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xyroc avatar xyroc commented on September 2, 2024

Do you get any errors in the log when you find such a dungeon?

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Thombias avatar Thombias commented on September 2, 2024

Sorry for taking so long to respond, had a rough week.

Unfortunately the log doesn't spit out any warnings or errors when generating a dungeon.
It simply says "Building a dungeon at x" and "Created the dungeon layout for x" as if everythings fine.

I gave the vanilla spawners config option a try but the stone blocks are still there, so the custom mob spawners aren't to blame here. Some other mod i have has to be causing this issue, but i have absolutely no idea which one. Figuring out which mod is responsible would take forever with those 115+ mods installed, so unless you may find a solution i'll just configure the mod to not use spawners, and let the mod just spawn much more mobs in the dungeons during generation instead.

Also, i've tried mod version 2.2.0 which you just released. It's kinda broken, and by that i mean it doesn't let me generate worlds because there's apperently something wrong with the datapack in the mod or so. Should i open a new issue for this and include a log? (I'm still using forge-34.1.25 btw, does 2.2.0 require a newer forge version?)

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xyroc avatar xyroc commented on September 2, 2024

It simply says "Building a dungeon at x" and "Created the dungeon layout for x" as if everythings fine.

That does not mean the dungeon has been generated in the world already though. To make sure that the dungeon got generated, teleport to a location near it (less than ~100 blocks distance).

Do you get any errors in the log after teleporting to such a dungeon? I'm asking again because stone blocks instead of spawners sounds like some error occurred whilst the mod tried to place a spawner.

Are there any datapacks that modify the mod's data?

Also, it would be nice if the modpack is accessible somehow (preferably curseforge) so that i can reproduce the issue. Downloading over 100 mods manually wouldn't be my first choice.

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Thombias avatar Thombias commented on September 2, 2024

I get no errors or warnings when i teleport to such a dungeon or fly near it or go inside. I have no datapacks besides the ones that are already included in the mods i use. The modpack isn't available on cursefurge as it is still fairly early WIP. I would say it's in a pre-alpha state right now. I haven't done any configuration work as i'm still waiting for some mods to get updated, and i am also waiting for replacements of some mods that i used on my 1.12.2 modpack. (Mods that make it possible for me to configurable ore generation, and the ability to fully change all stats of every single item, be it tools, weapons or armors for balancing purposes.)

I guess i could provide you a download of my entire mods folder, but i don't know how safe that is. (Some mod creators have quite strict policies and i'd rather not get in trouble for this) Also that file would be about 64 Megabytes in size.

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Thombias avatar Thombias commented on September 2, 2024

I finally found the mod! Yesterday i had a suspicion that it could be the Unbreakable Spawner mod, as it's literally the only mod in my WIP modpack that changes spawners. So i removed said mod and guess what? The spawners are working!

Apparently even simple things like making the spawners unbreakable and nothing else, makes them not generate in the dungeons.

You may want to add that information on the curseforge page, so that other users won't have to deal with the same issue as i have. Or better yet, put an information on the page that says that you shouldn't use any mod that changes spawners in some way or form. Because like i said, even nondescript changes will break mob spawner generation.

I guess i can close this issue now, as the actual issue has finally been found.

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