Comments (6)
That does not look like it was actually caused by this mod. The log spam indicates that some other mod's structure is generating because Dungeon Crawl does not use hanging entities (like item frames).
Just to be sure though, could you post the list of mods you are using, the world seed and the coordinates you were at when this happened?
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i can confirm this happens in all the mods 8 aswell
seed 7550557216595437948
cords (-389 | 43 | -1448)
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from dungeoncrawl.
The Supernatural mod seems to be the culprit.
@itsteutatas i'm not able to reproduce that
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This also happens on the mod pack " Create: Stellar"
If this mod is one that adds small camp like structures into caves with some chests (Using Lootr barrels if its installed) and campfire etc, then this is definately the problem.
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Related Issues (20)
- [1.19.2] Dungeons collide with structures like villages
- [1.16.5] Rendering Entity Spawner Crash with Shaders HOT 2
- 1.18.2 dungeons not solid HOT 1
- Dungeons don't spawn with 1.18.2 TerraFirmaCraft HOT 1
- Add configurable spawn chance of dungeons to config
- [Suggestion] Utilize Minecraft's other chest loot pools with the dungeons
- [SUGGESTION] Sapling Config (1.16.5) HOT 1
- [Suggestion] Config Option to Remove/Change Floors
- Crash upon creating new world [1.19.3] HOT 1
- [SUGGESTION] COMPATIBILITY WITH TERRAFIRMACRAFT HOT 1
- [1.19.2 Forge] Dungeons are missing floor on generation HOT 1
- [1.18.2] Crop and Sapling Blacklist HOT 1
- mystical agriculter bug HOT 1
- [Suggestion] Probability diversity (config)
- Last Level Will NOT Load in Any Dungeon
- create:andesite_bricks doesn't exist HOT 3
- [1.20.1] DungeonCrawl spawners revert to original state after spawning a mob or two if changed by a spawn egg. HOT 1
- [Help] Wanting to change the spawn radious of Dungeons HOT 1
- Dungeons are not spawning at all 1.20.1 HOT 2
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