Greetings, I saw a video where the application continuees and logs opcodes, mine just closes instantly when I launch the game, also I didn't get any VoidMatrix stuff, not sure if this is intended or not >.>
Thank you.
When i changed "client.dll" to "client_panorama.dll" i got a wierd result.
The most offsets are equals to 0x00000000.
Is there a way to make this work properly?
Small advice: auto firstclass = pProcess->FindPattern( "client.dll", "44 54 5F 54 45 57 6F 72 6C 64 44 65 63 61 6C", 0, 0, 0 ); in order to adapt to both the "client.dll" and "client_paronoma.dll", sig should change to "44 54 5F 54 45 57 6F 72 ? 64 44 65 63 61 6C"
If you look at the FORK you can tell that netvarmanager needs updating, after that LocalPlayer is off by 1C, Clientstate offset is wrong, the new viewmatrix is also obtainable by the fork, additionally the GlowManager needs updating, thank you :)
It doesn't even print anything to the screen.
I edited the code on the main void to print using cout and it worked fine.
Sadly cant do the same for the values. Fix ur code bro.