xyle-gbp / atractool-reloaded Goto Github PK
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License: MIT License
GUI-based and Open source ATRAC3 / ATRAC3+ / ATRAC9 Converter.
License: MIT License
Not a feature request per say,
I see you ship the tool with v2.0.0 and as I have the updated version I wondered if you'd like me to send it to you?
I also have the Linux binary as well though you have to export the LD path and ideally create a symlink to the 1.0 version of the accompanying library it expects.
Its not a major update but nice to have nonetheless.
I think I'll just include them here.
I have a Walkman NW-S744 and it can play atrac audio(even atrac advanced lossless),but i dont know how to do.
I found 4 atrac encoders here:
https://www.psx-place.com/resources/at9-at3-converter.566/update?update=1115
They are for PSP, PS3, ViTA and PS4.
PSP needs 44.1kHz at3, your app supports PS3 at3 with 48kHz only.
Hi XyLe-GBP,
Is it possible to add proper setting.ini file to both release versions?
If I encode wave to atrac the following error appears:
Solution now:
Go to settings, change any option, proper settings.ini will be created.
Better solution:
Include working settings.ini in both release versions
Working settings.ini:
[ATRAC3_SETTINGS]
Console=0
Bitrate=7
LoopSound=0
LoopPoint=0
LoopStart_Samples=
LoopEnd_Samples=
LoopTime=0
LoopTimes=
Param=at3tool -e -br 128 $InFile $OutFile
[OTHERS]
ToolStrip=0
[ATRAC9_SETTINGS]
Console=0
Bitrate=7
Sampling=2
LoopSound=0
LoopPoint=0
LoopStart_Samples=
LoopEnd_Samples=
LoopTime=0
LoopTimes=
LoopList=0
LoopListFile=
Advanced=0
EncodeType=0
EncodeTypeIndex=
AdvanceBand=0
NbandsIndex=
IsbandIndex=
DualEncode=0
SuperFrameEncode=0
Param=at9tool -e -br 168 -fs 48000 $InFile $OutFile
[GENERIC]
LPCreateIndex=0
It will help a lot, my whole collection is mp3.
I used both the portable and installed version of the tool to convert a wave to ATRAC3 / .at3 but the .at3 converted file will not loop even after clicking the loop file box before converting. I tested the converted file on PPSSPP but the music track will not loop.
For some reason I cannot create an attrac9 file due to this error:
What I'm trying to do is make a simple loop point that simply loops the music from the end back to the very beginning. Here's the music file if that's also needed:
mus_home_babeltower_gameintro_lp.zip
I want to convert, encode, and replace the music in the FF7 Remake, and it uses .mab files.
Do you know where the header format for at3 and at3 plus is specified?
I cannot seem to find it.
(I do realize you just call an .exe to convert the files in this program, just hoping to find the header format specification )
Parappa the Rapper (PSP) uses some kind of interleaved AT3 audio. Many audio channels are present in a single AT3 file, corresponding to Parappa's COOL/GOOD/BAD/AWFUL grade. The specific format is unknown. ATRACTool cannot decode these strange AT3 files, producing a broken file with no audio. FFMPEG cannot decode these files either, producing fragmented pieces of audio and many command-line errors.
The psp_at3tool.exe file limits its input file size to 2GB. This limitation exists only on paper, and the software can work with bigger files.
To remove that limit you can edit the file as follows:
Replace:
00001d79: 85 c0 0f 85 9d 00 00 00 f6
With:
00001d79: 85 c0 90 90 90 90 90 90 f6
I want to convert custom vorbis encoded wem files to atrac9 encoded wem files without using wwise tool. Is it possible?
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