayList.java:418)
at java.util.ArrayList.get(ArrayList.java:431)
at javafx.scene.Parent.updateCachedBounds(Parent.java:1591)
at javafx.scene.Parent.recomputeBounds(Parent.java:1535)
at javafx.scene.Parent.impl_computeGeomBounds(Parent.java:1388)
at javafx.scene.layout.Region.impl_computeGeomBounds(Region.java:3078)
at javafx.scene.Node.updateGeomBounds(Node.java:3577)
at javafx.scene.Node.getGeomBounds(Node.java:3530)
at javafx.scene.Node.getLocalBounds(Node.java:3478)
at javafx.scene.Node.updateTxBounds(Node.java:3641)
at javafx.scene.Node.getTransformedBounds(Node.java:3424)
at javafx.scene.Node.updateBounds(Node.java:559)
at javafx.scene.Parent.updateBounds(Parent.java:1719)
at javafx.scene.Scene$ScenePulseListener.pulse(Scene.java:2404)
at com.sun.javafx.tk.Toolkit.lambda$runPulse$30(Toolkit.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.Toolkit.runPulse(Toolkit.java:354)
at com.sun.javafx.tk.Toolkit.firePulse(Toolkit.java:381)
at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:510)
at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:490)
at com.sun.javafx.tk.quantum.QuantumToolkit.lambda$runToolkit$404(QuantumToolkit.java:319)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
After choosing a new player and playing for a while. If you restart the game, the player will start the new game with the plates from the previous game on his stick.
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