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goatee

A Redis-backed notification server written in Go.

##Installation go get github.com/johnernaut/goatee

import "github.com/johnernaut/goatee"

##Usage goatee works by listening on a channel via Redis Pub/Sub and then sending the received message to connected clients via WebSockets.

Configuration

goatee will look for a JSON configuration file in a config folder at the root of your project with the following names based on your environment: development.json, production.json, etc. By default config/development.json will be used but you can also specify a GO_ENV environment variable and the name of that will be used instead.

// example json configuration
// specify redis and websocket hosts
{
  "redis": {
    "host": "localhost:6379"
  },
  "web": {
    "host": "localhost:1235"
  }
}

======

Server

package main

import (
    "github.com/johnernaut/goatee"
    "log"
)

func main() {
    err := goatee.CreateServer("achannel") // pass in the redis channel you'd like to subscribe to

    if err != nil {
        log.Fatal("Error: ", err.Error())
    }
}

========

Client

<!doctype html>
<html>
  <head><title>goatee</title></head>
  <body>
    <h1>Websocket Messages:</h1>
    <ul id="ws">
    </ul>
  </body>
  <script src="http://code.jquery.com/jquery-1.10.1.min.js"></script>
  <script>
    var ws = new WebSocket("ws://localhost:1235/"); // based on the websocket host set in your config file
    ws.onopen = function() {
      console.log('opened!');
    }
    ws.onclose = function(e) {
      console.log('closed!' + e.code);
    }
    ws.onerror = function(error) {
      console.log("Error: " + error);
    }
    ws.onmessage = function(e) {
      $('#ws').append('<li>' + e.data + '</li>');
    }
  </script>
</html>

Tests

WIP

Authors

goatee's People

Contributors

xyproto avatar

Watchers

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